Seeking Spiritual Help... okay that was not that clever, I need help building a Spiritualist


Advice

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Grand Lodge

Hello and thank you for reading. I recently received a boon to make a Grippli character. I did not want to do a combat character with it seeing as how they are small and weak, but was not sure what sort of caster I wanted to make. Then I looked at the Occult Classes and saw the Spiritualist, and it looked really neat. My problem is that I have always had problems with building eidolons, familiars, and animal companions, and the phantom is sort of throwing me for a loop. And with it being tied to the spiritualist's shared consciousness ability it has me confused a bit on the actual spiritualist's build. As for the phantom, well I am just unsure what to go with on this to basically make a huge beat-stick and tank that gets support from his frog master. But yeah that is what I am basically looking for. I will post what I do have for the moment, but it is just a rough outline:

Name: To be determined but for now Froggy McGhost Friend
Race: Grippli
Alignment: CG
Deity: Not picked yet
Stats: STR 9 DEX 16 CON 14 INT 12 WIS 16 CHA 12
HP: 14
Skills: Bluff, Spellcraft, Use Magical Device, 2 Knowledge's to be determined
Feats: Toughness
Traits: Not picked yet
Racial Abilities: Darkvision, Toxic Skin, Weapon Familiarity
Speed: 30 feet climb speed of 20 feet
Languages: Common, Grippli, Sylvan

As for the phantom I am totally lost. :P

Any help at all in this build would really help. I rarely run into any of the Occult classes, and I am not overly familiar with them. So yeah all help is appreciated. Thanks to everyone who has read this far and to all that will offer advice. Have a great day and happy gaming.

The Exchange

Well, first off, although Toughness isn't a bad 1st-level feat choice, a character with a climb speed and a big imaginary friend probably isn't going to have much trouble staying out of melee. I'd advise dropping that feat, in favor of either Weapon Focus: Net (to help take advantage of your Weapon Familiarity) or Spell Focus - or possibly Spiritualist's Call (from Occult) which augments your phantom for the first 10 minutes after it materializes.

Second, you can choose a Small phantom or a Medium one: the higher touch AC and accuracy on Small makes it tempting, although Medium provides better CMD/CMB and damage. Phantoms anchored by Anger, Hatred or Zeal are straightforward damage brutes: phantoms of Dedication or Jealousy are good at defending you: those driven by Fear or Despair impair the enemy by imposing conditions. Before selecting, have a look at Occult's Emotional Conduit feat, which gives you more spell access in the same sort of way sorcerer bloodlines do for them. Your choice of emotional focus will affect that feat, if you do take it later in your career.

Third, 1st-level spell selection for a spiritualist is crucial because selection is limited. Adjust these suggestions based on what you know about the GM, the campaign and your teammates, but I'd recommend the knacks guidance, mage hand, read magic and telekinetic projectile, and the 1st-level spells cure light wounds and protection from evil (buffing spells are a good niche for you, because you have Share Spells with your phantom).


Well, grippli do make amazing gunslingers if you do want a martial character.

For a big ugly phantom you take the Anger focus. It gets power attack as a bonus feat and you should be able to pick further combat feats for it to support that if you're used to playing combat characters.

Phantoms don't have the most amazing base stats though so make sure your grippli takes a few buff spells to keep it going. Using that net you get free proficiency in to entangle enemies may help too.

Grand Lodge

Lincoln Hills wrote:

Well, first off, although Toughness isn't a bad 1st-level feat choice, a character with a climb speed and a big imaginary friend probably isn't going to have much trouble staying out of melee. I'd advise dropping that feat, in favor of either Weapon Focus: Net (to help take advantage of your Weapon Familiarity) or Spell Focus - or possibly Spiritualist's Call (from Occult) which augments your phantom for the first 10 minutes of its manifestation.

Second, you can choose a Small phantom or a Medium one: the higher touch AC and accuracy on Small makes it tempting, although Medium provides better CMD/CMB and damage. Phantoms anchored by Anger, Hatred or Zeal are straightforward damage brutes: phantoms of Dedication or Jealousy are good at defending you: those driven by Fear or Despair impair the enemy by imposing conditions. Before selecting, have a look at Occult's Emotional Conduit feat, which gives you more spell access in the same sort of way sorcerer bloodlines do for them. Your choice of emotional focus will affect that feat, if you do take it later in your career.

Third, 1st-level spell selection for a spiritualist is crucial because selection is limited. Adjust these suggestions based on what you know about the GM, the campaign and your teammates, but I'd recommend the knacks guidance, mage hand, read magic and telekinetic projectile, and the 1st-level spells cure light wounds and protection from evil (buffing spells are a good niche for you, because you have Share Spells with your phantom).

Thanks dude. Lots of great advice. This is for regular PFS play since I got this race boon. I was thinking more straight up agro for the phantom. And I think that actually using the net might be interesting. Use my climb to get up above my target, coat my net in poison, then toss it on top of the enemy to trap it, and my phantom has it entangled so it can not get away. So I might just go with the weapon focus net. Again, super thank you to you this is some great advice and it has me thinking of some cool stuff.

Grand Lodge

avr wrote:

Well, grippli do make amazing gunslingers if you do want a martial character.

For a big ugly phantom you take the Anger focus. It gets power attack as a bonus feat and you should be able to pick further combat feats for it to support that if you're used to playing combat characters.

Phantoms don't have the most amazing base stats though so make sure your grippli takes a few buff spells to keep it going. Using that net you get free proficiency in to entangle enemies may help too.

Yeah that sounds good. The anger focus sounds great. Buffs are for sure something I am considering, and the net is looking better and better. Just add my poison to it as well and they are even worse off. :) And thank you for the advice, I really appreciate it.

Grand Lodge

Any more help would be greatly appreciated.


Remember that Spiritualists get the cure spells, and have a semi-Cleric-y list. This means you can be a fall back healbot. If you don't want to fall in to that, don't remind other players they you have the spells or they will start expecting them of you.

My, now 10th level, spiritualist has ended up doing more healing than anything much else while her spirit soaks hits for the earlier part of scenarios before often "taking the later parts off on personal leave". PFS players will treat your phantom as disposable even if you don't, on the logic it comes back after 24 hours.

Your phantom will be able to do some cool things - several scenarios are made MUCH easier by a incorporeal spy - and you can get some handy buffs but it will be weaker than a summoner's eidolon for pure combat.


I've been toying with the idea of playing a Spiritualist as well, how do they fare as offensive casters?

Grand Lodge

Mighty Squash wrote:

Remember that Spiritualists get the cure spells, and have a semi-Cleric-y list. This means you can be a fall back healbot. If you don't want to fall in to that, don't remind other players they you have the spells or they will start expecting them of you.

My, now 10th level, spiritualist has ended up doing more healing than anything much else while her spirit soaks hits for the earlier part of scenarios before often "taking the later parts off on personal leave". PFS players will treat your phantom as disposable even if you don't, on the logic it comes back after 24 hours.

Your phantom will be able to do some cool things - several scenarios are made MUCH easier by a incorporeal spy - and you can get some handy buffs but it will be weaker than a summoner's eidolon for pure combat.

Thanks for the advice. I was sort of planning for these characters to start out and the happy frog and he angry ghost that in the beginning the ghost is like rawr i will destroy everything and the frog is like well lets see if i can keep him from poofing for a while then failing that fall back and take the white mage roll. To be honest I do not mind that at all.

Any advice on building big tanky phantom or recommendations for my spiritualist's traits? Defiantly thinking going the Anger rout with a medium sized phantom. I believe I can do that even though the spiritualist is size small.

Grand Lodge

HeHateMe wrote:
I've been toying with the idea of playing a Spiritualist as well, how do they fare as offensive casters?

I see them more as buffers and healers but this is my first ever time trying to build one. I would have to read through their spell list again to see if they have any offensive spells.


They are 6th level casters, so they are behind full casters.
I'm not sure how offensive their spell list is, but I'm sure there are plenty of useful offensive spells.

Liberty's Edge

Here is an old shadowcaller build if you are curious (PFS legal, I believe.)

Dwarf Shadow Caller Spiritualist

Common, Dwarven
Speed 20 (But armor does not lower)
+ Minesight (90 ft darkvision but dazzled in bright light)
+ Slag Child (+2 Survival, Stealth)
Hardy (+2 saves against poison, spells, spell-like abilities)
Stability (+4 CMD Bull rush and trip)
Greed (+2 Appraise non magical metal and gems)
Stonecunning (+2 Perception traps and hidden doors in stone, automatic w/in 10 feet)
Weapon familiarity

Traits:
Seeker (Social): Perception is class skill and +1 perception
Glory of Old (Regional, Dwarf): +1 save vs poison, spells, and spell-like abilities

Skills:
Heal, Perception, Stealth
(All class skills, note that Heal and Perception have Occult Skill Unlocks)

STR: 18
DEX: 12
CON: 16
INT: 8
WIS: 14
CHA: 5

If you switch race to oread you can have 20 str at the expense of 14 con.

Always put favored class bonus to hit points

Use Scythe and best armor available.

Feats:
1) Medium Armor Proficiency
3) Heavy Armor Proficiency
5) Power Attack
7) Weapon Focus (Scythe)
9) Vital Strike
11) Improved Critical (Scythe)

Shade companion

Skill focus Intimidate and Stealth
Skills: Intimidate, Stealth, Sense Motive, Acrobatics (All class skills, acro made class by choice)
Lightning Reflexes
Good Reflex and Will Saves

STR: 12
DEX: 14 (+1 10th)
CON: 13 (+1 5th)
INT: 7
WIS: 10
CHA: 13

Feats:
1) Weapon Focus (Slam)
3) Dazzling Display
6) Toughness
9) Shatter Defenses
11) Dodge


Paul Griffith wrote:
Any advice on building big tanky phantom or recommendations for my spiritualist's traits? Defiantly thinking going the Anger rout with a medium sized phantom. I believe I can do that even though the spiritualist is size small.

Yeah, you can have a small character with a medium phantom. I have a spiritualist in a Hell's Rebels PBP I'm playing in. I went with the Fear focus and have enjoyed the bonuses on Stealth and Intimidate, and my phantom isn't a pushover in melee either.

I'm in much the same situation as you in terms of preferring martial characters over casters, so I'll definitely be interested to hear what others have to say about the spell list.


As an offensive caster you probably want an emotion that will deduct saves

Probably also have to spend a lot of your gold on some form of extra casts per day, wands, scrolls, stages, runestones of power

Most frustrating to me is that touch delivery through phantom is lost it you miss

Grand Lodge

nennafir wrote:

Here is an old shadowcaller build if you are curious (PFS legal, I believe.)

Dwarf Shadow Caller Spiritualist

Common, Dwarven
Speed 20 (But armor does not lower)
+ Minesight (90 ft darkvision but dazzled in bright light)
+ Slag Child (+2 Survival, Stealth)
Hardy (+2 saves against poison, spells, spell-like abilities)
Stability (+4 CMD Bull rush and trip)
Greed (+2 Appraise non magical metal and gems)
Stonecunning (+2 Perception traps and hidden doors in stone, automatic w/in 10 feet)
Weapon familiarity

Traits:
Seeker (Social): Perception is class skill and +1 perception
Glory of Old (Regional, Dwarf): +1 save vs poison, spells, and spell-like abilities

Skills:
Heal, Perception, Stealth
(All class skills, note that Heal and Perception have Occult Skill Unlocks)

STR: 18
DEX: 12
CON: 16
INT: 8
WIS: 14
CHA: 5

If you switch race to oread you can have 20 str at the expense of 14 con.

Always put favored class bonus to hit points

Use Scythe and best armor available.

Feats:
1) Medium Armor Proficiency
3) Heavy Armor Proficiency
5) Power Attack
7) Weapon Focus (Scythe)
9) Vital Strike
11) Improved Critical (Scythe)

Shade companion

Skill focus Intimidate and Stealth
Skills: Intimidate, Stealth, Sense Motive, Acrobatics (All class skills, acro made class by choice)
Lightning Reflexes
Good Reflex and Will Saves

STR: 12
DEX: 14 (+1 10th)
CON: 13 (+1 5th)
INT: 7
WIS: 10
CHA: 13

Feats:
1) Weapon Focus (Slam)
3) Dazzling Display
6) Toughness
9) Shatter Defenses
11) Dodge

Interesting build, but i want to use my Grippli boon. they have a bonus to wis and dex but are small so usual neg to str. But they have 30 speed and a 20 climb. Also they are always proficient with nets. I am thinking of basically having him in the back casting support, getting up above and rubbing his natural poison on his net and tossing that on the enemy, and the phantom being the big beat stick hitting everything.

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Any advice on building big tanky phantom or recommendations for my spiritualist's traits? Defiantly thinking going the Anger rout with a medium sized phantom. I believe I can do that even though the spiritualist is size small.

Yeah, you can have a small character with a medium phantom. I have a spiritualist in a Hell's Rebels PBP I'm playing in. I went with the Fear focus and have enjoyed the bonuses on Stealth and Intimidate, and my phantom isn't a pushover in melee either.

I'm in much the same situation as you in terms of preferring martial characters over casters, so I'll definitely be interested to hear what others have to say about the spell list.

Cool, would love to see your build if possible. I am thinking more the Anger focus, but fear might be cool too.

Grand Lodge

plaidwandering wrote:

As an offensive caster you probably want an emotion that will deduct saves

Probably also have to spend a lot of your gold on some form of extra casts per day, wands, scrolls, stages, runestones of power

Most frustrating to me is that touch delivery through phantom is lost it you miss

Not planning on going offensive.

Looking for him to be support as the Phantom runs in and kicks butt.


Paul Griffith wrote:
Mjolbeard89 wrote:
Paul Griffith wrote:
Any advice on building big tanky phantom or recommendations for my spiritualist's traits? Defiantly thinking going the Anger rout with a medium sized phantom. I believe I can do that even though the spiritualist is size small.

Yeah, you can have a small character with a medium phantom. I have a spiritualist in a Hell's Rebels PBP I'm playing in. I went with the Fear focus and have enjoyed the bonuses on Stealth and Intimidate, and my phantom isn't a pushover in melee either.

I'm in much the same situation as you in terms of preferring martial characters over casters, so I'll definitely be interested to hear what others have to say about the spell list.

Cool, would love to see your build if possible. I am thinking more the Anger focus, but fear might be cool too.

Here you go! Meet Rocco Hardweather and his phantom, Kurglunn the Runner (spoiler at the bottom of this alias).

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Paul Griffith wrote:
Any advice on building big tanky phantom or recommendations for my spiritualist's traits? Defiantly thinking going the Anger rout with a medium sized phantom. I believe I can do that even though the spiritualist is size small.

Yeah, you can have a small character with a medium phantom. I have a spiritualist in a Hell's Rebels PBP I'm playing in. I went with the Fear focus and have enjoyed the bonuses on Stealth and Intimidate, and my phantom isn't a pushover in melee either.

I'm in much the same situation as you in terms of preferring martial characters over casters, so I'll definitely be interested to hear what others have to say about the spell list.

Cool, would love to see your build if possible. I am thinking more the Anger focus, but fear might be cool too.
Here you go! Meet Rocco Hardweather and his phantom, Kurglunn the Runner (spoiler at the bottom of this alias).

Thanks for linking that to me, lot of awesome stuff there. Brings up a question to me thought. I am probably just missing where it says this but what is the deal with ectoplasmic form and incorporeal form? I know they are the different states of the phantom but how does it switch, how long does it take, and when the phantom is not there how do you summon it. I likely just skipped over those sections while reading all the stuff in the book, but it never hurts to ask. Anyway thanks again for showing that to me. Lot of good stuff I will likely use some of those stats for a foundation.

Liberty's Edge

Thanks!

I don't think the phantom is strong enough to pull all of the weight. And you are a 6th level caster, so you should be pulling some non-caster weight unless you have an overpowered combination of one sort or another.

Basically, I would be looking at the standard dex-to-damage and finesse feats to make my main character viable.

Best of luck!

Grand Lodge

nennafir wrote:

Thanks!

I don't think the phantom is strong enough to pull all of the weight. And you are a 6th level caster, so you should be pulling some non-caster weight unless you have an overpowered combination of one sort or another.

Basically, I would be looking at the standard dex-to-damage and finesse feats to make my main character viable.

Best of luck!

I am not a 6th level caster. This is for a brand new level 1 character.


Paul Griffith wrote:
nennafir wrote:

Thanks!

I don't think the phantom is strong enough to pull all of the weight. And you are a 6th level caster, so you should be pulling some non-caster weight unless you have an overpowered combination of one sort or another.

Basically, I would be looking at the standard dex-to-damage and finesse feats to make my main character viable.

Best of luck!

I am not a 6th level caster. This is for a brand new level 1 character.

They mean eventually. It's a shorthand for spellcasting power, since the max level is six. You also hear 2/3. The levels are weaker, but you have more class features than a wizard.

Grand Lodge

MageHunter wrote:
Paul Griffith wrote:
nennafir wrote:

Thanks!

I don't think the phantom is strong enough to pull all of the weight. And you are a 6th level caster, so you should be pulling some non-caster weight unless you have an overpowered combination of one sort or another.

Basically, I would be looking at the standard dex-to-damage and finesse feats to make my main character viable.

Best of luck!

I am not a 6th level caster. This is for a brand new level 1 character.
They mean eventually. It's a shorthand for spellcasting power, since the max level is six. You also hear 2/3. The levels are weaker, but you have more class features than a wizard.

Okay, never heard anyone use that ever. But I still do not see how that matters. They max out at 6th level spells. I can augment my Phantom with spells to make up for the fact that it does not grow as fast as an eidolon. Not to mention that I am unlikely to take this character all the way to 6th level spells. most likely will stop at level 4 or 6. So yeah looking for advice for a new character within the confines of PFS not some 20th level butt kicker. At best this guy will have 2nd level spells. Sorry this is seeming like a bit ranty. I just want to build a functional spiritualist for low level PFS play that is all. Not looking to min-max things, just to make something fun and playable.


Is it just me, or does the Phantom seem too weak to carry the melee weight? Even if you choose Anger, they still don't seem like they're worth much in combat. Am I wrong about that?

Grand Lodge

HeHateMe wrote:
Is it just me, or does the Phantom seem too weak to carry the melee weight? Even if you choose Anger, they still don't seem like they're worth much in combat. Am I wrong about that?

I think it is about providing it the proper support. You get it going and keep it going. But then again I am still new to this class.

Grand Lodge

pick a focus that fits what you want do with your spiritualist.

I have a Dwarven Bloodrager (Id Rager- Anger)/Spiritualist (Devotion), where they phantom just provides mostly flanking support- the phantom also has a better diplomacy. :p

The upside to Phantoms, is that it doesn't say anywhere- that they can't speak to others.
In the PFS scenario, School of Spirits,

Spoiler:
you have a spiritualist PC with a phantom that speaks.

if you're worried about your phantom protecting you, you can always look into "Improved Natural Weapon" feat to boost the Phantom's damage die.


Paul Griffith wrote:
Thanks for linking that to me, lot of awesome stuff there. Brings up a question to me thought. I am probably just missing where it says this but what is the deal with ectoplasmic form and incorporeal form? I know they are the different states of the phantom but how does it switch, how long does it take, and when the phantom is not there how do you summon it. I likely just skipped over those sections while reading all the stuff in the book, but it never hurts to ask. Anyway thanks again for showing that to me. Lot of good stuff I will likely use some of those stats for a foundation.

No problem. I'm always excited to discuss builds.

The questions you're asking are probably the most initially confusing thing about the phantom, so it's good to get them out of the way. Basically, when you have not summoned your phantom, it resides within your character's consciousness, as per the ability "Shared Consciousness." This gives your characters a number of additional benefits (skill focus in the phantom's focus skills, ability to shunt mind-affecting effects to the phantom, etc.), but basically leaves the fighting/talking/whatever up to the character. This is basically how you'll want things set up when you're in non-combat encounters and the like.

If/When you know things are about to get hairy, you can manifest your phantom with an occult ritual that takes 1 minute to complete. There aren't really any specific components required for this ritual, but I had a lot of fun flavoring up the first time I manifested my phantom for my group. When you manifest the phantom, you choose whether it appears in ectoplasmic (corporeal with some DR and the ability to phase through walls and such) or incorporeal form (spoooooky ghost). The incorporeal form can't attack corporeal creatures, so you're more likely to use the ectoplasmic form unless you just want a spooky ghost spy, which incorporeal does nicely. You can switch back and forth between the two forms as a full-round action that provokes AoO. There are some other details I left out for brevity's sake, but that's the gist of it. If you want more info, look in the PRD under Spiritualist>Class Features>Phantom and under Phantom Statistics>Full Manifestation Forms.

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Thanks for linking that to me, lot of awesome stuff there. Brings up a question to me thought. I am probably just missing where it says this but what is the deal with ectoplasmic form and incorporeal form? I know they are the different states of the phantom but how does it switch, how long does it take, and when the phantom is not there how do you summon it. I likely just skipped over those sections while reading all the stuff in the book, but it never hurts to ask. Anyway thanks again for showing that to me. Lot of good stuff I will likely use some of those stats for a foundation.

No problem. I'm always excited to discuss builds.

The questions you're asking are probably the most initially confusing thing about the phantom, so it's good to get them out of the way. Basically, when you have not summoned your phantom, it resides within your character's consciousness, as per the ability "Shared Consciousness." This gives your characters a number of additional benefits (skill focus in the phantom's focus skills, ability to shunt mind-affecting effects to the phantom, etc.), but basically leaves the fighting/talking/whatever up to the character. This is basically how you'll want things set up when you're in non-combat encounters and the like.

If/When you know things are about to get hairy, you can manifest your phantom with an occult ritual that takes 1 minute to complete. There aren't really any specific components required for this ritual, but I had a lot of fun flavoring up the first time I manifested my phantom for my group. When you manifest the phantom, you choose whether it appears in ectoplasmic (corporeal with some DR and the ability to phase through walls and such) or incorporeal form (spoooooky ghost). The incorporeal form can't attack corporeal creatures, so you're more likely to use the ectoplasmic form unless you just want a spooky ghost spy, which incorporeal does nicely. You can switch back and forth between the two forms as a full-round action that...

Awesome. I must have missed the whole thing about taking a full minute because that is insanely inconvenient. Like oh darn we got ambushed and my phantom is gone, well guys you all tank this while I sit this out for a minute and call my buddy :P

But anyway thanks dude. The crazy thing is you need like 2 character sheets for the Spiritualist and the Pahantom each. One for when it is not summoned and when it is, and one for ecto and incorporeal. Lol love paperwork XD

Anyway, any ideas that would be good for traits for the spiritualis frog? The phantom seems to get almost no customization outside of picking it's path and a few feats. Any advice on building my beat stick phantom would be great.


The phantom does get to use magic items though not armor. One more little thing you can customise. As a beatstick a feat which increases accuracy like weapon focus (slam) may be useful to it, and then maybe toughness, step up, etc.

For traits you might want one to make perception a class skill; with some wisdom you could be quite good at it. Otherwise an initiative bonus or save bonus or defensive strategist, or one which boosts a skill you'll be taking all could be good.

Grand Lodge

avr wrote:
The phantom does get to use magic items though not armor.

Phantoms can wear armor, and other accessories, they just can't use weapons.

Archive wrote:
Fully manifested phantoms can wear armor and use items (though not wield weapons) appropriate to their forms. Any items worn, carried, or held by a phantom are dropped when the phantom returns to the spiritualist’s consciousness, and must be retrieved and donned anew if the phantom wishes to use them when it fully manifests in the future.

they make for good battlefield scroungers.


Selvaxri wrote:
avr wrote:
The phantom does get to use magic items though not armor.

Phantoms can wear armor, and other accessories, they just can't use weapons.

Wrong.

Quote:

Phantoms and Armor: In two different places in the spiritualist class, the rules are in conflict. In one place it says phantoms can wear armor, and in the other it says they can’t. Which is correct?

Phantoms can’t wear armor; that sentence was meant to say they can wear other magic items. This will be reflected in the next errata.

Grand Lodge

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ah. still, it would have been cool to see an ectoplasmic Phantom tromping around in full plate. :D


That armor issue is really annoying, because I complained about it back in the beta.

Grand Lodge

avr wrote:

The phantom does get to use magic items though not armor. One more little thing you can customise. As a beatstick a feat which increases accuracy like weapon focus (slam) may be useful to it, and then maybe toughness, step up, etc.

For traits you might want one to make perception a class skill; with some wisdom you could be quite good at it. Otherwise an initiative bonus or save bonus or defensive strategist, or one which boosts a skill you'll be taking all could be good.

Thanks, yeah I want this guy to be able to see everything that is coming so high perception is for sure going to be a big thing. And it really stinks that you can not just have a fully armored up phantom, but give them a bunch of other awesome magic items would be awesome. just wish belts were not so expensive :P

I think I might post a first draft of this character her later tonight and see if I can get some advice on it with some soon to be follow up plans for when they level up and get some money.

Silver Crusade

1 person marked this as a favorite.

Make a wereboar ghost! :) She can call you Kermy.


So why are you only going to get to 2nd level spells? In PFS you'll get at least up to level 11, which is 4th level spells at level 10.


seems a decent guide Phantom of the OP-era: A Guide to the Pathfinder Spiritualist By CockroachTeaParty and Nova Wurmson

I think some of the spell options are better than they rate, but that's personal opinion

Grand Lodge

Chess Pwn wrote:
So why are you only going to get to 2nd level spells? In PFS you'll get at least up to level 11, which is 4th level spells at level 10.

I am not planning to play this character up till level 12. I am likely going to stop around 4th or 5th level. that is where most of my characters stop. I think that is why I have over 20 characters at the moment. only 2 are level 11, and 3 and level 6. The rest are level 5 or lower.

Grand Lodge

plaidwandering wrote:

seems a decent guide Phantom of the OP-era: A Guide to the Pathfinder Spiritualist By CockroachTeaParty and Nova Wurmson

Thanks, i will check it out.


Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.

So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.

Grand Lodge

1 person marked this as a favorite.
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.

I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P

Grand Lodge

Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.

My Spiritualist's backstory is that his phantom is that of his recently deceased wife. He doesn't want to acknowledge that her spirit is bound to him.


Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P

That backstory actually sounds kinda awesome!

Grand Lodge

Selvaxri wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
My Spiritualist's backstory is that his phantom is that of his recently deceased wife. He doesn't want to acknowledge that her spirit is bound to him.

That is a bit sad.

Grand Lodge

HeHateMe wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P
That backstory actually sounds kinda awesome!

thanks :)


1 person marked this as a favorite.
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P

"Reptile bros 4 life...er...uhh...something like that."

Grand Lodge

Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P
"Reptile bros 4 life...er...uhh...something like that."

LOL yeah XD


1 person marked this as a favorite.
Paul Griffith wrote:
Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P
"Reptile bros 4 life...er...uhh...something like that."
LOL yeah XD

Don't be a spoilsport...don't be a spoilsport...don't be a spoilsport.... Technically frogs are amphibians.

Damn it MageHunter!


1 person marked this as a favorite.
MageHunter wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P
"Reptile bros 4 life...er...uhh...something like that."
LOL yeah XD

Don't be a spoilsport...don't be a spoilsport...don't be a spoilsport.... Technically frogs are amphibians.

Damn it MageHunter!

Evolutionarily speaking, reptiles are a kind of amphibian.

Grand Lodge

1 person marked this as a favorite.
MageHunter wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Paul Griffith wrote:
Mjolbeard89 wrote:
Daereon Phoenixstar wrote:
Make a wereboar ghost! :) She can call you Kermy.
So many good possibilities for the relationship between Spiritualist and Phantom. Mine have a kind of George and Lenny 'Of Mice and Men' kind of relationship. Smaller, more intelligent trouble maker looking out for his big, dumb friend. Spiritualist is a halfling and I flavored the phantom as a half-orc. It's been fun so far.
I was thinking about how to make the relationship, and had considered my dead nagaji brawler. Like she is all pissed because she died at level 2 and found froggy here and was like hey yu are a reptile i am a reptile lets hang out and be friends. :P
"Reptile bros 4 life...er...uhh...something like that."
LOL yeah XD

Don't be a spoilsport...don't be a spoilsport...don't be a spoilsport.... Technically frogs are amphibians.

Damn it MageHunter!

You are right magehunter... i knew i messed up earlier and was just trying to play it off. but it is true.

COLD BLOODED BROS 4 EVER!!!!

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