Help with a Hybrid Build


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Silver Crusade

Hi there Guys I'm in need of a Hand I am trying to make a Themed Build of Magical Knight based around the Mystic Knight from Dragons Dogma (http://dragonsdogma.wikia.com/wiki/Mystic_Knight) I'm going to playing Human already decided on that much, I'm just in need a hand making this Hybrid Build a Reality, we are playing with Rolled stats min are:
18, 16, 16, 13, 14, 12 As you can see I had some really good rolls, so Just seeking a Hand making it thanks for you Time.

Silver Crusade

So to clarify, the objective is to build a strength-based, heavily armoured arcane caster? The Magus is probably the most obvious choice as it combines martial combat with spellcasting and gains the ability to cast in heavier armour as it gains levels.

Array is probably something like:
Str 18, Dex 14, Con 16, Int 18 (+2 racial), Wis 13, Cha 12

1st level feats might be something like Arcane Strike & Improved Initiative

Equipment should include the best mundane light armour you can get your hands on until you gain medium armour proficiency. Mithral buckler is also a good defensive option. As a magus you're going to want a weapon with a high crit range like the scimitar, or perhaps take exotic weapon proficiency at 3rd for the falcata.

Is there anything, mechanical or flavour, that you wanted for the character? There are certainly other options for this kind of character such as the bloodrager, skald, bard, or eldritch kngiht, so if the casting options of the magus are not what you're looking for there are several other choices.

Silver Crusade

I'm looking to use a Sheild and Warhammer/Longsword(Or Scimitar is fine) still able to Cast some Spells I was just wondering if there might be a Archetype that allows it wearing Heavy Armour is all.

Silver Crusade

A Bloodrager with the Steelblood archetype can cast in heavy armour, but is a poor spellcaster. A shield that isn't a mithral buckler will still incur arcane spell failure though.

Are the spells you are looking to cast more offensive or defensive? If you're looking for defensive buffs, heavy armour and don't mind you character having religion, then the Warpriest is a very strong hybrid option.


The deep marshal magus archetype can cast in medium armor from level 1, heavy from level 9 and uses a warhammer by preference.

Alternately you could play an occultist with the battle host archetype and use heavy armor from the start. The occultist spell list looks a lot like an arcane spell list.

Silver Crusade

Deep Marshal is Pretty Cool, only thing is can it use Shields without Spell Failure or does it still have it? I'm also Using a Mixture of Offensive and Defensive Spells.

Silver Crusade

https://sites.google.com/site/pathfinderogc/classes/base-classes/magus/arch etypes/paizo---magus-archetypes/armored-battlemage-magus-archetype This also seems pretty cool as well to use.

Silver Crusade

A light mithral shield should work as it has zero acp/asf and still leaves the hand open for spell casting. Heavy & tower shields are something of a no-go though.


The armored battlemage loses spell combat, which after spellcasting is the single best class feature of the magus. Don't take it.

Neither magus archetype gets to ignore shield arcane spell failure. As Jack Amy points out you can work around this with a good shield though.

Silver Crusade

Heavy Shield is more Flavourful is there a Way to use one?


Valkyrie-Storm wrote:
I'm looking to use a Sheild and Warhammer/Longsword(Or Scimitar is fine) still able to Cast some Spells I was just wondering if there might be a Archetype that allows it wearing Heavy Armour is all.

If you use a Quickdraw Shield and take the Quickdraw Feat, you can put away and remove your shield as a Free Action and get around the Spell Failure that way.

If you take Thunder and Fang, you can use a Klar (a shield) in 1 hand and an Earthbreaker (a hammer) in the other. Klars count as Light, Spiked Shields, so you can have a Quickdraw Klar.

I figure you probably meant Arcane Magic, but it occurs to me that if you went Divine magic, you could probably don heavier armor sooner.

Another way to get into your armor. Take levels in Alchemist. Technically not spellcasting, Alchemal Extracts are a lot like Spells, and there is no Arcane Armor Failure problems with Alchemist. Most of the Alchemal Extracts are self-buffing things which you can use to maker yourself handier with your hammer, while throwing Bombs for that Arcane blastum.

I really like the Swift Girding Spell and consider it essential for a character that wants to go around in Heavy Armor.

Remember you can still use magic Wands while armored.


Valkyrie-Storm wrote:
Heavy Shield is more Flavourful is there a Way to use one?

If you want to use a heavy shield + 1H weapon then you need an ability to cast with your hands full. Mostly this means psychic casters (I mentioned the battle host occultist above), but a warpriest can also fit the bill a few times a day. I don't think there's an arcane caster which gets the same trick.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Clawhand Shield from Advanced Class Guide would allow you to use hammer and shield. I would look at Skald if you can get by with only medium armor.


It certainly seems like something more suited to a divine class than an arcane one. Between the picture, the concept, and the mechanics required in Pathfinder, it screams "Warpriest" as far as I can see. A Dual Talent Human could make a devastating Two-Weapon Fighting hammer-and-shield Warpriest, and they could use Shield Trained to use a heavy shield without penalty. They can still self-cast with Fervor, but casting without fervor while using a heavy shield requires a move action to manage their weapon along with the standard to cast. Not the end of the world. Anyhow, Warpriest is *the* master of self-buffing, and has some awesome archetypes - Champion of the Faith lets you use freakin' Paladin Smite.

Silver Crusade

Warpriest could Work I think, however I was more going for a Arcane Caster to be honest, I could find a Shield that can be put away and then put it on (As this how Mystic Knights cast anyway in the Game) So maybe using a Deep Marshal in to a Eldritch Knight or something could work


A magus of any kind is better to stay with their base class rather than go into eldritch knight, or any other PrC. The eldritch knight is for pure casters (wizard etc.) who want to compete in the same field as a magus, not for the magus itself.

To put on or to take off a heavy shield takes a move action. So casting a spell will go (assuming you start with weapon and shield in hand) move action to take shield off, standard action to cast, move action next round to put the shield back on.

What distinction are you making between arcane, divine and psychic casters anyway? Is it the type of spells they cast?

Silver Crusade

Yer also my DM Does not allow Psychic he has bad memories of it from 3.5 Sorry I sould of said that. So Divine or Arcane would be best is there anyway to make a Shield a Free Action to put away and reequip?


Valkyrie-Storm wrote:

Hi there Guys I'm in need of a Hand I am trying to make a Themed Build of Magical Knight based around the Mystic Knight from Dragons Dogma (http://dragonsdogma.wikia.com/wiki/Mystic_Knight) I'm going to playing Human already decided on that much, I'm just in need a hand making this Hybrid Build a Reality, we are playing with Rolled stats min are:

18, 16, 16, 13, 14, 12 As you can see I had some really good rolls, so Just seeking a Hand making it thanks for you Time.

Specify your requirements. What do you want to be capable of? What level of spellcasting, BAB, skills, etc? And it'd probably be a good idea to priortize your desires, since you probably aren't going to get everything you want.

As mentioned before, the magus is probably the best if you're looking to combine magic and melee in a single action.


Valkyrie-Storm wrote:
Yer also my DM Does not allow Psychic he has bad memories of it from 3.5 Sorry I sould of said that. So Divine or Arcane would be best is there anyway to make a Shield a Free Action to put away and reequip?

PF Psychic =/= Psionic. Your DM is rather ill informed.

Quickdraw Light Shield with the Quick draw feat can be equipped and unequipped as a free action. Note, this does not work with a heavy shield, only the quickdraw light shield.


I'd go with the Warpriest, actually. No-one says that 'sorcery' has to translate to arcane power.


Heretek wrote:
Valkyrie-Storm wrote:
Yer also my DM Does not allow Psychic he has bad memories of it from 3.5 Sorry I sould of said that. So Divine or Arcane would be best is there anyway to make a Shield a Free Action to put away and reequip?

PF Psychic =/= Psionic. Your DM is rather ill informed.

To be fair, it doesn't help that there are plenty here who insist on conflating the two in their advocacy of psionics.


You don't have to put the heavy shield away to cast; its much easier to put the weapon away for a moment. I wouldn't use a Magus other than Skirnir though if you want a shield. Arcane Duelist Bard would work too, though that's a rather different vibe.

An Eldritch Knight with the right class features can be a powerhouse in melee, and can work with a weapon and heavy shield; armor is limited to medium mithral, but lamellar steel or a breastplate is still pretty thematic. You could possibly even dual wield a weapon and heavy shield on an EK by using Artful Dodge to take the TWF feats and taking the shield-trained trait.


Valkyrie-Storm wrote:
Heavy Shield is more Flavourful is there a Way to use one?

The Spell Failure chance for a Heavy Mithril Shield is 5%. There is the Arcane Armor Training Feat, which lets you, as a Swift Action, reduce your Arcane Armor Failure Chance by 10%. That would do the trick, if your GM thinks that Shields count as Armor in this case.


I think it's generally accepted that Arcane Armor Training and Arcane Armor Mastery reduce the Arcane Spell Failure chance of shields as well, though I guess a GM might rule otherwise. Arcane Armor Master grants a 20% reduction, which is exactly enough to cancel out the combined failure chance for the top mithral medium armors and a mithral heavy shield.

Incidentally, there are ways to poach certain select arcane spells onto your spell list when you're a divine caster. Also, classes like Oracle and Shaman don't have the same deity-centered theme as a Cleric if that's your issue with the concept of divine spellcasting. Something like a Warsighted Oracle of Battle can make a pretty intense 'mage-knight' type character that's not tied to a religion; and an Elven or Half-Elven Oracle can use the Ancient Lorekeeper Archetype to choose their own bonus spells from the wizard list.

Considering those rolled stats you got there... you could make a pretty awesome weapon-and-shield character of any magic type. A Strength Patron Witch/ Eldritch Knight wielding a hammer and shield with those stats could be something else.

Silver Crusade

I guess the Main theme I was going with was a Knight who uses a Side of Magic and can focus on it if need be, I was hoping to do Weapon-and-Shield, I think that Divine Casting just does not suit the Vibe I want to go with, I think with Arcane Armour Training and that Could work as you say put my Weapon away and Cast with that hand would probably work much better in the Long run of Action economy. Also is Mithral Full plate not treated as Medium armour?

Silver Crusade

If I was to do Divine I would probably go with my Original Aasimer Valkyrie Warpriest that has Aasimer wings.


Valkyrie-Storm wrote:
Also is Mithral Full plate not treated as Medium armour?

It is medium armor but you still need heavy armor proficiency. You can bypass the need for the heavy proficiency if you can remove the ACP though. No ACP means no penalties to hit.


Might I suggest taking a look at the Skirnir Magus archetype. It seems to be what you are looking for. I also suggest taking a look at the feat tree for Thunder and Fang for if you take them along with Skirnir, you are basically a two weapon fighting hammer and shield user and can put your best stats in int, str and con.

If you desire to focus on two weapon fighting, I would also suggest taking the Artful Dodge feat to bypass the Dex requirement for the two weapon fighting feats.

I'm not certain what exactly you want for the magic side of things. Do you want to blast, buff etc? If you can provide a clearer picture, it would be very helpful.


I have been thinking of this as a Pathfinder Society Character. I thought of it more than a year ago.

Maxwell MacKenzie, Human

Level 1: Ranger1: Freebooter, Freebooter's Bane, Weapon Focus Klar, 2Weapon. BAB +1
2: Ranger1, Fighter1: Power Attack. BAB +2
3R1F2: Weapon Focus Earthbreaker, Thunder and Fang. BAB+3

In Pathfinder Society, a few caveats, fiats, ifs and therefores aside, Magic Items are generally available at market price. This character would acquire a Wand of Lead Blades. It wouldn't augment the Klar, but the Earthbreaker would do 3d6. He will acquire an Alchemial Silver Earthbreaker ("Bang, band Maxwell's Silver Hammer came down on her head..." the Beatles), and the Klar, I dunno, Adamantine? It will be a Quickdraw, Throwing Klar. Once Max has Thunder and Fang, he retains his Shield Bonus to AC even when Shield Bashing with the Klar.

4R2F2: Shield Slam. BAB+4
5R2F2Inquisitor1: Improved Bull Rush
6R2F2I2: BAB+5
7R2F2I3: Solo Tactics, Paired Opportunist, Greater Bull Rush

With Shield Slam, every attack with the Klar triggers a free (even less than Free!) Bull Rush. With Greater Bull Rush, those Bull Rushes trigger Attacks of Opportunity for all the Maxwell's--now Father Maxwell MacKenzie ("Father McKenzie writing the words of a sermon that no one will hear"--also the Beatles: see what I did there?)--Allies. With Paired Opportunist and Solo Tactics, Father McKenzie gets an AoO, too, which could be yet another Shield Slam, triggering rounds of Attacks of Opportunity all over again.

8R2F2I3Brawler1: Martial Flexibility

Whenever Max runs into oversize opponents, he can use Martial Flexibility to give himself Harder they Fall. If an Ally then Aids Another, he can then Bull Rush the oversize creatures, and he's back in business.

9R2F3I3B1: Quickdraw

A Klar counts as a Light Shield, so you can have Quickdraw Throwing Klars. He will get the Bashing Enchantment on the Klar, so it will do 2d6 when he throws it. He will get a Blinkback Belt so it returns to his belt instantly after he throws it to be drawn again as a Free Action. This should allow him to get at least 1 Free Attack every round as well as let him do things like keep Attacking Opponents he just Bull Rushed away from him.

10R2F4I3B1: Exotic Weapon Proficiency, Throwing Shield
11R2F5I3B1: Point Blank Shot
12R2F6I3B1: Precise Shot

Valkyrie-Storm wrote:
I guess the Main theme I was going with was a Knight who uses a Side of Magic and can focus on it if need be, I was hoping to do Weapon-and-Shield,

This is a character that casts Spells, wears Armor, and uses a Hammer and Shield.

Valkyrie-Storm wrote:
I'm looking to use a Sheild and Warhammer

La!

Valkyrie-Storm wrote:
I think that Divine Casting just does not suit the Vibe I want to go with,

Too bad. Oh well, perhaps there is something in my ideas you will find useful.


Valkyrie-Storm wrote:
I guess the Main theme I was going with was a Knight who uses a Side of Magic and can focus on it if need be, I was hoping to do Weapon-and-Shield, I think that Divine Casting just does not suit the Vibe I want to go with, I think with Arcane Armour Training and that Could work as you say put my Weapon away and Cast with that hand would probably work much better in the Long run of Action economy. Also is Mithral Full plate not treated as Medium armour?

If you're talking about going Eldritch Knight, Arcane Armor Training/Mastery allows you to ignore up to 20% spell failure, while even the lightest mithral heavy armor has a 25% spell failure chance (and a 30% failure if you're using a heavy mithral shield). Mithral heavy may count as medium, but you're still bound by the failure percentages if you're using Arcane Armor Training. Anyhow, lamellar steel is a pretty thematic suit of "heavy" armor - it's basically like the more well-known type of Roman legionary armor.

If you're talking about going Magus, then you can wear mithral heavy armor by level 7, and you don't need Arcane Armor Training. The problem for a Magus is that you can't use Spell Combat with a shield (except for Skirnir, eventually), and if you're not using Spell Combat then... well, why be a Magus? Also, in case it colors how you see the character, the Magus is all about throwing spells through weapon attacks in a fight, while Eldritch Knight is more about using spells first to increase combat ability or do other things.

It may sound like an odd combo at first, but I think a Witch with the Strength Patron crossed with Eldritch Knight might be exactly the kind of thing you're looking for; the Witch spell list has an interesting mix of arcane spells, and Strength Patron adds Divine Favor, which is a huge help in combat. The vibe of a Strength Patron Witch is basically "mysterious forces granting battle-strength through arcane power". You would be able to cast things like Ironskin and Heroism before fighting begins, and then in battle you cast Divine Favor, draw your weapon, and start attacking with both hammer and shield while using Arcane Strike. I've created similar builds, so I'll maybe post something later.


BadBird wrote:
It certainly seems like something more suited to a divine class than an arcane one. Between the picture, the concept, and the mechanics required in Pathfinder, it screams "Warpriest" as far as I can see. A Dual Talent Human could make a devastating Two-Weapon Fighting hammer-and-shield Warpriest, and they could use Shield Trained to use a heavy shield without penalty. They can still self-cast with Fervor, but casting without fervor while using a heavy shield requires a move action to manage their weapon along with the standard to cast. Not the end of the world. Anyhow, Warpriest is *the* master of self-buffing, and has some awesome archetypes - Champion of the Faith lets you use freakin' Paladin Smite.

how are you "hey can still self-cast with Fervor" ?

fervor allow quicken, it say nothing on no somatic...


well.... battle shaman are amazing. good spell list of cleric and wizard\druid, hex to use, medium armors, ok weapons and battle spirit work nicely.


666bender wrote:
BadBird wrote:
It certainly seems like something more suited to a divine class than an arcane one. Between the picture, the concept, and the mechanics required in Pathfinder, it screams "Warpriest" as far as I can see. A Dual Talent Human could make a devastating Two-Weapon Fighting hammer-and-shield Warpriest, and they could use Shield Trained to use a heavy shield without penalty. They can still self-cast with Fervor, but casting without fervor while using a heavy shield requires a move action to manage their weapon along with the standard to cast. Not the end of the world. Anyhow, Warpriest is *the* master of self-buffing, and has some awesome archetypes - Champion of the Faith lets you use freakin' Paladin Smite.

how are you "hey can still self-cast with Fervor" ?

fervor allow quicken, it say nothing on no somatic...
Fervor wrote:
As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.


Better than no somatic, "The warpriest does not need to have a free hand to cast a spell in this way." This means you don't even need a free hand to use your material components or divine focus. You still need the things. You just don't need a free hand to use them.

And it's arguable, but you also shouldn't need a free hand to touch yourself when using Fervor, since the touch is part of the spell.


very very very handy and nice indeed.


Here's a fairly simple Witch/EK hammer-and-shield fighting build:

Witch-Knight
Fighter 1/ Strength Patron Synergist Witch 5/ Eldritch Knight
Human (Silver Tongued), 18/20, 16+1, 14, 13, 16, 12
Traits: Magical Knack, Fate's Favored, Shield Trained. Drawback: Any.

1F. Two-Weapon Fighting / +F: Quick Draw / +Human: Improved Shield Bash
2W. Familiar/Symbiosis: Hawk - Low Light Vision
3W. Arcane Armor Training / Hex: Tongues
4W.
5W. Arcane Strike / Hex: Flight
6W.
7EK. +EK: Arcane Armor Mastery / Power Attack
8EK
9EK. Improved Two-Weapon Fighting

Notable Buff Spells: Divine Favor, Heroism, Ironskin.
Attack Spell: Stone Discus (benefits from Divine Favor)
Possible Control Spells: Confusion, Wandering Star Motes.

Shield Trained means you can treat a heavy shield as a light weapon, so you don't take the penalty for wielding two heavy weapons. You can also instead use an Effortless Lace to solve that problem. If you can't get use either of those things, you can just take the extra penalty and maybe take Double Slice instead of Power Attack; this build has a ton of extra attack bonus and damage, so it's not a big problem.

By level 9 attacks with the warhammer can easily be doing around 25 damage, and shield slams are adding around 17. Even with Power Attack and Two-Weapon Fighting causing a -4 to attack, Divine Favor, Fate's Favored and Heroism are adding +6 to attack. Mithral medium armor plus your dexterity plus a heavy shield plus Ironskin makes you a stone wall as far as defense goes. Stone Discus gives you a pretty potent magic ranged attack, and spells like Wandering Star Motes will give you some options to control some enemies before you start fighting if you want.

Silver Crusade

After reading the Skirnir Magus archetype I think that is what I will go with and Use Mithral Heavy Armour since it still gets it does it not? I can live with the Demised Spellcasting as well, Could I do a Two-weapon build based around it Using Shield and Hammer, As for the Spells I'm after Buffs mainly with a Side of Offence.

I did read the Witch one a Bit, as much as I like the Look of it I think after reading I want to stay one 1 Class more then anything.


Skirnir doesn't actually get an ability to cast with its hands full (i.e. shield & weapon) until level 8. It also doesn't get the spell combat ability until L8 either, and without that a magus is short a few tricks. Before then you try to fight with a shield in one hand and the other empty to cast spells with - mostly you'll be casting shocking grasp or frostbite and bashing enemies with the shield to deliver those. You get medium armor proficiency as a skirnir magus at 7th level BTW. What level are you starting at?

One other idea which might help with the weapon/shield shuffling - hexcrafter magus. The archetype is compatible with deep marshal but not skirnir. You pick the prehensile hair hex and use that to hold a weapon or shield while you cast a spell. The downside is that unless you have a round before combat to start it up it won't help.

Oh, and for completeness' sake - getting the still spell feat and preparing in-combat spells with it bypasses any and all concerns with ASF and free hands to cast spells with. You could do something like Fighter 1 / Blade Adept Arcanist 6 / Eldritch Knight X.

Silver Crusade

That sounds alright I think a Deep Marshal is what I want to go with and Maybe the Hexcrafter on top? Also we are starting at Level 1


Yeah, personally I hate counting on plans that take more than 4-5 levels to come about, which means that when I make a character for myself and start at level 1 then the build has to be fully online by level 6 at the latest. YMMV.


You could also take a look at the Skald as mentioned by others before. In fact, take a look at the spell warrior archetype. It seems to me this is what you are looking for, it is an armored caster that can fight in melee wielding a hammer and shield.

For heavy armor, you could consider celestial plate armor which is considered medium armor.

It is also a great buffer but a terrible offensive caster with almost no direct damage spells unless you want to use spell kenning which is very limited in usage or use shadow evocation + solid shadows feat + magical lineage.


You've talked more about how you don't see the charcter; how DO you see it? Intelligent or wise or charismatic? Fighting wth fury or with cold calculation? What do they actually use their 'side of magic' for? What specific spells are you looking for?

Silver Crusade

I'm going for a Charismatic Knight the very trope of a Female Knight you know like a Personal version of a Angelic Knight, using her Magic to assist her allies and Destroy her foes while Battling it up in Melee combat.

I also did take a Look at the Skald its not really what I want, we have a Pretty strong Support based player already anyway.


To be clear, did you check out the Spell Warrior archetype for the Skald? That's very close to what you want.

The Stealblood archetype for bloodragers is also pretty close to what you want, though raging may not fit your character concept.


A charisma focus on a heavy weapon/shield, 'angelic/knightly' character (doesn't use Rage) with some helpful side-magic would imply a Bard like the Arcane Duelist, or some kind of Sorcerer with Eldritch Knight and/or Dragon Disciple (maybe gold dragon and celestial bloodlines...). That's the arcane side anyway.

Again though, everything you're talking about makes me think some kind of knight-Oracle. Mystic charisma-magic? Check. Extra ways to use charisma? Check. A huge variety of spells? Check. Great options for heavy combat? Check. Access to some arcane spells? Check.

An Elf or Half-Elf Oracle with Ancient Lorekeeper can even just straight-out pick their own bonus spells from right off of the Wizard list and combine them with their divine options. Or an Oracle of the Heavens can use the Awesome Display Revelation for ridiculously over-powered 'celestial' Color Spray.Oracle also has enough spellpower that you can take a couple Fighter levels and still have some powerful casting. Besides the word 'divine' it seems to be everything you're looking for, and even 'divine' fits with 'angelic'.


Valkyrie-Storm, no offense but what do you mean by "Charismatic Knight the very trope of a Female Knight you know like a Personal version of a Angelic Knight, using her Magic to assist her allies and Destroy her foes while Battling it up in Melee combat"?

This is extremely vague. Do remember not everyone plays whatever game you are trying to import over. Because, for what I understand, you want a female character that has angel wings that wear plate armor where charisma is the main stat and magic wise, you want to focus on buffing and direct damage spells.

If so, it seems to me you want a sorcadin perhaps a paladin2/sorcerer8/eldritch knight10 build? If this is not what you want, perhaps you could give more details?


For a charismatic spell-knight type Oracle, you could do something like:

Fighter 1/ Oracle of Battle
Kindred-Raised Half-Elf (+2CHA): 18/20STR, 16DEX, 14CON, 13INT, 12WIS, 16/18CHA.
Traits: Fate's Favored, Shield Trained
Curse: Tongues: Speaks only Celestial in battle.

1F. Two-Weapon Fighting / +F: Improved Shield Bash
2O. *Revelation: War Sight
3O. Double Slice / *Bonus Spell: Mage Hand
4O. *Revelation: Surprising Charge
5O. Quick Draw / *Bonus Spell: Enlarge Person
6O. *Curse: Speaks Celestial or Auran in battle.
7O. Power Attack / *Bonus Spell: Scorching Ray
8O. *Revelation: Weapon Mastery: Warhammer
9O. (+O: Improved Critical: Warhammer) / Improved Two-Weapon Fighting / Bonus Spell: Heroism

For spells, you've got the usual Divine Favor to be much stronger in combat, and you've got Heroism for both yourself and to pass around to your allies as well if you like. You can use Cleric spells like Archon's Aura and Aura of Doom to make all enemies around you automatically weaker, so that they're less of a threat to you and your allies. For attacking with spells, you've got Scorching Ray to straight-up blast targets, and can learn Burst of Radiance to blind whole groups of enemies and damage evil ones.

There are tons of other options for an Oracle if you want abilities like growing wings or what-not, but this is a very battle-focused setup that has lots of combat advantages.

Silver Crusade

Ok Well Bad Bird you basically showed me a Awesome Build, but I think I do like the Idea of Angelic more so, so flying etc, Also I'm allowed to play a Aasimer as well if I want too

Silver Crusade

Also Shouryuu I have never heard of a Sorcadin before seems strange to build.


Valkyrie-Storm wrote:
Ok Well Bad Bird you basically showed me a Awesome Build, but I think I do like the Idea of Angelic more so, so flying etc, Also I'm allowed to play a Aasimer as well if I want too

The Wind Mystery lets you grow 'translucent, cloud-like wings' as a swift action and fly very well by level 7. It's got some other interesting stuff too, like magically seeing long distances and around obstacles, and turning invisible. Angel-blooded Aasimar is a perfect race for a fighting Oracle, though their wings are actually rather weak compared to the Wings of Air Revelation and much harder to get. The best thing about Half-Elf is that you can take the Elf Ancient Lorekeeper Archetype and pick your own arcane bonus spells (since Half-Elf qualifies for Elf stuff).

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