Revision on Homebrew Prestige Class


Homebrew and House Rules

Silver Crusade

Hello,
I'm working with one of my players on the creation of a prestige class. The idea is to focus on the combat against evil with Iomedae as the base patron for this class.
While we know about the Knights of Ozem (personally one of my favorites) he wanted something fresh that didn't focus exclusive on undead. I have been checking on some ideas for a while and have came with the following idea so far.

Class: Inheritor Disciple:

Inheritor Disciple
In her last days as a mortal, Iomedae the Inheritor, perfected a sword and shield technique that aid her in her while completing the test of the Starstone. While this technique was one of her last greatest achievements she couldn’t teach it to an apprentice and it was lost to the world for centuries.
After centuries, some few selected few followers begin to have dreams of the Inheritor divine presence giving them the option to follow her teachings as her apprentices. Those who followed the teachings call themselves her disciples. While most have receive the calling by divine visions, others have passed down their teachings to the new generation.
While some can felt shame or pity over those who are called disciples, they know better to mess with an Inheritor Disciple as the Goddess of Valor doesn’t select anyone to fulfill the role of her apprentices and their combat prowess could match or over pass those of lesser and prideful knights.
Class Details
Hit Die: d10
Requirements
To qualify to become a sword of light, a character must fulfill the following criteria:
• Deity: Must worship of Iomedae
• Alignment: Must be one step on the Inheritor alignment
• Base Attack Bonus: +5
• Feats: Weapon focus (longsword), Shield focus and Weapon specialization (longsword) or Disciple of the sword.
• Skills: Knowledge (arcana) 3 ranks, Knowledge (planes) 3 ranks, Knowledge (religion) 3 ranks, Craft (weapons) 3 ranks.
• Special: Proficient with the longsword and the shield (not including tower shields). In addition, it must have crafted at least a Masterwork longsword prior taking the first level of this class.
Class Skills
The Inheritor Disciple class skills are Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Sense Motive (Wis).
Skill Points at Each Level: 2 + Int modifier
Table: Sword of Light
Level BAB Fort Save Ref Save Will Save Special
1st +1 +1 +0 +1 Sword Oath, Stance of the Three Sorrows
2nd +2 +1 +1 +1 First in the Battle, Example to follow
3rd +3 +2 +1 +2 Sword Bound (Magic)
4th +4 +2 +1 +2 Bonus Feat
5th +5 +3 +2 +3 Stance of Undenying Light
6th +6 +3 +2 +3 Sword Bound (Cold Iron & Silver)
7th +7 +4 +2 +4 Stance of the Second Battle
8th +8 +4 +3 +4 Bonus Feat
9th +9 +5 +3 +5 Sword Bound (Alignment)
10th +10 +5 +3 +5 Inheritor Knight, Sword Bound (Adamantine)

Class Features
All of the following are class features of the Inheritor disciple prestige class.
Weapon and Armor Proficiency: Swords of Light do gain no additional proficiency in weapons or armor.
-Sword Oath (Su)-
An inheritor disciple must forsake the use of any other melee weapon than the longsword. If she fails to follow this requirement she losses her inheritor disciple class features and any class feature that are measured by a code (like Cleric alignment or Paladin code of conduct) until its atones.
The inheritor disciple must also create a masterwork sword as her battered weapon; any other creatures that try to handle this weapon are treated as being untrained using it and it can be just sold as scrap. He can select a new battered weapon only if his sword was lost beyond retrieval after 24 hours.
-Stance of the Three Sorrows (Ex)-
At 1st level, the inheritor disciple can enter in a trance-like state where his focus is wholly in the battle that makes her a nearly unstoppable warrior. The inheritor disciple can begin her stance as a swift action. An inheritor disciple can maintain this stance for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, she can maintain the stance for 2 additional rounds per day. Temporary increases to Constitution, such as those gained from spells like bear’s endurance, do not increase the total number of rounds that the inheritor disciple can maintain a battle stance per day. The total number of rounds of defensive stance per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in her stance, the inheritor disciple gains a +2 competence bonus in all longsword attack and damage rolls, a +2 competence bonus to shield AC (if any), as well as a +2 morale bonus on Will saves. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when an inheritor disciple takes damage, disappear when the battle stance ends, and are not replenished if the inheritor disciple enters a stance again within 1 minute of her previous rage.
The inheritor disciple can end his battle stance as a free action; after ending the stance, she is fatigued for a number of rounds equal to 2 times the number of rounds spent in the stance. An inheritor disciple cannot enter a new battle stance while fatigued or exhausted but can otherwise enter a stance multiple times during a single encounter or combat. If an inheritor disciple falls unconscious, his battle stance immediately ends. A battle stance requires a level of focus and discipline, and it may not be maintained by a character in a rage (such as from the rage class feature or the rage spell).
-First in the Battle (Ex)-
At 2nd level, the inheritor disciple can sense the presence of peril and danger. An inheritor disciple gains a competence bonus on initiative checks equal of ½ her class level and she can also act in surprise rounds even if unaware of opponents.
-Example to follow (Ex)-
At 2nd level, the inheritor disciple knows how to keep the name of her master as high as possible. She gains a bonus on all Charisma-based skill checks equal to ½ his class level when relating to member of the faithful of the Inheritor.
-Celestial Bound (Su)-
At 3rd level, an inheritor disciple battered weapon now glows like a torch as celestial spirit becomes bound permanently to it. The weapon attacks are treated as magic weapons for the purpose of overcoming damage reduction. At 6th level, the bounded sword attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 9th level the inheritor disciple must chooses good or lawful alignment; her attacks with the bounded sword also count as this alignment for the purpose of overcoming damage reduction. At 10th level, the inheritor disciple bonded sword attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
In addition, If the inheritor disciple has an ability that improves weapon properties (such as Divine Bond, Focused weapon, or Arcane pool class features) the levels of inheritor disciple stack in order to determine the bonus received by this ability (but not additional benefits such as extra uses per level).
-Bonus Feat-
At 4nd level and again at 8th level, the inheritor disciple gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The inheritor disciple levels stack with fighter levels for the purpose of qualifying for feats with a fighter level prerequisite. If the bonus feat selected requires the inheritor disciple to select a specific weapon for the feat to apply to (such as Greater Weapon Focus), the inheritor disciple must select his longsword.
-Stance of the Undenying Light (Su)-
At 5th level, the inheritor disciple can select to enhance either her sword or her shield with the power to mark the enemies of her lady to prevent their swift escape. As a swift action while in her battle stance, she can add the bane special weapon property to his celestial bound or the defending special armor propriety to his shield for a number of rounds equal to his class level. The inheritor disciple must select the outsider (evil) or undead types. If the inheritor disciple successfully hits or defends from a creature with the selected type the creature must succeed a Fortitude save (equal to 10 + class level + Cha Mod) or begin to shine in a bright blue color (making light as per dancing lights) for 1 minute per level. Changing the type selected or the item that receives the bonus is a swift action.
-Stance of the Second Battle (Su)-
At 7th level, while in her battle stance, the inheritor disciple gains a bonus of +2 competence bonus to his combat maneuvers and combat maneuver defense. If the weapon being use against her is a longsword this bonus increase to +4.
-Inheritor Knight (Ex/Su)-
At 10th level, the disciple has finally been ascended by the Inheritor. The inheritor disciple three sorrow stance now increases to +4 competence bonus to longswords attack and damage rolls, +4 competence bonus to shield ac (if any), increase her temporal hit points to 4 per hit dice and she no longer suffers of fatigue after the battle stance is ended.
The Celestial Bound sword radiates light as sunrod and deals +1d6 of damage to creature vulnerable to sunlight on a successful hit.

What are your thoughts on the class? Im looking on general view on it as it the first time I make a class of of the blue.

Thank you for any comment

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Revision on Homebrew Prestige Class All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules