Vigilante identities


Pathfinder Society

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Lantern Lodge 1/5

I am creating a stalker vigilante for PFS, but I'm struggling a bit with the vigilante's two identities. As fun as it seems, the strictures of PFS make it appear somewhat pointless. I don't think I've ever had a scenario where someone reacts to my character for any social reason other than my character's PFS membership. Maybe someone who reacted to a race/class, but that's not affected by the vigilante's abilities either.

So what I am wondering is whether or not I could (or should) have my character's social identity *not* be a pathfinder.

I think that the vigilante identity would be an exchange enforcer - a fairly standard pathfinder murderhobo. Perhaps more well known than most, but still the kind of thug that has given Pathfinders such a bad reputation in certain circles. But the social identity is just a merchant-explorer. Centered in Absolom, but unaffiliated with the society. He fronts for a few Scarzni families to find new markets and trade opportunities. Sometimes he'll do a favor for the Pathfinders, but he isn't a member. He has had a lot of success following various Pathfinder teams and exploiting the chaos they often leave behind, so he's well known to appear at various events alongside them.

For ease, his area of renown would probably just be the docks or some other trading district in Absolom.

What do you guys think?

The Exchange 4/5

I have two vigilante characters myself. For my first, she is a Tengu warlock and a pirate in her social identity. She only appears in her Vigilante form during Pathfinder missions and never refers to herself as anything other then a wizard. I've never needed to switch identities to her social form and no one really questions her much about her origins/past etc.

My second is an Avenger, and has been mostly a GM blob but have played a few times. He is a Chelaxian Opera Singer in his social identity wanting to overthrow house Thrune, and a black clad warrior in Vigilante identity. I plan on treating them as allies or friends that can't be in the same place at the same time. If it calls for the social identity, the warrior will tell the PC's his friend would be better adept at that and summon him while convenient excuse to leave at the same time. Alternatively the social identity will excuse himself for his ally warrior to participate when combat is needed. I can explain OOC if someone has issue, but IC, they are not the same person to their knowledge unless they truly push the issue.

1/5

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I'd just run the social version as the character and just have the vigilante form there for fun if you ever wanted it. That way you get your social bonuses while still having all your combat options.

Lantern Lodge 1/5

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Thomas Hutchins wrote:
I'd just run the social version as the character and just have the vigilante form there for fun if you ever wanted it. That way you get your social bonuses while still having all your combat options.

I've been tempted to do that, seeing as there is no mechanical penalty for people knowing your identity. It just seems less fun to not even bother with a major piece of a character's design. It's kinda like building a rogue who never finds traps. ;) (Note: Minor sarcasm)

I'll see how it plays at the table - one question though: Is there a problem having one of a vigilante's identities *not* be a member of the Pathfinder Society?

1/5

Especially if you think that you will switch between identities during a scenario, you want to get a Quick Change Mask as early as possible. It is cheap enough to buy with 2PP.

5/5 **

Pathfinder Adventure Path, Rulebook Subscriber

My plan, whenever I get around to making a Vigilante, was to use the Vigilante identity most of the time - sort of like the Lone Ranger or even James Bond. Social identity would be used when sneakiness is needed.

4/5

What I do is: Vigilante identity for most instances, and use social identity only if we are attending a party or asking around town. Default is vigilante identity.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

My gm blob, I'm thinking of making his social identity be a merchant with aspis contacts and his pathfinder identity being the vigilante.

My concern is how the vigilante dual identities work with scenarios where the "don't let them know you're a pathfinder" part works. Like with my GM baby above, he would fit in with Aspis in bloodline and wouldn't "ping" as a snooping pathfinder. Especially with the right feats.

The Exchange 4/5 5/55/55/55/5 ****

As Doom Girl:

"Egads! There is a Quick Change Mask? Where can one be found, good sir?

As Doris from Accounting:

Cue nasal voice.

"Oh! Are you all real field agents? Oh, can I have all your autographs? No, I don't need that mask for me! No, it's for a friend!"

1/5

It is in Ultimate Intrigue, but I can not find it on the two main internet archives.

4/5

Important note with the Quick-Change Mask: The mask dissolves when used.

It's only 650gp, but you're going to want to use it sparingly at low levels.

1/5

I am not sure if this is off topic, but I have been thinking about when an Agathiel Vigilante enters the briefing room. So a person in a very realistic Mindspin ram walks in... I guess there would latter be a situation where the Pathfinders are waiting for another person because what appears to be an animal companion enters the room.

Liberty's Edge 5/5 5/55/55/5

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Nohwear wrote:
I am not sure if this is off topic, but I have been thinking about when an Agathiel Vigilante enters the briefing room. So a person in a very realistic Mindspin ram walks in... I guess there would latter be a situation where the Pathfinders are waiting for another person because what appears to be an animal companion enters the room.

I don't assume my bipedal form. I just sit in between two casters so they both think I'm the others familiar.

Sovereign Court 1/5

I will have to remember that trick, thank you.

Sovereign Court

I've been doing Vigilante at the PF home games for a while and it worked well since we had enough room for a 'social life' as well as a 'combat/adventure life'. I've tried vigilante for the PFS then, and it was all right too (as you may guess, the very idea goes particularly well with Sovereign Court allegiance), although I haven't ever stated the change of identities during the game as there was no point in it at all, just as Genuine stated (or rather suggested).

Indeed, the way scenarios are built (and the whole idea of a brief 4-8-or even 12 hours session) doesn't allow you to highlight the rift between the two identities.

I've found, however, this peculiar note in the PFD:
http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/reputat ionAndFame.html#alter-egos,-aliases,-and-secret-identities.
It kind of brings us to the concept of a vigilante switching identities through switching to alter ego and by using the Fame/Prestige mechanics.

Apart from suggesting that any character could be a sort of vigilante with two identities (apparently, one may argue that you may shift to his/her alter ego and then move back) it also makes me thinking that following that logic a vigilante would only gain fame/prestige points for the identity he/she uses while completing the mission (it would be a question then whether this is an identity one uses at the initial briefing or during the actual quest/adventure sequence).

And just to be fair, following the apparent logic of a vigilante character, the vigilante identity is less likelier to be used for a social interaction (which is inter alia interaction with the Society). It means then that if we are to choose which one is a Society member, it would be more natural to have the Social identity as the one.

And just to be fair, following the apparent logic of a vigilante character, the vigilante identity is less likelier to be used for a social interaction (which is inter alia interaction with the Society). It means then that if we are to choose which one is a Society member, it would be more natural to have the Social identity as the one.

Dark Archive 1/5

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Yeah, even from the playtest vigilantes seemed a poor fit for being pathfinders. If everyone knows Joe the Cobbler is the guy who makes boots for the pathfinder society, why would they send him into the field? And since the idea is that nobody knows that The Lone Stranger, the mysterious masked man who has been making life difficult for the thieves guild in Absolom, is secretly Joe Cobbler... Well, how is it that The Lone Stranger is informed of any Pathfinder missions he is being sent on?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

You're assuming that one of the identities is 'masked'.

Why not have Bret Maverick, gambler and gad about and Bart Maverick, loyal son of Cheliax?

Or Bruce Wayne and Matches Malone without Batman?

Or Lord Greystoke/Lord Passmore

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What I am doing with mine is something like Indiana Jones.

His social identity is a famous scholar not associated with the Pathfinder Society and his Vigilante is a Pathfinder who has gotten in trouble before for "liberating" artifacts.

2/5

Guise of Unlife from Spymasters guide is PFS legal. My Warlock just wanders around as his own vampire great-grandfather.....

So far no other pathfinders have been too upset by a sun-loving vamp in their midst (he does not work at maintaining the lie very hard), though one paladin did check to see if I was evil multiple times in a game.

Grand Lodge 4/5 Venture-Agent, Texas—Houston

Matthew Morris wrote:

You're assuming that one of the identities is 'masked'.

Why not have Bret Maverick, gambler and gad about and Bart Maverick, loyal son of Cheliax?

Or Bruce Wayne and Matches Malone without Batman?

Or Lord Greystoke/Lord Passmore

So true. I'm kicking around an idea for a halfling vigilante whose vigilante identity is the famous up-and-coming adventurer archaeologist Pathfinder, with the social identity of a random slave/servant girl.

Sovereign Court 4/5 5/5 Venture-Lieutenant, Texas—Houston

Social Identity I came up with and still used from beta last year.

Professor Devlin Melavante, esteemed colleague of the University of Absalom also known as the Arcanamirium. Being a high functioning member of society he is naturally a scholar and philosopher of history.

Vigilante identity:
The Swift Montante or just Montante.

Montante: a ascending vertical cut with a rapier

He is commonly hired by Professor Melavonte while he is on contract to the Pathfinder Society for archeological studies. It is said that Montane is or has become a a Pathfinder Agent.

5/5

What I did with my stalker vigilante is have the vigilante identity be the pathfinder and the social identity is for roleplay/flavor. Most scenarios the social identity never comes into play. I also make sure that they are strictly separated - even the PFS team he works with doesn't get to know who his social identity is. He has a couple ranger levels and I took the falconer archetype. So when he is going to use his social identity he has his owl hang out with the party. If they need him they can send the owl to find him since it of course knows both identities.

I should add that much like your idea Genuine, my vigilante is a murder hobo. The Bloody Maw has been "touched" by Groetus. His social identity is a beggar. So he quite literally is a homeless person who uses the society as a means to travel around and do his part in sowing chaos and tearing down civilization.

Lantern Lodge 1/5

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Mike Lindner wrote:
I should add that much like your idea Genuine, my vigilante is a murder hobo. The Bloody Maw has been "touched" by Groetus. His social identity is a beggar. So he quite literally is a homeless person who uses the society as a means to travel around and do his part in sowing chaos and tearing down civilization.

I love giving my characters authentic in-story reasons to be murderhoboes. :D

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

My vigilante doesn't even see the two identities as separate. Most of the time he is in social guise, until it is obvious that the party is going to combat. Then he puts on the Ekujae war paint and gets into the mindset of a warrior. (And if the Ekujae don't actually use war paint, well that's just his mistake from being a halfblood outcast.)

Dark Archive 1/5

It's more the whole flavor of the vigilante, at least from the playtest, that puts it more as Zorro or The Scarlet Pimpernel then Lone Ranger or Dirty Harry. Not sure how the class was changed mechanically since I don't have Ultimate Intrigue. But unless the class got a more complete over hall then the kineticist class did, it doesn't seem like it'd be a good fit for PFS. Or for any campaign not specifically built to be centered around one community. The playtest didn't even do a good job of portraying a Lone Ranger style vigilante.


Steven Lau wrote:

What I am doing with mine is something like Indiana Jones.

His social identity is a famous scholar not associated with the Pathfinder Society and his Vigilante is a Pathfinder who has gotten in trouble before for "liberating" artifacts.

Indiana Jones does not work because his identity is fully known by both his peers and his foes. Everyone knows WHO he is, in the full sense of the word. A Vigilante is someone who masks his activities under a colourful and misleading guise. Zorro is a textbook Vigilante, Jones is the complete opposite... he'd be a standard adventurer, who moonlights occasionally as an instructor between gigs.

BTW, by our standards, Professor Jones is a LOUSY archaeologist, the kind that does an extreme amount of damage to the science... even by the standards of the 1940's.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Drahliana Moonrunner wrote:
Indiana Jones does not work because his identity is fully known by both his peers and his foes.

Sure it does. He just doesn't get his bonuses against those in the know.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Steven Schopmeyer wrote:
Drahliana Moonrunner wrote:
Indiana Jones does not work because his identity is fully known by both his peers and his foes.
Sure it does. He just doesn't get his bonuses against those in the know.

This right her which will be my fellow pathfinders and the leadership of the Pathfinder Society.

Dark Archive 1/5

And every badguy who looks to take advantage of your expertise. About the only people who don't know who Indiana Jones is, are the students in his class.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I said Like Indiana Jones I did not say I would be Indiana Jones.

The similarity would be he would have a Scholar side and an Adventure side, and few would known they were the same person.

Lantern Lodge 1/5

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Steven Schopmeyer wrote:
Drahliana Moonrunner wrote:
Indiana Jones does not work because his identity is fully known by both his peers and his foes.
Sure it does. He just doesn't get his bonuses against those in the know.

This is assuming you even care about the bonuses. The only real bonuses you get are the disguise check (against people recongnizing that Clark is actually Superman) and the divination check (against Luthor detecting Clark whilst scrying for Superman).

In PFS (where people are grumpy that identities don't matter), the scrying really never shows up (maybe in an AP or high level Module, but I haven't seen it in any scenario yet); the disguise check might come up if you're disguised as a non-pathfinder and don't want to be recognized.

So why not be Indiana Jones? Respectible professor by day school year and adventurer by night summer? If Indy doesn't care about who knows what, why should Murderhobo #84593-7?

Dark Archive 1/5

LOL!

Side note, I find it amusing that in the classroom Indy talks about how there's no such thing as magic, ancient curses aren't real, and that X never marks the spot. Then in the field he regularly ends up dealing with mystic artifacts and X marking the spot.

Digression aside, don't vigilantes get bonuses to Intimidate within the area they are known to operate?

Lantern Lodge 1/5

Kahel Stormbender wrote:

LOL!

Side note, I find it amusing that in the classroom Indy talks about how there's no such thing as magic, ancient curses aren't real, and that X never marks the spot. Then in the field he regularly ends up dealing with mystic artifacts and X marking the spot.

Digression aside, don't vigilantes get bonuses to Intimidate within the area they are known to operate?

They do if they have the renown talent. When in their vigilante identity they get a bonus to intimidate. When in their social identity everyone has their starting attitude increased by one step. And they get that bonus regardless of whether people know about the two identities. Which can be hilarious.

3/5 5/5 *

At first, my vigilante was in social ID throughout each adventure. I didn't tell the other players that my PC was a vigilante; I gave the GMs secret notes or emails to try to get them to add my Renown rumors to Gather Information checks, as if my vigilante ID was written into the adventure:

If the adventure is set in Absalom: "Have you heard the sucky jokes about Hurley Quinn, the Vampire Vigilante? ..." If the adventure is set elsewhere, "The sucky jokes have even spread to ____ ... "

But it hasn't been working. The adventures not only don't start in Absalom, but we never seem to gather information like we used to. If I want to show off my scary-clown artwork, I guess I need to let the other Pathfinders know about the secret ID.

In a couple of levels, I think I'll change my table tent to say "ex-vigilante". Then, when I introduce my PC, I can say, "I used to be Hurley Quinn, Vampire Vigilante, but those days are behind me ..." That will let me fight and socialize at full power all the time.

Scarab Sages 4/5

Thread necro incoming...
It's been about a year since this thread was active, and I'm wondering with another year of Vigilante availability over, if anyone has any new thoughts on roleplaying social and vigilante identities within the society.

I've made my first Vigilante character, and I've played him two sessions. He a Dhampir Hangman Vigilante with the Guise of Life social talent. So his Social identity is a Human Taldan noble, and his Vigilante Identity stalks the night with a noose and fangs. Through two scenarios, I have played him as the Human Social Identity only, as Hangman doesn't get their main ability (using a noose to grapple) until second level.

I'd like to actively use both identities in PFS. Especially with some focus on Taldor in the new season, I'd like to use the Social Identity in, well, social situations. And the Vigilante Identity for dungeon crawls, late night sneaking around, etc. the IDs even have different fighting styles. As Lucius, the noble, he fights with a Bastard Sword and claims an allergy to positive energy (an unfortunate ailment resulting from his noble blood). As The Phantom of Oppara, he grapples with a noose and sinks his fangs into his victims. I'll be taking a couple of Brawler (Strangler) levels at 3rd and 4th, so I'll have Martial Flexibility, which will help with varying the fighting styles. Most of my feats will be devoted to the grappling build. With a high strength, a two-handed weapon, and power attack, he should deal decent enough damage when forced to fight in his social I'd.

I'm hoping to do something like have the Human id attend the faction meetings, unless it's a scenario that's obviously geared more towards the vigilante. During introductions, he will explain that he's working with the society on behalf of his family, but that he may have other obligations he has worked it out with the society so that if he is needed elsewhere, another agent will be nearby. Then depart after the social parts of the scenario and have the vigilante id arrive.

Also, if I'm understanding Guise of Life correctly, it's an additional social id, meaning he'll have a tota of three identities. The third is his actual identity, which will remain hidden from the society and even his family. More or less a situation similar to Barnabus Collins from Dark Shadows. His true identity is a long thought dead relative of the family, actually a Dhampir, and he arrives in the present claiming to be a descendent of himself.

Anyway, I'm just curious a year on how the Vigilantes out there have been faring.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Ferious Thune wrote:
Anyway, I'm just curious a year on how the Vigilantes out there have been faring.

Created one during the playtest.

Had to rebuild twice (once during playtest, once after official) because of changes.

Specialization became Archetype became pretty worthless (Was going the Zealot route).

Currently debating what to do with the character, since they're kinda dead in the water for me.

Scarab Sages 4/5

I looked at Zealot for a negative channeler to go with Dhampir, but yeah, it felt like a less effective Inquisitor.

Mostly I'm interested in how people have been roleplaying the various IDs.

Silver Crusade 4/5

I've only seen vigilantes at the table twice.

Once was the pregen. His social identity showed up to the mission briefing, then informed us that he'd be sending his manservant on the actual mission.

The other was a level 1 when I GMed Consortium Compact. It was a while ago, and I didn't really know much about vigilantes back then (still don't, but at least I get the basic concept now), so I don't remember the details. I think he was some sort of arcane vigilante, but as I said, I don't know any details of the class. I don't remember, but I think he just picked an identity and stuck with it through the whole session.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I've got two vigilante characters, each with only 2 levels of vigilante (the rest is in smashy classes).

The first is a dwarf in extremely spiky armor who specializes in the Overrun Maneuver and wields an earthbreaker. He is almost always in the vigilante persona.

His social persona is a dairy farmer - specifically making butters and cheeses. He will occasionally show up in quiet parts of scenarios to talk to townsfolk about his wares. And his butter churn is big enough to be a disguise for the earthbreaker (which was the inspiration).

The second is my Rocketeer character. Who flies around with a rocket pack and a chainsaw. He has never used his social persona. I just wanted the Nothing Can Stop Me talent.

Being one of only two full-bab classes with a good will save is a major draw. And the Companion to the Lonely social talent means you can get something that's actually useful at level one.

1/5 *

I've been running a vigilante pretty steadily for the past few months. I have used my vigilante identity exactly once, otherwise I stay in social guise and use vigillante talents without worrying about the loss of the crying bonus. Picked a psychometrist, and I'm basically playing a full BAB occultist.

Shadow Lodge

My second vigilante is a Power Ranger.

The Exchange 4/5 5/5

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I like the difference between the identities but in order to avoid constantly demanding that the GM revolve the flow of the game around your need to change identities you really have four choices:

1. Pick an identity (usually vigilante) and stick to it.
2. Let your party in on the "secret" and trade identities when it looks like combat but not refuse to use vigilante abilities in your social guise.
3. Have a way to trade identities quickly and unnoticeably. Usually this means being at least 7th level (quick change) and being good at sneaking/invisibility.
4. Send your "companion" to do the combat stuff. This works well if you have a high enough Charisma to have multiple followers and just claim you want "my squire" to go in the dungeon.

I've had pretty good luck with a combination of #1, 2, and 3 but I also play with understanding and fun groups almost all the time. I have yet to have a player complain that my "Kalistocrat" simply bought his way past an encounter. (A strategy which has worked about 1/3 of the time in Season 7&8 scenarios.) I don't tell my party members immediately that I'm a vigilante but once they figure it out I just play as if they are aware of it and don't make a big deal of trying to enlist their help in a coverup or try to insist that I'm still fooling them. It's good for an out-of-character chuckle but the key is to make sure you don't demand to be the center of attention.

If the mission briefing is *clearly* a dungeon crawl use strategy 2 or 4. In those cases you aren't going to get to play your multiple identities. Accept it and everyone will have a much better time.

My goal is to buy my way through an entire scenario without having to do anything "vigilantish" (possibly without party members even realizing I am one) but I haven't quite made it there yet.

1/5 * RPG Superstar Season 9 Top 16

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Is it legal for my character to instantaneously grow a mustache through sheer force of manliness as part of transitioning into his vigilante identity?

Legit question.

1/5 *

Kevin Willis wrote:


1. Pick an identity (usually vigilante) and stick to

I stil can't understand this strategy. In vigilante guise you get your vigilante abilities, but not social. In social guise you get both. If you are going to choose one or the other, the choice seems simple to me.

The Exchange 4/5 5/5

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medtec28 wrote:
Kevin Willis wrote:
1. Pick an identity (usually vigilante) and stick to
I stil can't understand this strategy. In vigilante guise you get your vigilante abilities, but not social. In social guise you get both. If you are going to choose one or the other, the choice seems simple to me.

Sorry, I could have been clearer. This advice was intended for people who want to enjoy the roleplaying opportunities of both identities (rather than using just the one with the most abilities) without being overly disruptive to the game. That usually involves some combination of the four options.

For #1, this means NOT constantly looking to swap back and forth between identities. And with most social identities it's far easier to start a Pathfinder Society mission saying "I'm Betty, the rough-and-tumble street brawler" than it is to say "I'm Alicia, the pastry chef." Just be the street tough until there is a part of the mission that requires infiltrating a bakery.

Again, the point is that other than missions which are clearly advertised as "pure combat" (which you can't really do anything about) the problem with switching identities is the extra spotlight time that playing it out fully would require the GM to give you. Which makes it less fun for the other players. The above are some suggestions to lower the amount of extra attention you demand. There will be missions where you don't get to switch identities.

5/5 5/55/55/5

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Cyrad wrote:

Is it legal for my character to instantaneously grow a mustache through sheer force of manliness as part of transitioning into his vigilante identity?

Legit question.

OOooaagh ahh ahhh!

Judy says yes

Scarab Sages 4/5

There's some really helpful information in here. Thanks everyone. Especially Kevin, for your list of options.

I'm particularly interested in any actual examples from play of how people have handled the switch. Things like, "In this scenario, I began in my Social ID, but when this happened, I switched by telling the group..."

Also, I think it's important to point out, I have no desire to mislead or avoid telling the players what is going on. I generally give an in character and out of character introduction to the character, so they'll know he's a Vigilante, and hopefully just play along with whatever ridiculous story I come up with. I certainly don't want to take up table time trying to bluff other players, and I'm not that good of a liar in real life. :)

For a dungeon delve, I would probably just go with #1 and pick the Vigilante ID from the beginning. If, for some reason, I didn't pick up on what the scenario was before introducing my character at the briefing, I might role-play it off as something like the noble complaining that he was promised no dungeons, then sticking around after to convince the VC to provide a "replacement" pathfinder and show up as the vigilante ID before departing (a variation on item #4 on the list). If there wasn't a chance to do that ("We're going to teleport you in RIGHT NOW!" then I would just stick with the social ID.

The way I'm planning the build, there's not a huge mechanical advantage to being in his Social ID. I'm not planning on taking Renown, and I'm dipping 3 levels of Strangler Brawler, so I only have so many Social Talents to account for. Current plan, based on Vigilante level, is: 1) Guise of Life, 3) Social Grace (Diplomacy), 5) Street Smarts, 7) Quick Change.

So out of those, only Social Grace has any extra benefit in Social ID, and losing a +4 to Diplomacy isn't that big of a deal.

For fighting style, as a grapple build that doesn't include Tetori, there are going to be times when I need to switch to a backup, more direct damage style anyway, so having a sword I can two-hand for increase damage would justify the cost of enchanting two weapons. I'm actually considering a bladed belt as another option, so I'd only enchant one weapon, but that introduces belt slot issues depending on how it works.

Anyway, a lot of that is just for my own benefit. He could fight with a Bastard Sword in social ID and a Greatsword or noose/whip in Vigilante ID, all while only enchanting one weapon.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

My vigilante team just took a dirtnap last night. Will be awhile before we recover enough to continue playing them. Stayed in vigilante guise from start of scenario up until the TPK.

Shadow Lodge 4/5

Hey hey, I love that this threat exists and I'm going to piggyback on Kevin, a little.

With my Vigilante, I spent a good chunk of prestige points to make it work, and I did this by getting him to 3rd level via GM blobbing.

My Social personality is an abrasive Andoran who seems to be of the 'aristocratic politician' type. He wears fancy clothes and carries a lovely, jewel encrusted longsword.

My vigilante is in blue armor with golden eagle trim, including a fully covered face with an eagle spreading it's wings over his eyes. He carries an adamantine earthbreaker to shatter chains, as he is, in fact...very much against the nobility and their desires to restrain the common man. He is The Breaker of Chains.

My 'noble' has a body man. His porter, who wears a heavy cloak and carries a big hammer on his back.

While, I know this is illusory and many methods will eventually see through it, both PC and Porter have Sleeves of Many garments and they switch clothing when I switch between guises. I have a quick change mask in case I ever need to change in a hurry (hasn't happened yet and he is 6th, almost...ALMOST 7th). Before I make the change, I always inform the party, that since I am just there to be a negotiator for the group and arrange trade deals for my family's interests, my porter will be taking care of the combat portions, since he is more...appropriate for such endeavors. The players all clearly know (though right when the class came out, they were less likely to realize which caused for some very, very odd looks).

I also have made a point to minimize what skills I need in my social identity, so it's all built around Linguistics. HE does have to lie...a lot.

Scarab Sages 4/5

Steven Schopmeyer wrote:
My vigilante team just took a dirtnap last night. Will be awhile before we recover enough to continue playing them. Stayed in vigilante guise from start of scenario up until the TPK.

That could make for some awkward letters home to the Social IDs' families. "What do you mean he was killed in Rhahadoum? He's a pastry chef at the local Inn!"

@Heofthehills - I hadn't thought about getting a vanity follower for him. I don't know if I'd do the double thing with it or not, but I could see him having someone to help him out.

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