radiant armor clarification


Rules Questions


help me clear up a disagreement. If you use radiant armor's ability to "brighten to the strength of a daylight spell" while inside a darkness spell, do you counter and dispel the darkness?

Reason against is that radiant armor increases the light condition but does not have the spell's special text that it counters darkness.


The wording indicates that it only grants the bright light portion of the spell, and the price of the enchantment backs it up.

A 1/day CL 6 command word daylight as a slotless enchantment costs (3*6*1800) / 5 *2 = 12960 gp. Which is significantly more than the armor enchant and ignores the continuous light effect. (I count gp cost only armor enchantments as slotless as they don't reduce the number of magic item slots available to the character in anyway.)


my problem is that 7,500 gold for only the light condition is so over costed that I can't see it being right.


Del_Taco_Eater wrote:
my problem is that 7,500 gold for only the light condition is so over costed that I can't see it being right.

Agreed.


Not really.

The continuous light spell gets costed at .5 (cantrip) * 1 (CL) * 2000 (continuous) * 2 (slotless) * 1.5 (10/min level) = 3000

This leaves 4500 gp /1.5 for secondary effect or 3000 gp for the daylight effect. 1800*6*2/5 gets you 4320. So the daylight portion is also costed as between a cantrip and a 1st level spell. Or it doesn't get the secondary cost increase and is basically priced as a 1st level spell.

By the pricing rules, its actually undercost, as the enchantment should at they very least cost 4320+3000*1.5 = 8820 gp.

Slotless makes things cost a ton.


Calth wrote:

Not really.

The continuous light spell gets costed at .5 (cantrip) * 1 (CL) * 2000 (continuous) * 2 (slotless) * 1.5 (10/min level) = 3000

This leaves 4500 gp /1.5 for secondary effect or 3000 gp for the daylight effect. 1800*6*2/5 gets you 4320. So the daylight portion is also costed as between a cantrip and a 1st level spell. Or it doesn't get the secondary cost increase and is basically priced as a 1st level spell.

and a torch costs 1 cp.


Del_Taco_Eater wrote:
Calth wrote:

Not really.

The continuous light spell gets costed at .5 (cantrip) * 1 (CL) * 2000 (continuous) * 2 (slotless) * 1.5 (10/min level) = 3000

This leaves 4500 gp /1.5 for secondary effect or 3000 gp for the daylight effect. 1800*6*2/5 gets you 4320. So the daylight portion is also costed as between a cantrip and a 1st level spell. Or it doesn't get the secondary cost increase and is basically priced as a 1st level spell.

and a torch costs 1 cp.

And is non-magical, which is a big deal with light effects.

The daylight usage still counts as a third-level spell light effect, which is still somewhat of a big deal.


Calth wrote:
Del_Taco_Eater wrote:
Calth wrote:

Not really.

The continuous light spell gets costed at .5 (cantrip) * 1 (CL) * 2000 (continuous) * 2 (slotless) * 1.5 (10/min level) = 3000

This leaves 4500 gp /1.5 for secondary effect or 3000 gp for the daylight effect. 1800*6*2/5 gets you 4320. So the daylight portion is also costed as between a cantrip and a 1st level spell. Or it doesn't get the secondary cost increase and is basically priced as a 1st level spell.

and a torch costs 1 cp.
And is non-magical, which is a big deal with light effects.

if you want magic can't you just get a scroll of continual flame for 150 gp?


Del_Taco_Eater wrote:
Calth wrote:
Del_Taco_Eater wrote:
Calth wrote:

Not really.

The continuous light spell gets costed at .5 (cantrip) * 1 (CL) * 2000 (continuous) * 2 (slotless) * 1.5 (10/min level) = 3000

This leaves 4500 gp /1.5 for secondary effect or 3000 gp for the daylight effect. 1800*6*2/5 gets you 4320. So the daylight portion is also costed as between a cantrip and a 1st level spell. Or it doesn't get the secondary cost increase and is basically priced as a 1st level spell.

and a torch costs 1 cp.
And is non-magical, which is a big deal with light effects.
if you want magic can't you just get a scroll of continual flame for 150 gp?

Yes, but that is not a slotless magical item. If you want slotless magical items, you tend to have to pay out the nose for them. The item is priced appropriately for its effect by the rules, in fact its significantly discounted. If you don't think the cost is worth the benefit, just as the vast majority of pathfinder items are not worth it, don't buy it.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

A scroll of Continual Flame includes the 50 gp worth of Ruby Dust, and therefore would cost at least 200 gp -- more if at a higher caster level.


BretI wrote:
A scroll of Continual Flame includes the 50 gp worth of Ruby Dust, and therefore would cost at least 200 gp -- more if at a higher caster level.

200 -> 7,500 is a big jump for serving the same purpose, no?


Del_Taco_Eater wrote:
BretI wrote:
A scroll of Continual Flame includes the 50 gp worth of Ruby Dust, and therefore would cost at least 200 gp -- more if at a higher caster level.
200 -> 7,500 is a big jump for serving the same purpose, no?

Which means the best idea is to buy the scroll rather than the enchantment. The enchantment is priced at a significant discount already by the price guidelines, its just still not worth it. Theres a lot of magic items not worth buying.

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