There is an old drunk man in scholarly robes sitting on the front steps


Grand Lodge

Grand Lodge

Who needs em! Bloody Arcanamirium!

Rips a deep swig of beer and then tosses out the empty.

Stuck up fools! No appreciation for the Evocation School! "Going in a different direction with our research." Bloody idiots. Arcanamirium...more like Moron-a-canium.

More drinking.

Well I'll show em! I'll show'em all!

He belches and unfortunately forgets that he cast the Firebelly Spell earlier. A large fireball blasts out.

Whoops.

Dark Archive

A petite Varisian-blooded half-elf walks up with some caution.

"Hey, you okay there? This is probably not the best place to go shooting off fireballs. Or drinking heavily, for that matter. We have training grounds and a dining hall for that."

Dark Archive

"Put a cork in that fire old man," causally chides a Taldoran man walking down the steps.

The Concordance

"Evocation, you say?"

A short and rotund person in a slightly silly-looking formal outfit edges around the elder's field of fire and sits next to him on the steps. His rough, scoria-like black skin marks an obviously nonhuman ancestry.

"Without doubt, one of the fundamental studies of the magical art, and in my humble opinion, among the most fascinating. What objection could the scholars of Absalom have to such a practice?"

Grand Lodge

He shakes his fist at the sky.

Damned Arcanamirium! Cutting my funding like that! I'll show them. I'll show them all.

More drinking.

I HAD TENURE!

Grand Lodge

Yellowstone wrote:
What objection could the scholars of Absalom have to such a practice?"

Because it's all political now, man! All the bloody Conjurers are running the place now!

The Concordance

"A derivative school that adds little to what Evocation can accomplish, with a trip to the market. Some have said .. a lazy method. Though I must admit they have some useful ways to get around. Let them stick to transportation!"

Dark Archive

"Seriously, the higher-ups tend to take a dim view on such... displays. Trust me, there are far better places to drown your sorrows and rail against the unfairness of it all. If you promise to stop throwing fireballs and what-not, you could come inside and tell us all about it somewhere you won't get enforcers sicced on you."

Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

Wow, I sure wiffed on that one.

The Concordance

"Yes, let's speak of the injustices done to you somewhere out of this wind. One of the training halls should be cozy."

Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14

Er, circumstance bonus?

Grand Lodge

Magnus is far too drunk to resist persuasion. You successfully get him to calm down and follow you inside. Once with in the lodge, he plops his ancient bones in a chair.

Do you know what those great dusty fops did to me? Forced retirement! Me a man of my youth! He is not youthful at all. Apparently they claim I was rude to some sort of bloody dignitary.

The Concordance

"It's not difficult for those who have wealth and position to take offense," Yellowstone admits, "My attempts to represent the Society have been very modestly successful. Luckily, before too long, those occasions called for evocation spells again."

"So have you planned how you'll spend your retirement?"

Grand Lodge

Position. More like piracy! The man in question was one of them masked mucky mucky mucks from my former homeland. The One ruled over by the bloody masked cult! I told him to stick it in his eye and jump off a cliff and they sacked me for it!

He hears the R word. Magnus scoffs, loudly

Retirement? Bugger that! I'm joining up. Full time, it's field work for this young buck. He is NOT a young anything. It's Pathfinder work for me!

Dark Archive

Overheard the "Pathfinder work for me!"

"Excellent spirit, I'd love to have half the enthusiasm for our work by agents...half your age."

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11

I noticed the one when I previewed :)

Dark Archive

"My clan learned long ago that it was best to keep our ideas and findings to ourselves. You just can't trust those institutions. They're more concerned with politics and bureaucracy than any actual intellectual pursuits."

Grand Lodge

Bloody right.

Keeps drinking.

The Concordance

"On the whole I think that's right. A small and focused group, well supported, can make progress where a great hierarchy flounders every which way. The Pathfinders work at their best, I think, when we act as interested individuals."

The Concordance

"Do they have some of those stone road markers for practice? What's your preference, good sir? Ten, thirty or a hundred feet? I'll put mine at ten."

Dark Archive

"Thirty will do fine for me."

She makes some gestures and incantations before firing a ray of freezing air at a marker.
1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
1d3 ⇒ 2
The ray strikes and ices over a small portion of the marker.

Spellcraft DC 15:
She cast ray of frost.

She makes a different set of gestures and incantations and a tiny orb of green liquid flies toward the marker.
1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
1d3 ⇒ 1
The orb strikes the ice dead-center and boils much of it away.

Spellcraft DC 15:
She cast acid splash.

She mutters something.

In Varisian:
"At least my aim is improving."

She raises her hand and mimics slamming into the ground.
1d4 + 1 ⇒ (4) + 1 = 5
A swarm of minute burning pebbles falls from the sky and peppers the marker, leaving it charred but otherwise unharmed.

The Concordance

Yellowstone makes sure to place his marker at least 20 feet from anyone else

Spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
Linguistics: 1d20 + 8 ⇒ (5) + 8 = 13

"A wizard may be in dire peril if his brutish enemy threatens to step forth and beat his learned face in, before he can unleash magic!"
A tremor runs through the ground as crazy ridges and humps form, radiating from Yellowstone's feet. He steps back deftly among the slopes and shifting footing

Knowledge (planes) DC 15:
Some oreads have the power to shift earth, sand or unworked stone into difficult terrain. The effect is temporary. Other oreads can learn to move more easily over difficult terrain formed from such materials

He speaks a spell as he spreads his fingers wide. A blast of fire engulfs the marker, scorching and cracking the surface
4d4 + 2 ⇒ (3, 4, 1, 4) + 2 = 14
Spellcraft DC 16:
Burning hands

"And if he's still standing..."
Yellowstone speaks a rapid word and fires a stream of white mist from one finger, much like Cathran's
1d20 + 2 ⇒ (15) + 2 = 17
1d3 + 2 ⇒ (2) + 2 = 4

Spellcraft DC 15:
Ray of frost

Dark Archive

Knowledge (planes): 1d20 + 6 ⇒ (17) + 6 = 23
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17

Cathran gives a nod of approval before closing half the distance between herself and her own marker.

"Ah yes, I just learned that one. Let's see what I can do with it."

She gives her own gestures and words of arcane power before releasing a cone of flame from her fingertips.
damage (fire): 3d4 ⇒ (4, 4, 1) = 9
The stone marker takes almost no actual damage but is covered in a barrage of bright sparkling silver lights for several seconds after the flames clear. Cathran seems a bit surprised at the sudden lights.

In Varisian:
"Well, that's new."

Grand Lodge

Around the corner pops up the head of an elf male. His face looks puzzled as to the commotion going on around.

"I thought I had heard the sounds of arcane energies. What is happening here? Sorry, I am new to the Grand Lodge as I just arrived the other day."

The Concordance

"Welcome! We had got to talking about the advancement of magic and the annoyances of politics, so it seemed a fine time to forget about the second by a practical exercise of the first. Would you like to try your hand?"

Grand Lodge

Burps, sadly firebelly spell still in effect. Small fireball, everybody ducks.

Dark Archive

Freeze preps a counterspell as he backs away.

Grand Lodge

"Sure I can give this a shot!"

With a wave of his hand Aundriel puts down what appears to be an extra dimensional pit with spikes at its bottom

"Try that one on for size."

Spellcraft DC 16:
Silent Image

"I find that when you place an illusion that looks like another spell, you can fool more dimwitted enemies. Set them where I want them before I blast them."

The Concordance

"Aha! Let me see if I can puzzle this out."

Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19

"That is an interesting application, especially with the right placement."

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