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Post Your Ironfang Invasion Characters Here


Ironfang Invasion

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber

I know it's still very early, but what types of characters are you thinking about using in the AP?

I'm considering:

Half-orc hunter (feral hunter; VMC barbarian); Toothy alternate racial trait; starting with Eschew Materials and planning on Aspect of the Beast (Claws of the Beast) at 5th, and Natural Spell at 9th; some switch-hitting (composite longbow, gravity bow), but mostly focused on natural attacks with some healing (goodberry) and support

Human magus (esoteric); possibly looking at picking up some of the chakra feats (even though they are sub-par)

Human paladin (mind sword; VMC inquisitor); starting with 13 Int and Fast Learner, planning to take Unsanctioned Knowledge at 5th

Sylph skald (spell warrior); Breeze-Kissed and Thunderous Resilience alternate racial traits; Vagabond Child trait and possibly a dip in rogue or another class to pick up Trapfinding; starting with Airy Step and planning on Wings of Air at 9th

Other possible characters:

Dwarf kineticist; Stonesinger alternate racial trait; Earth and Void (Gravity) elements; possibly looking to take the Earth Child special wild talent

Human fighter (child of Acavna and Amaznen); Scholar of the Analects trait; starting with Exotic Weapon (Falcata) and Weapon Focus (Falcata), planning on Taldorian Duelist at 3rd


Marking for interest. What got you to pick Child of Acavna and Amaznen instead of Myrmidarch Magus? The latter gets 3 ranks of Weapon Training and 2 ranks of Armor Training (if I recall correctly, the former gets none of either one) and better spellcasting even after taking into account Diminished Spellcasting, and only slightly fewer bonus feats (but gets 3 Magus Arcana before considering Extra Magus Arcana) and only slightly lower effective BAB and HP.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Loxley of Robin, human ranger.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
UnArcaneElection wrote:
What got you to pick Child of Acavna and Amaznen instead of Myrmidarch Magus?

Falcata. Focusing a bit more on straight weapon damage (with some self-buffing) than Spellstrike crit-fishing.

Besides, "standard" magi are starting to get a little boring (IMO).


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Little John, dwarven fighter.

Dark Archive Vendor - Fantasiapelit Tampere

2 people marked this as a favorite.
captain yesterday wrote:


Loxley of Robin, human ranger.

Little John, dwarven fighter.

I'm sensing a pattern.

Fergus Zigrin, Lawful Good Dwarven Oracle of Nature. It's gonna be fun to run away from angry hobgoblin army with lame curse.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting Subscriber

I'll probably be the poor sod running it, but IF I get to play...

A Nirmathi Half-Orc Bard, big on poetry and flowers, also big on not letting his friends and adopted homeland get run over.


1 person marked this as a favorite.

Arak the Just, Hobgoblin Paladin of Iomedae.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Friar Tuck, Cleric of Cayden Cailean.


1 person marked this as a favorite.
captain yesterday wrote:
Friar Tuck, Cleric of Cayden Cailean.

Wait... if it was Loxley of Robin, shouldn't the other two be John Little and Tuck Friar? Or maybe Little of John and Tuck of Friar? :)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Isn't it enough I googled to see if they had actual first names. :-D

Besides, I'm pretty sure they're open content by now. :-)

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Scarlett Will, Half-Elf Rogue


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
Axial wrote:
Arak the Just, Hobgoblin Paladin of Iomedae.

No.


Tetsubo Ted.

Just a dude with a Tetsubo.


If you want to be really silly play Half-Elf Rogue the 1/2 elf rogue or Sue Flay the Orc Paladin of Slaughter.
MDC

Dark Archive

Pathfinder Adventure Path, Companion, PFS RPG Subscriber

I've got a couple ideas....

Elven Occultist searching for relics of the past who is just in the wrong place at the wrong time.

Human Inquisitor of Milani who is getting ready to move out of the village and ends up staying to fight against the Horde.

Tiefling Warpriest of Iomedae who is a chaplain with the town guard who knows that on the frontier that also means being able to fight.

Human Barbarian because I just really like playing Barbarians.

I know this AP is geared more towards Druids, Rangers, and other outdoorsy, animal companion-y types, but none of those classes ever really hold any appeal for me.

Shadow Lodge

1 person marked this as a favorite.
Keirine, Human Rogue wrote:
Inquisitor of Milani

Welcome to the Cheka. We've got fun and games.

Probably won't get a chance to play in this. Oh well.


2 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
zimmerwald1915 wrote:
Keirine, Human Rogue wrote:
Inquisitor of Milani

Welcome to the Cheka. We've got fun and games.

Probably won't get a chance to play in this. Oh well.

Likewise. Oh, maybe when I'm old and bald (already grey) I'll translate it into 3rd or 4th edition Pathfinder and run games in the old age home I'll no doubt be stuck in. ;)


I really wanted to play an ex-molthune Veteran or perhaps a mercenary employed by them but that seems less and less likely with every bit of info that comes out.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Arthur Pendragon, Bladebound Magus.


This sounds like an interesting opportunity to play a character that is heavily linked to the fae.


1 person marked this as a favorite.

Probably any unused Kingmaker ideas could fit in here with the serial numbers filed off.


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Ah, campaigns with a main type of enemy! Finally lets me play rangers and not feel subpar!

In celebration of that, I might play-nah, not a ranger.

Varric Tethras, a charming dwarven author with a big-ass repeating crossbow.


A gnomish slayer with the greenskin stalker trait from the advanced class player's guide book. Play up the hatred feats.


Pathfinder Adventure Path Subscriber

Zim, "Goblin" Alchemist, completely NORMAL!!

Silver Crusade

Baellor Ironspark, dwarven magus with a Dorn-Dergar. Decent enough fellow & happy to kill hobgoblins, but he's going to grouse about the humans' stupid wars and how of course a dwarf has to be the one to pull their butts out of the fire.


Half-elf ranger (Nirmathian Irregular).

Scarab Sages

Maybe an ex- (by the end of the attack on the town) barmaid brawler. Human probably, but maybe Half-Elf.


Kethar Orcbane, Dwarven Paladin (Tortured Crusader).

Hailing from Kraggodan, Kethar was sent to Nirmathas to assess the danger posed by the rumored hobgoblin horde supposedly invading that Country and causing the sudden influx of refugees that had invested the Sky Citadel.
Kethar and his unit travelled to Nirmathas and found out about the Ironfang forces.... getting anihilated in the process. Now Kethar is the only one left of his camerades, all slain in skirmishes with the Ironfang scouts. Wounded, bloodied but not beaten the dwarf is fully expecting to meet his end trying to stem the tide of invasion but has sworn to bring as many goblinoids as possible with him, smiting them all in the name of Torag. There might be no victory in the face of such overwhelming force of evil but Kethar isn't willing to hide and run from it and will fight the good fight to his last breath...

Basically a character resembling a Trollslayer from Warhammer Fantasy, grim and determined to go down fighting. The archetype seems most appropriate for this kind of character and should also be pretty decent at doing his job.


1 person marked this as a favorite.
captain yesterday wrote:
Loxley of Robin, human ranger.

Hooded Champion archetype?

Silver Crusade

1 person marked this as a favorite.

Sir Guy Gizzy, Human Cavalier/Hellknight. Order of the Nail.

The AP is about foreign invaders and outdoors so it would be an opportunity to play a mounted Cavalier which I never play. More importantly, the raison d'etre of Hellknight Order of The Nail is that they are really, really racist, and proud of it.

Contributor—Canadian Maplecakes

1 person marked this as a favorite.

Gorm Greathammer, Third Prince of Kraggodan and noted Pathfinder.

I mean, _technically_ he's a character I'm using for Ironfang Invasion :)


Pathfinder Adventure Path Subscriber
Firstbourne wrote:
captain yesterday wrote:
Loxley of Robin, human ranger.
Hooded Champion archetype?

I don't know what that is, if it involves Ultimate Intrigue, not interested. :-)


3 people marked this as a favorite.
captain yesterday wrote:
Firstbourne wrote:
captain yesterday wrote:
Loxley of Robin, human ranger.
Hooded Champion archetype?
I don't know what that is, if it involves Ultimate Intrigue, not interested. :-)

Its a ranger archetype from the advanced class guide.

Its should be called "Im playing Robin Hood"


Pathfinder Adventure Path Subscriber

I see, truth be told I hardly ever look at the ACG, and I don't think I've made to archetypes. :-)


Gnome Mesmerist/Feysworn to the Lantern King ;)

The Exchange

Pathfinder Adventure Path Subscriber

Does no one play bards anymore? Why would a bard be sub-optimal for this campaign (vs. just sub-optimal generally)?


1 person marked this as a favorite.

I'm thinking a ranger would be good, possibly with the woodland skirmisher or trapper archtype, given the AP's focus on guerilla warfare.

Lantern Lodge

Now I'm thinking of a silly, comedic character.

A Goblin Hunter who finally wants to deal with those pesky hobs. He also fails to understand the concept of guerrilla warfare and thinks it involves gorillas. One can guess what his animal companion is.

Could also just play a Vanara or an Orang-Pendak(B5) and put the gorilla in guerrilla that way. The Vanara could legitimately be nice though.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
Dragonchess Player wrote:

Half-orc hunter (feral hunter; VMC barbarian); Toothy alternate racial trait; starting with Eschew Materials and planning on Aspect of the Beast (Claws of the Beast) at 5th, and Natural Spell at 9th; some switch-hitting (composite longbow, gravity bow), but mostly focused on natural attacks with some healing (goodberry) and support

Human magus (esoteric); possibly looking at picking up some of the chakra feats (even though they are sub-par)

Sylph skald (spell warrior); Breeze-Kissed and Thunderous Resilience alternate racial traits; Vagabond Child trait and possibly a dip in rogue or another class to pick up Trapfinding; starting with Airy Step and planning on Wings of Air at 9th

After a few months of consideration, these three characters will stay. I'm rethinking the paladin, though.

Dragonchess Player wrote:
Human fighter (child of Acavna and Amaznen); Scholar of the Analects trait; starting with Exotic Weapon (Falcata) and Weapon Focus (Falcata), planning on Taldorian Duelist at 3rd

This character looks to be a better fit with the Ruins of Azlant AP. Actually, I've already decided on including this concept on the Ruins of Azlant team.

Dragonchess Player wrote:
Dwarf kineticist; Stonesinger alternate racial trait; Earth and Void (Gravity) elements; possibly looking to take the Earth Child special wild talent

Hmm... Maybe add a couple levels in stonelord paladin? That could work.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
Dragonchess Player wrote:
Dragonchess Player wrote:
Dwarf kineticist; Stonesinger alternate racial trait; Earth and Void (Gravity) elements; possibly looking to take the Earth Child special wild talent
Hmm... Maybe add a couple levels in stonelord paladin? That could work.

On further thought, I'm going in a different direction (saving the dwarf kineticist for another time):

Human brawler (wild child); Orphan trait; wolf companion; Fey Foundling and Weapon Finesse (Dex-focused); planning on taking four levels of paladin (gray paladin)*, the Boon Companion, Greater Mercy, and Spirit's Gift feats, with the rest of the feats going to archery (flurrying with unarmed strikes or a nine-ring broadsword** in melee)

*- some nature-y LG, NG, or LN deity; Erastil maybe

**- has the Monk weapon property, so it can be used with Brawler's Flurry.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Male Dwarf Druid and either a Boar named Bonnie or a Cow (Free Milk and Cheese) named Bessie.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
Dragonchess Player wrote:
Human magus (esoteric); possibly looking at picking up some of the chakra feats (even though they are sub-par)

One change to the magus. I'm changing Unarmed Spellstrike to "Esoteric Spellstrike (Su): At 1st level, an esoteric gains the magus spellstrike class feature. However, an esoteric can deliver spells with spellstrike only with his unarmed strikes or weapons with the monk special feature. This ability alters spellstrike." Note that the esoteric still only gains proficiency in simple weapons, so brass knuckles and cestus are the only options without spending a feat, multiclassing, or a non-proficiency penalty.

The Exchange

Pathfinder Adventure Path Subscriber

Classic half-elf bard with a few levels of sorcerer for extra firepower.


2 people marked this as a favorite.

Android Blood Arcanist with the Nanite Bloodline. A character who wandered in at the wrong time in the wrong place.


3 people marked this as a favorite.

It seems a little weird to make characters in this since they're probably assumed to be from Nirmathas, but we don't have a whole lot of lore on that country besides their conflict with Molthune. And since Molthune is confirmed to not have a huge role in this AP, it's more a matter of "Be from Nirmathas but have backstory/goals not focused on Molthune" which is kind of a hard bargain.

I suppose you could have PCs who are from out of town or Nirmathi characters who have fought their "first battle" against Molthune before the true test of their heroics comes in the form of the Ironfang Legion.

But in my case, I will try to give Molthune a bigger role in the story. And I will include support for PCs who want to play as Molthuni characters: in the beginning of the game, they have been captured by the Nirmathis and are being held in the town jail of Phaendar when the Ironfang's attack begins. They will be released somehow and will form a "Join together or hang separately" alliance with the Nirmathi PCs.

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