Need Help Expanding Giantslayer AP


Advice and Rules Questions


I'm trying to enrich the Giantslayer AP. Slogging through lots of giants can seem repetitive and I would like to find different ways to mix it up by expanding on an orc storyline and dwarven storyline. Are there any 3pp adventures (old or new) people can recommend? Any interesting supplements for wasteland or mountainous terrains? Any help you can provide would be much appreciated. I have Kobold Press' Larger than Life and the Advanced Terrain Toolbox, but looking to cherry pick out of any modules/supplements that would be appropriate. Thanks everyone!

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The Moonscar is a good module, starts in the Mindspin, has a bunch of fire giants and gives you a good reason to introduce demons to the area if you want to throw them for a loop. You can actually run them through the module itself once they are high enough level and are tired of taking crap from all the demons instead of the modules plot hook of trying to rescue kidnapped people.


KC Wahl wrote:
The Moonscar is a good module, starts in the Mindspin, has a bunch of fire giants and gives you a good reason to introduce demons to the area if you want to throw them for a loop. You can actually run them through the module itself once they are high enough level and are tired of taking crap from all the demons instead of the modules plot hook of trying to rescue kidnapped people.

Thanks! I'll check it out!


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Moonscar is 15th level. Clash of the Kingslayers deals with dwarves and is set in the mountains of Varisia below the Belkzen area where Giantslayer is set. You might want to check into some of the Pathfinder Society scenarios to fill out your adventure a bit as well. I believe there are a couple scenarios set in Dwarven lands, but I can't think of the titles at the moment. You might want to ask around in the PFS forums for recommendations as well.


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If you are looking for Low-level expension I would recommand Cut to the Chase Games Wrath of the Kobold Trilogy (Which would also work well for Kingmaker.

WK0 starts at 1st, and each adventure is meant to be for level 2-4 (with WK1 optimised for 2nd level and WK3 for 4th level).

The Tower of Skull (10th) could be a good side adventure and would give you a different type of enemy: primarily undeads and a bit of a key puzzle.


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Doom Comes To Dustpawn is a great module, and can be set anywhere, for ninth level, no giants.


I'll check all these out! Thanks for the suggestions! If there are any other 3pp or other products out there that would help expand this AP I'd love to hear it!

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