Adventures help?


Advice


I'm a brand new GM, and I've already got a group of (mostly new) players wanting to play some Pathfinder online. It's already planned that they'll be going through Black Fang's Dungeon in the Beginner's Box GM Guide, although I've modified it slightly since the PC load is 5 rather than 4.
I'm worrying about what exactly to do once this adventure is over and the group still wants to play. I've looked at the first book of an Adventure Path or two already, although I'm not certain which Path to go with. I feel that creating an Adventure would be a bit much for me currently, especially since I'm assuming that the group would be expecting maps and such.

What I'm wondering is, which Path should I try taking the group through, or should I try creating an adventure for them, or should I just disband the group after the starting adventure (which would possibly make me look like a bit of a jerk)?


My advice relates to building your skills as a GM.

1) Focus on building fun sessions. Make things fun and exciting. Don't worry about a long plot, but just have things like ninja attacks in your back pocket. Replace the word ninja's with cultists, orcs, demons, zombies, etc, as appropriate to your world/campaign. Let your sessions get wild and crazy.

2) An adventure path is a great option to give you a framework to play in. Don't view it as a straight jacket though, you're allowed to change things drastically in order to accommodate what your players are doing. Changing the path to fit your group is good practice for writing your own adventures.

3) Listen to what your players say. Not just things they say to you, but what they say to each other. Don't be afraid to lean into their theories. If they think that an NPC might betray them, but you aren't planning on it, go ahead and change it so that the NPC does betray them. Make their theory true, but add a twist to it. You're players will pat themselves on the back for their predictions, but enjoy the surprise as well, plus it'll make sense to them since they were expecting it.

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