Java Man |
3. Prepare several fake tresure maps leading to the most dangerous places you know, keep hidden in your pack. When you die and your "friends" loot your body, enjoy. Had a player do this in a 2nd ed evil campaign, was intended as a thief trap. Almost led to TPK, player had a terrible time with his new character going along on what the player knew was a suicide run.
Set |
5) Take Craft Wondrous Item and supply party members with magical cloaks of resistance and other 'big six' must-have items that have secret command words that let you turn them off, or invert their bonuses, or whatever. Best of all, they pay you to screw them.
6) Use bestow curse to impose all sorts of crap on them when they are sleeping, using the 'custom curse' option. (GM approval of your custom curses required, but stuff like 'you are shaken if you ever attempt to attack me' or 'you are sickened with pain whenever I say the word 'zot'' are fun.)
7) Fun with summon monster I. "There's a snake in mah boot!" "Lucky you. Last time he summoned a raging badger inside my codpiece..."
Decimus Drake |
Oh I just love the Vomit Swarm one. Recently joined a campaign in progress (just three sessions in actually)and to make my involvement more organic the GM inserted me as a POW in an orc camp the party was attacking. When Cas realised the camp was under attack by (presumably) allied forces he vomited spiders over one of his captors. the GM in particular was grossed out by this.
derpdidruid |
causing dissention is always a blast, mischievous rogue pickpockets the barbarian and sleight of hands it in the wizards backpack, rips gas in a tavern and blames the druid, Dutch oven a party member while they're sleeping in a sleeping bag etc. lol not that I've ever done any of these things.
This is why you play a rouge people!
XD