Traits&Feats for Halfling Sorcerer


Advice


So I am currently a Halfling Arcane Sorcerer with Fate's Favored(Faith) and Magical Lineage(Magic) traits, with the latter being put on Shocking Grasp. For feats, I have Eschew Materials(of course), Childlike(for character reasons), and Metamagic Reach Spell.

I am about to reach level 5, and I was thinking of getting the Additional Traits feat. What other feats would be good right now, and also, what other traits would be good right now?

No campaign traits, please.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I suppose it depends on what kind of game you're playing in. If you're in Cheliax or any other setting where halflings are often enslaved, you might take Freedom Fighter (Racial/Social); otherwise, any of the halfling-specific traits in the Halflings of Golarion player companion would be worth a look. If it isn't too late to take an alternate racial trait (it probably is, but you can always ask your GM), you might consider giving up your Halfling Luck to become a Halfling Jinx instead -- Halflings of Golarion has half a dozen feats that add cool debuffs to your jinx effect.

I was also going to suggest Reactionary, for a vanilla combat trait, but for the same slot you could just take Improved Initiative as a feat instead of Additional Traits and get a +4 initiative bonus instead of +2.


Tusk the Half-Orc wrote:

I suppose it depends on what kind of game you're playing in. If you're in Cheliax or any other setting where halflings are often enslaved, you might take Freedom Fighter (Racial/Social); otherwise, any of the halfling-specific traits in the Halflings of Golarion player companion would be worth a look. If it isn't too late to take an alternate racial trait (it probably is, but you can always ask your GM), you might consider giving up your Halfling Luck to become a Halfling Jinx instead -- Halflings of Golarion has half a dozen feats that add cool debuffs to your jinx effect.

I was also going to suggest Reactionary, for a vanilla combat trait, but for the same slot you could just take Improved Initiative as a feat instead of Additional Traits and get a +4 initiative bonus instead of +2.

Jade Regent, and I like Adaptable Luck a bit too much for that.


I'd pick up another metamagic feat given that you're an arcane sorcerer. Which depends on what other attack spells you have or might get; if you do battlefield control then fleeting spell, if you like spells with saves then persistent spell, if all you want to attack with is shocking grasp then empower spell.


avr wrote:
I'd pick up another metamagic feat given that you're an arcane sorcerer. Which depends on what other attack spells you have or might get; if you do battlefield control then fleeting spell, if you like spells with saves then persistent spell, if all you want to attack with is shocking grasp then empower spell.

The problem with that is that I'm only level 5, which means I have 2nd level spell slots at best. ^^;


KunoichiSong wrote:
avr wrote:
I'd pick up another metamagic feat given that you're an arcane sorcerer. Which depends on what other attack spells you have or might get; if you do battlefield control then fleeting spell, if you like spells with saves then persistent spell, if all you want to attack with is shocking grasp then empower spell.
The problem with that is that I'm only level 5, which means I have 2nd level spell slots at best. ^^;

Right, but fleeting spell is +0 levels, persistent becomes useful just next level if you have color spray or sleep or something, and your trait reduces the cost of metamagic on shocking grasp so empowered shocking grasp is a 2nd level spell.

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