Akashic Mysteries: What would you like to see next?


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Paizo Employee Design Manager

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I've gotten a lot of feedback and been working on getting the new materials ready for playtest, so I thought I'd take a moment to ask what you all think of one of the new veils I've been working on:

Green Thumbs
Descriptors: none
Class: Vedist, Vizier
Slot: Hands
Saving Throw: Reflex
Gauntlets of brown bark laced with vibrant green vines encircle your hands, granting you the ability to call forth plant life at will.
As a full-round action the wearer of this nourishing veil can call forth plant life and vegetation from even barren earth or worked stone. Tall grass, weeds, and other plants spring up in a 20 ft. by 20 ft. square within 40 ft. to wrap around creatures in the area of effect or those that enter the area for 1d4 rounds. Creatures that fail a Reflex save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the veilweaver's veil DC. The entire area of effect is considered difficult terrain while the effect lasts.
Essence: For each point of essence invested in this ability the duration increases by 1 round. If at least 3 points of essence are invested in this ability, large shrubs and other plants spring up, and the affected area extends upward 20 ft., entangling flying creatures and causing them to treat the area as difficult terrain (even though they would normally be immune to the effects of difficult terrain). If at least 6 points of essence are invested , a mighty oak tree with a base equal to this ability’s normal effect springs up stretching 60 ft. into the air. Any creatures in the area the tree occupies that fail their Reflex save are thrust upwards to the top of the tree and are entangled; creatures who successfully save are instead moved directly away from the tree into the nearest unoccupied space.
Chakra Bind (Hands): [V2, Ved3] While this veil is bound to your Hands chakra, the veilweaver may maintain one instance of the veil’s primary effect indefinitely, creating trees or other shrubbery that entangle foes and last until the veilweaver dismisses the effect (a free action). In addition, the veilweaver may heal a touched wooden object or creature of the plant type for 1d8 + veilweaver level points of damage, plus 1d8 for each point of essence invested in this ability. This healing can only be used on a particular creature a number of times per day equal to 1+ your primary veilweaving modifier.


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You'll have to limit the amount of healing that can be given to plant creatures like the other healing veils possess, since there are plant races like Ghoran.

Paizo Employee Design Manager

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Milo v3 wrote:
You'll have to limit the amount of healing that can be given to plant creatures like the other healing veils possess, since there are plant races like Ghoran.

Good call, fixed.

I was thinking that in keeping with the tradition of having archetypes that take one veil and amp it up to 11 and use it in entirely different ways, it might be fun to do a nature guardian archetype that builds around this veil and eventually transforms into a powerful ent or something along those lines.


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Oh, that reminds me. Mask of the Element Adaption summoners, who uses his mask to command elementals, but the element changes depending on which he shapes.

Tauric Brace Cavalier's who instead of having a mount, they shape their essence into a solid "quadrupedal" legs area.

Dreamcatcher Mesmerist, who instead of imposing their will with their stare, can see into the minds and dreams of those around them and are immensely skilled at information gathering.

Dreamcatcher Investigator, gets knowledge from the aether and is a super-detective instead of mixing chemicals.

Forcestrike Knuckles brawler, a guy who fights and grapples incorporeal undead to protect towns, and probably gets some interaction with defeating haunts.

Lashing Spinnerets Harbinger, who instead of teleporting/flying/swimming they swing around, when they claim enemies it has them trapped in an akashic web so they can track their claimed subjects from any distance, swap the disciplines around so they can get Fool's Errand and Broken Blade, and replace sorcerous deception with better hiding your essence-less veils.

Robe of the Forgotten Deity Inquisitor, who actually are the disciples of a forgotten deity and start to fade out of existence themselves.

Waistband of the Wealthy Rogue, who get extradimensional treasure rooms, can hide the waistband of the wealthy as if it had no essence (so you can sneak contrabandy things past guards when searched even when it's a type 2+ bag of holding) and can hide in spaces aren't big enough to hold them (hiding in a vase or a basket for example).


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Companion wise, there's probably room for a phantom archetype that has them resisting to turn into a daeva rather than resisting turning into an undead, and a CR 2 daeva that represents high amount of emotion but with no specific emotion could be a good improved familiar.


Pathfinder Starfinder Roleplaying Game Subscriber

I like Green Thumb, entangle is nice, though the six essence version reminds me of Law of Ueki and makes me want a veil that lets me punch people with trees. And also one that I can combine with the Hand Cannon veil to create a tree cannon that can allow you to make extra-large Hand Cannons with the tree to handle the recoil...but making veils that interact with other veils specifically is probably too tricky.

I would like one that lets you manifest a tree long enough to make a slam attack against someone, possibly with a bull rush included with enough essence or bound to the right chakra, with a higher bind version that allows creating a less temporary tree that lasts for hours a limited number of times per day. Like having your own feather token...

Paizo Employee Design Manager

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Luthorne wrote:

I like Green Thumb, entangle is nice, though the six essence version reminds me of Law of Ueki and makes me want a veil that lets me punch people with trees. And also one that I can combine with the Hand Cannon veil to create a tree cannon that can allow you to make extra-large Hand Cannons with the tree to handle the recoil...but making veils that interact with other veils specifically is probably too tricky.

I would like one that lets you manifest a tree long enough to make a slam attack against someone, possibly with a bull rush included with enough essence or bound to the right chakra, with a higher bind version that allows creating a less temporary tree that lasts for hours a limited number of times per day. Like having your own feather token...

There's going to be at least two more plant based veils, one for using a tree walk type effect, and one that grants you a plant companion, so I'll keep your requests in mind as I work. I'm also still considering additional binds for Green Thumbs, possibly Wrists, which would be a good place to put an option for bull-rushing someone with trees.

Glad this one seems to be fairly well received! I was working some serious overtime yesterday trying to get the Vedist playtest ready, and it's still got some work before I think it's ready for public playtest, but it's close and should make my earlier projection of mid-September if not earlier.


Pathfinder Starfinder Roleplaying Game Subscriber

Definitely sounds neat. I think it would be neat if the companion veil could be bound to some chakras to allow you partially merge with the creature, granting you some neat plant-like abilities, like one that goes to the hands/wrist and lets you entangle people you hit with natural attacks and/or unarmed strikes if they fail a Reflex save, one on your shoulders that has vines growing from your back that have a long reach (ten or fifteen feet?) but can only make attacks of opportunity, and one for chest/body that grant you some plant resistances/immunities. Or maybe instead can act like a plant shape spell, that would also be pretty cool. Of course, you might have other plans, just something I was thinking of off the top of my head...

...though now I'm thinking of Poison Ivy and pondering a veil that has a head bind that allows you to do the poisonous kiss that can either charm or do a nasty Con-damaging poison...possibly another bind would let you use command plants or control plants with enough essence, and another might duplicate plant growth, maybe with a speak with plants option in there? Just another random thought...


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I don't know if I remembering this right, but....

Didn't soulmelds have many more binds per individual thing?

I think a Book of Binds with additional binding options for existing veils would be interesting.


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Pathfinder Starfinder Roleplaying Game Subscriber
SilvercatMoonpaw wrote:

I don't know if I remembering this right, but....

Didn't soulmelds have many more binds per individual thing?

Hmm, let's check...

Spoiler:

Soulmelds with one chakra bind were: Acrobat Boots, Adamant Pauldrons, Airstep Sandals, Apparition Ribbon, Arcane Focus, Armguards of Disruption, Bluesteel Bracers, Cerulean Sandals, Crystal Helm, Diadem of Purelight, Dissolving Spittle, Enigma Helm, Fearsome Mask, Fellmist Robe, Flame Cincture, Gloves of the Poisoned Soul, Illusion Veil, Impulse Boots, Incarnate Avatar, Incarnate Weapon, Lightning Gauntlets, Lucky Dice, Mage's Spectacles, Mantle of Flame, Necrocarnum Circlet, Necrocarnum Mantle, Necrocarnum Touch, Necrocarnum Weapon, Pauldrons of Health, Planar Ward, Sailor's Bracers, Sighting Gloves, Spellward Shirt, Theft Gloves, Therapeutic Mantle, Thunderstep Boots, Truthseeker Goggles, Vitality Belt, and Wind Cloak, for thirty-nine total.

Soulmelds with two chakra binds were: Ankheg Breastplate, Basilisk Mask, Beast Tamer Circlet, Behir Gorget, Blink Shirt, Bloodtalons, Bloodwar Gauntlets, Brass Mane, Disenchanter Mask, Displacer Mantle, Frost Helm, Girallon Arms, Gorgon Mask, Great Raptor Mask, Heart of Fire, Hunter's Circlet, Keeneye Lenses, Kraken Mantle, Krenshar Mask, Lamia Belt, Landshark Boots, Lifebond Vestments, Manticore Belt, Mauling Gauntlets, Necrocarnum Shroud, Necrocarnum Vestments, Pegasus Cloak, Phase Cloak, Phoenix Belt, Planar Chasuble, Rageclaws, Riding Bracers, Shadow Mantle, Silvertongue Mask, Soulspeaker Circlet, Sphinx Claws, Strongheart Vest, Unicorn Horn, Urskan Greaves, Winter Mask, Wormtail Belt, and Yrthak Mask, for forty-two total.

Soulmelds with three chakra binds were: Kruthik Claws, Lammasu Mantle, Shedu Crown, Soulspark Familiar, Threefold Mask of the Chimera, and Worg Pelt, for six total.

Soulmelds with four chakra binds were: Dread Carapace, for one total.

Soulmelds with five chakra binds were: Totem Avatar, for one total.

So, about 44% of the soulmelds only had a single chakra bind, 47% had two, 7% had three, 1% had four, and 1% had five.

This isn't including the draconic soulmelds that only creatures with the dragonblood subtype could use; if so, you would add in four more three bind soulmelds and one more two mind soulmelds. That would tip one chakra binds to 41%, two chakra binds to 46%, three chakra binds to 11%, while four and five chakra binds both stay at 1%.

Comparatively...

Spoiler:

Veils with one chakra bind are: Aerial Nimbus, Armbands of the Irked Elephant, Behemoth Hide, Bloody Shroud, Cerebral Catastrophe Cinch, Circlet of Brass, Collar of Skilled Instruction, Coward's Boots, Crimson Totem, Crown of Inevitable Command, Crusader's Shield, Cuirass of Confidence, Daevic Aspect, Dark Lord's Ring of Essence-Binding, Deathchannel Ring, Ditchdigger's Armlets, Dreamcatcher, Essence of the Succubus, Eye of the Oracle, Forcestrike Knuckles, Frostbite Halo, Gloves of the Master Thief, Guardian Sash, Hand Cannons, Hands of the Bard, Heart of the Wight, Heartsblood Caress, Horns of the Minotaur, Immaculate Touch, Immovable Boots, Infernal Blood, Lavawalker's Boots, Light Whip, Lover's Tread, Loyal Paladin's Spear of Light, Martyr's Toga, Mask of Elemental Adaptation, Metabolist's Scarf, Plaguebringer's Gauntlets, Polar Snowshoes, Ring of the Abjurer, Riven Darts, Robe of the Forgotten Deity, Sea Drake's Talons, Sentinel's Helm, Snakehandler's Gauntlets, Spiked Pauldrons, Stare of the Ghaele, Stormcaller's Band, Tentacles of Abolethic Sovereignty, Thurston's Bladewards, Vestments of the Maharaja, Vorpal Guards, Waistband of the Wealthy, Whirlpool Lash, and Wrathful Claws, for fifty-six total.

Veils with two chakra binds are: Armory of the Conqueror, Bangles of the Jealous Seductress, Bralani's Brooch, Cincture of the Dragon, Courtesan's Cloak, Diadem of Pure Reflection, El's Utterdark Shield, Embrace of the Old Ones, Eyes of the Hawkguard, Gorget of the Wyrm, Horselord's Greaves, Lashing Spinnerets, Mantle of Murderous Intent, Pestilence Cloak, Stalker's Tabi, Stone Giant's Girdle, Storm Gauntlets, and Tauric Brace, for eighteen total.


So, about 76% are single bind veils, and only 24% are veils that can be bound to two chakras.

Hmm, looks like you have a point, though rather than rewriting existing veils, I think I would personally rather just have more binds available moving on from here...


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Luthorne wrote:
Hmm, looks like you have a point, though rather than rewriting existing veils...

You wouldn't have to rewrite them. Just have an "expanded veil" section.


How about a daeva capable of infiltrating and attacking Collectives.


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Air0r wrote:
How about a daeva capable of infiltrating and attacking Collectives.

That sounds more like a cool Veil.

Paizo Employee Design Manager

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Air0r wrote:
How about a daeva capable of infiltrating and attacking Collectives.

Interesting concept, if very specific. Well, the Vedist will be an akashic class with a Collective, so seems like a good place to test the concept out!


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I want to see a veil that drains moisture from nearby, essentially making the area around you count as a desert (very strong for gamla!).

A veil that lets you swim in the ground would be cool too (Sobeks!)

New akashic monsters would be great too. I would want to see a wild Buraq, along with a few other non-daeva akashic monsters. As for Daeva, I want to see one that could be a familiar. The proposed akashic drake is definitely something I would want to see.

Archetypes for occult classes would be nice. I see a lot of potential with the spiritualist.

More variants of established akashic races would be great too.

I don't want to see additional binds added to old veils. That feels like too much book keeping.

As for the Green Thumbs veil, its base size is 20 by 20? does that mean it is gargantuan sized for the spell arboreal hammer? If so then I think that spell might actually start getting used.


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I am sitting here reading (slowly) the bloodforge infusions playtest, thinking about how perfect it would be to have the original Dreamscarred race from back in 3.5 when it hits me. I know what I want to see in the next Akashic Mysteries supplement:
A Nightmare/Dreamscape Daeva, naturally blending akasha and psionics.


any news on how this project is going?

Paizo Employee Design Manager

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the xiao wrote:
any news on how this project is going?

I'm currently working on my pieces of the Spheres of Might Kickstarter which has been eating up pretty much all of my time, but the Vedist is basically ready for playtest; it's just me who's not. Once my pieces of SoM are wrapped and I know I'll have time to respond to feedback on this project, we'll get things rolling. I anticipate that being in about 2 weeks.


hadn't seen that, looks awesome! good luck with that :)


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A fakir/martyr/nopainnogain tanking philosophy for the Guru, maybe even getting good Fort saves :-D


How's Akashic War & the pharaoh class coming along?


More Mystic Attunements for Vizier.

I may have said this already.


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Don't know if this has been said already but how about a (mini?) Akashic Bestiary? Something with some more Akashic critters.

Paizo Employee Design Manager

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As an update for everyone-

Now that the Spheres of Might Kickstarter has closed, there's a light at the end of the tunnel for me and I'm getting to a point where I can start considering running another playtest and rolling out some new akashic materials, but I've still got a bit of contracted work left for DDS before that roll-out.

The good news is, if you absolutely can't wait any longer for more akashic goodies, Dreamscarred Press is running an open playtest for their Bloodforge: Infusions product line that includes new akashic races, sub-races, and options, so be sure to check that out!


Ssalarn wrote:

As an update for everyone-

Now that the Spheres of Might Kickstarter has closed, there's a light at the end of the tunnel for me and I'm getting to a point where I can start considering running another playtest and rolling out some new akashic materials, but I've still got a bit of contracted work left for DDS before that roll-out.

The good news is, if you absolutely can't wait any longer for more akashic goodies, Dreamscarred Press is running an open playtest for their Bloodforge: Infusions product line that includes new akashic races, sub-races, and options, so be sure to check that out!

small question who is the creator of vesments of maharajah veil since this think is to potent for is own good 100 HD worth of creatures may be look low in later levels but its basicly whole village in your command for few turns


Pathfinder Starfinder Roleplaying Game Subscriber
khadgar567 wrote:
Ssalarn wrote:

As an update for everyone-

Now that the Spheres of Might Kickstarter has closed, there's a light at the end of the tunnel for me and I'm getting to a point where I can start considering running another playtest and rolling out some new akashic materials, but I've still got a bit of contracted work left for DDS before that roll-out.

The good news is, if you absolutely can't wait any longer for more akashic goodies, Dreamscarred Press is running an open playtest for their Bloodforge: Infusions product line that includes new akashic races, sub-races, and options, so be sure to check that out!

small question who is the creator of vesments of maharajah veil since this think is to potent for is own good 100 HD worth of creatures may be look low in later levels but its basicly whole village in your command for few turns

And that requires binding it to the chest slot, which is 18th level for a vizier, and if you snag it via Shape Veil it's 19th level for a daevic. At that level, I don't really see the issue, personally...being able to control a village might be useful politically, but it's certainly not going to be against the things you're likely to face at that level.


This is going to be heresy, but I might like to see something with options for replacing racial traits that require akashic stuff with ones that don't. Because sometimes you want to play one of the animal races but don't want to deal with essence and whatever.


Pathfinder Battles Case Subscriber
SilvercatMoonpaw wrote:
This is going to be heresy, but I might like to see something with options for replacing racial traits that require akashic stuff with ones that don't. Because sometimes you want to play one of the animal races but don't want to deal with essence and whatever.

There's nothing stopping you from sticking your single point of racial bonus essence in an investable racial trait and just leaving it there the entire game, but I do see the point.

Unless the racial options you have don't fit the concept for whatever reason.

Not that I'd complain if we got new options of course!


Luthorne wrote:
khadgar567 wrote:
Ssalarn wrote:

As an update for everyone-

Now that the Spheres of Might Kickstarter has closed, there's a light at the end of the tunnel for me and I'm getting to a point where I can start considering running another playtest and rolling out some new akashic materials, but I've still got a bit of contracted work left for DDS before that roll-out.

The good news is, if you absolutely can't wait any longer for more akashic goodies, Dreamscarred Press is running an open playtest for their Bloodforge: Infusions product line that includes new akashic races, sub-races, and options, so be sure to check that out!

small question who is the creator of vesments of maharajah veil since this think is to potent for is own good 100 HD worth of creatures may be look low in later levels but its basicly whole village in your command for few turns
And that requires binding it to the chest slot, which is 18th level for a vizier, and if you snag it via Shape Veil it's 19th level for a daevic. At that level, I don't really see the issue, personally...being able to control a village might be useful politically, but it's certainly not going to be against the things you're likely to face at that level.

@luthorne did you check blood forge infusions tiefling racial archtypes one of them binds it constantly from level one aka 100 followers from level one more with leadership on level five this is what i call to potent in my post


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Pathfinder Starfinder Roleplaying Game Subscriber
khadgar567 wrote:
Luthorne wrote:
khadgar567 wrote:
Ssalarn wrote:

As an update for everyone-

Now that the Spheres of Might Kickstarter has closed, there's a light at the end of the tunnel for me and I'm getting to a point where I can start considering running another playtest and rolling out some new akashic materials, but I've still got a bit of contracted work left for DDS before that roll-out.

The good news is, if you absolutely can't wait any longer for more akashic goodies, Dreamscarred Press is running an open playtest for their Bloodforge: Infusions product line that includes new akashic races, sub-races, and options, so be sure to check that out!

small question who is the creator of vesments of maharajah veil since this think is to potent for is own good 100 HD worth of creatures may be look low in later levels but its basicly whole village in your command for few turns
And that requires binding it to the chest slot, which is 18th level for a vizier, and if you snag it via Shape Veil it's 19th level for a daevic. At that level, I don't really see the issue, personally...being able to control a village might be useful politically, but it's certainly not going to be against the things you're likely to face at that level.
@luthorne did you check blood forge infusions tiefling racial archtypes one of them binds it constantly from level one aka 100 followers from level one more with leadership on level five this is what i call to potent in my post

I hadn't, but looking at it, you're wrong, it's not bound, merely shaped. They still need access to a chest slot to bind it, which requires being an 18th level vizier or a 19th level daevic. The only result of having it shaped is getting a +2 bonus to Diplomacy and Intimidate, which increases by +2 for every point of essence you have invested in it, which a namuci by default does not have any of with taking either feats and/or levels in a veilweaving class.

Edit: Also, it's an alternate heritage, not an archetype.


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any news on this?

Paizo Employee Design Manager

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For anyone who's interested-

Lost Spheres Publishing is doing a Kickstarter for a new book called City of Seven Seraphs, a planar campaign capstone that can serve as a Planescape-style city setting that can click into any game. In addition to a ton of awesome venues and adventure hooks written by some of the best designers in the industry, this book will include the Nexus, a planar-themed veilweaving class that allows you take on the forms and powers of various outsiders. It also includes 50 new veils for the nexus; most of these veils will be usable by at least one of the existing classes, so the Daevic, Guru, and Vizier will each end up with about 25 more veils added to their respective veil lists.

Here's a little peek at the art for the iconic Nexus.

And if you're a big fan of psionics as well as akashic, I should mention that Jeremy Smith is on board for stretch goals and the City of Seven Seraphs will include amazing NPCs like this veilweaving sobek aegis.

Paizo Employee Design Manager

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Sorry for the double-post, but I just posted up a blog article talking a bit about City of Seven Seraphs and the Nexus base class. Since it includes previews of a couple of the new veils I wrote for the class, I thought some people here might find it to be of interest. Article here.


Akashic belly dancer( know we are including the kitchen sink to)

Paizo Employee Design Manager

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khadgar567 wrote:
Akashic belly dancer( know we are including the kitchen sink to)

:P

I've gotten closer to considering that than you might think with a Desire Daevic build.

Btw, if you haven't heard yet, my Nexus base class will be available this week in closed playtest for .pdf level and higher backers of City of Seven Seraphs. That's a new planar themed akashic base class with 50 new veils, including support for all 3 original akashic classes. Additional information here and here.


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Actually, Ssalarn,
What I would like to see is NPCs and Iconics, with vignettes showing how some of the abilities would play out.

Paizo Employee Design Manager

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Daw wrote:

Actually, Ssalarn,

What I would like to see is NPCs and Iconics, with vignettes showing how some of the abilities would play out.

Certainly doable. In Lords of the Night I did two akashic NPCs with veils and tactics broken down, so I could certainly look at a whole book of characters like that.


Ssalarn wrote:
khadgar567 wrote:
Akashic belly dancer( know we are including the kitchen sink to)

:P

I've gotten closer to considering that than you might think with a Desire Daevic build.

You might but i realy want belly dancer class damn it. Or atleast some support so i can jurryrig some thing.


Pathfinder Starfinder Roleplaying Game Subscriber
khadgar567 wrote:
Ssalarn wrote:
khadgar567 wrote:
Akashic belly dancer( know we are including the kitchen sink to)

:P

I've gotten closer to considering that than you might think with a Desire Daevic build.

You might but i realy want belly dancer class damn it. Or atleast some support so i can jurryrig some thing.

You need more support? Bangles of the jealous seductress, courtesan's cloak, daevic aspect (desire), essence of the succubus, heartsblood caress, lover's tread...you can definitely build a daevic with desire as their passion and have them be a belly dancer.

Paizo Employee Design Manager

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Luthorne wrote:
khadgar567 wrote:
Ssalarn wrote:
khadgar567 wrote:
Akashic belly dancer( know we are including the kitchen sink to)

:P

I've gotten closer to considering that than you might think with a Desire Daevic build.

You might but i realy want belly dancer class damn it. Or atleast some support so i can jurryrig some thing.
You need more support? Bangles of the jealous seductress, courtesan's cloak, daevic aspect (desire), essence of the succubus, heartsblood caress, lover's tread...you can definitely build a daevic with desire as their passion and have them be a belly dancer.

That was almost my exact set-up :P

The akashic classes, like a lot of the classes I write, tend to be very flexible, both thematically and mechanically. There's a lot you can do with any given class, and a big part of that is because I want you to be able to play one of my classes at least half a dozen times and have a totally unique experience each time before you even need to start thinking about things like archetypes. That's why the Daevic has essentially 6 paths cooked in and it's why Guru has those strong central philosophies that give you a range of weapon options and the freedom to really experiment with veils and feats.
I actually did some structural things with the Nexus class in City of Seven Seraphs (which is over 50% funded and just unlocked an additional base class from yours truly!), that kind of embraced that, which backers will be able to see during the closed playtest which I think is supposed to go live tomorrow. Everyone who pledged at the .pdf level (currently $21) or higher will get access to the playtest, which has the Nexus class and 50 veils. Anyways, the Nexus is set up currently so that there's 5 unique builds that allow you to emulate a certain class of outsider (like angel, devil, or genie), and then a ton of room to dabble and mix and match. It's also the quickest and simplest akashic class to build that I've written, IMO. I whipped out a Nexus for a playtest build in 15 minutes yesterday just zipping through the veil set that matched the convergence line I chose. I'm still not sure if/how I'll do any archetypes since it takes just a little more space to put together a new convergence and veil set that introduces a whole new progression for the class. It is structured so that it's archetype friendly though, so I guess we'll see how things go. I do my best to make sure that page space is dedicated to options that are going to give the widest number of players the most bang for their buck.


Ssalarn wrote:
Luthorne wrote:
khadgar567 wrote:
Ssalarn wrote:
khadgar567 wrote:
Akashic belly dancer( know we are including the kitchen sink to)

:P

I've gotten closer to considering that than you might think with a Desire Daevic build.

You might but i realy want belly dancer class damn it. Or atleast some support so i can jurryrig some thing.
You need more support? Bangles of the jealous seductress, courtesan's cloak, daevic aspect (desire), essence of the succubus, heartsblood caress, lover's tread...you can definitely build a daevic with desire as their passion and have them be a belly dancer.

That was almost my exact set-up :P

The akashic classes, like a lot of the classes I write, tend to be very flexible, both thematically and mechanically. There's a lot you can do with any given class, and a big part of that is because I want you to be able to play one of my classes at least half a dozen times and have a totally unique experience each time before you even need to start thinking about things like archetypes. That's why the Daevic has essentially 6 paths cooked in and it's why Guru has those strong central philosophies that give you a range of weapon options and the freedom to really experiment with veils and feats.
I actually did some structural things with the Nexus class in City of Seven Seraphs (which is over 50% funded and just unlocked an additional base class from yours truly!), that kind of embraced that, which backers will be able to see during the closed playtest which I think is supposed to go live tomorrow. Everyone who pledged at the .pdf level (currently $21) or higher will get access to the playtest, which has the Nexus class and 50 veils. Anyways, the Nexus is set up currently so that there's 5 unique builds that allow you to emulate a certain class of outsider (like angel, devil, or genie), and then a ton of room...

quit selling nexus mate you are gonna get that damn thing funded by tomorrow midnight no problem so start brewing the next class will ya.

Paizo Employee Design Manager

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khadgar567 wrote:
quit selling nexus mate you are gonna get that damn thing funded by tomorrow midnight no problem so start brewing the next class will ya.

Lol, I'm working on it! I actually wrote up a new class for the Kickstarter called the Shadewalker after a backer solved the second Shadow Lock. Shadewalker isn't an akashic class, but it is a point-based gish caster with shadow abilities. I designed it as kind of a hybrid of the 3.5 Lurk and Shadowcaster classes, though it's definitely evolved into its own special kind of beast. At the rate we're going Co7S might actually end up being practically a new Tome of Magic and Planescape all in one awesome book.

Also, part of why I'm making sure people know the Nexus is out there is so that I can get additional classes out. Vayist is pretty much ready to go, but unfortunately my artists (layout and illustration) had some severe issues derail their ability to fulfill the needs of that supplement, so getting some big successes out now and hitting some stretch goals on this Kickstarter means I can get the resources lined up to get the Vayist into people's hands, either using the extra money I make from writing for the book or selling it to a publisher who wants to get in on (or continue building on) the popularity of the akashic classes. And then start on the next one. And the next one :)


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Late to the party as ever, but I definitely want to encourage a mask-making type of akashic class, in my head as much inspired by the prestige class in Nyambé as the character Mudman from the fairly obscure Neo Geo fighting game franchise World Heroes.

Also a Passion Daeva in the style of a qedeshot is highly intriguing, but I'd definitely was to see a Philosophy of Change with an emphasis on the forcing of the issue being the fulcrum around which everything turns.

Scarab Sages

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More Mystic Paths for Viziers, that's for certain.

Paizo Employee Design Manager

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TheAntiElite wrote:

Late to the party as ever, but I definitely want to encourage a mask-making type of akashic class, in my head as much inspired by the prestige class in Nyambé as the character Mudman from the fairly obscure Neo Geo fighting game franchise World Heroes.

Also a Passion Daeva in the style of a qedeshot is highly intriguing, but I'd definitely was to see a Philosophy of Change with an emphasis on the forcing of the issue being the fulcrum around which everything turns.

When I was originally working on The Luchador I was actually doing it as a Guru variant that could swap through a bunch of different mask veils in its Head slot. I ended up reworking it as a Monk/Vigilante hybrid when it got picked up by Drop Dead Studios, but I have spend a lot of time thinking about revisiting that original concept.


Ssalarn,

In looking for an akashic healer I ran into mention of the Vedist (sp?)... There was mention of a playtest... Is that public? Did it happen and I miss it? Is it on sale somewhere?

Just wondering... My group needs a healer and I'm hoping that I can find an Akashic version, since I'd love to try Veilweaving..

Paizo Employee Design Manager

Yrtalien wrote:

Ssalarn,

In looking for an akashic healer I ran into mention of the Vedist (sp?)... There was mention of a playtest... Is that public? Did it happen and I miss it? Is it on sale somewhere?

Just wondering... My group needs a healer and I'm hoping that I can find an Akashic version, since I'd love to try Veilweaving..

It's basically waiting for supporting stuff like art and layout to be lined up before it makes its way into people's hands. I had some things set up for it but unfortunately the artists I was working with had to drop out due to personal issues.

There are some paladin healer type builds currently available in AM though. A Guru with the Akasin Philosophy gets the ability to raise dead and remove blindness/deafness, which can be combined with veils like Immaculate Touch, Martyr's Toga, and Stone Giant's Girdle to have very respectable condition removal and hit point healing capabilities. The Nexus akashic class from City of Seven Seraphs should also be available through closed playtest for Kickstarter backers and GenCon attendees who got one of Lost Sphere's promo bookmarks, and that class includes additional healing veils and options for raise dead, resurrection, and a tiny angel companion who can zip around healing the party's hit points.


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Ssalarn wrote:
Yrtalien wrote:

Ssalarn,

In looking for an akashic healer I ran into mention of the Vedist (sp?)... There was mention of a playtest... Is that public? Did it happen and I miss it? Is it on sale somewhere?

Just wondering... My group needs a healer and I'm hoping that I can find an Akashic version, since I'd love to try Veilweaving..

There are some paladin healer type builds currently available in AM though. A Guru with the Akasin Philosophy gets the ability to raise dead and remove blindness/deafness, which can be combined with veils like Immaculate Touch, Martyr's Toga, and Stone Giant's Girdle to have very respectable condition removal and hit point healing capabilities. The Nexus akashic class from City of Seven Seraphs should also be available through closed playtest for Kickstarter backers and GenCon attendees who got one of Lost Sphere's promo bookmarks, and that class includes additional healing veils and options for raise dead, resurrection, and a tiny angel companion who can zip around healing the party's hit points.

I am theoretically going to receive one of the playtests for Co7S so I will look forward to the read. TY.


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Ssalarn wrote:


Btw, if you haven't heard yet, my Nexus base class will be available this week in closed playtest for .pdf level and higher backers of City of Seven Seraphs. That's a new planar themed akashic base class with 50 new veils, including support for all 3 original akashic classes. Additional information here and here.

I am so excited for the Nexus playtest, any more info on when it will be sent to backers?

Paizo Employee Design Manager

Bahumut wrote:
Ssalarn wrote:


Btw, if you haven't heard yet, my Nexus base class will be available this week in closed playtest for .pdf level and higher backers of City of Seven Seraphs. That's a new planar themed akashic base class with 50 new veils, including support for all 3 original akashic classes. Additional information here and here.
I am so excited for the Nexus playtest, any more info on when it will be sent to backers?

Christen had said this week and I kind of expected it yesterday or today, so my only answer is "any time now". The class is all finished, but with GenCon going on everybody is obviously busy with a lot of different industry stuff and general con-going so it may be layout, poor internet quality, or just a lack of time to get the playtest docs sent out that's holding things up at the moment. I'll pop Christen a message and see if he's got an updated ETA, but you'll have to be patient with us since GenCon is every RPG designer's busiest time of year. Free time is sparing and the wi-fi is strained to the breaking point!

Speaking of, if you've been following the Kickstarter you may have seen Christen's minigame built into the updates where he's unlocking new additional content based on people solving his puzzles and participating in events. There's one going on on Facebook right now where a GenCon attendee has solved the puzzle but to claim the reward he needs to gather enough psychic power to defeat the Taking Fiend. Getting likes on the post will equate to him gaining this power and at 100 likes we unlock more content, so it's worth popping by the page if you have a Facebook account.

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