Do arrows created using Deadeye Arrow last until fired?


Rules Questions


Inner Sea Gods wrote:


DEADEYE’S ARROW (eRAStiL)
School evocation [electricity]; Level cleric 2, inquisitor 1, druid 1, magus 1, paladin 1, ranger 1
casting time 1 standard action
components V, S, M (one arrow)
Range Medium (100 ft. + 10 ft./level) or see text
effect arrow of electricity
Duration instantaneous or 1 round (see text)
Saving throw none; Spell Resistance yes

You create an arrow made of crackling electricity, which you may use for one of two effects.
Attack: You may throw the arrow up to Medium range or re it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level (maximum +5).

Beacon: You throw or re the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil’s holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.

It would appear that creating the electrical arrows is an instantaneous effect that has no duration and the "1 round" duration only applies to using the arrow as a beacon. Is this correct?


That would be how I would interpret it. Instantaneously create an arrow that is projected in 1 of 2 ways. If the Beacon method is used, then the effect lingers for 1 round.

You cannot "hold" the arrow for 1 round, you either throw/shoot it for damage or throw it straight up as part of the spell.


Pathfinder Maps Subscriber

The created arrow must last for at least one round, as you'd have to create it as a standard action and then fire it as a standard action or as part of a full-round action UNLESS the same standard action used to cast the spell also gets you a 'free' bow attack (like the way casting a touch spell gets you a free touch attack).

It's unclear to me wich one is correct, so ask your GM


As I posted in the other thread on the same spell, I think it's pretty clear that throwing/firing for dmg or throwing straight up for beacon is part of the casting of the spell as it's written.


Curghann wrote:

That would be how I would interpret it. Instantaneously create an arrow that is projected in 1 of 2 ways. If the Beacon method is used, then the effect lingers for 1 round.

You cannot "hold" the arrow for 1 round, you either throw/shoot it for damage or throw it straight up as part of the spell.

I don't see any requirement that the arrow has to be used in the same round that it is created. While I suspect that may be what was intended, it's not written that way.

For comparison, a masterworks transformation spell takes an hour to cast, but the duration is "instantaneous." Essentially that means it's permanent once created. So it would stand to reason that the deadeye arrow is created and then persists until it is used in an attack or as a beacon.

Hmmm...

I wonder if this falls under this rule:

PRD wrote:
Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn.

So it would appear that since this considered a Ranged Touch Attack, the arrow automatically expires after 1 round.

Sovereign Court

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Pathfinder Starfinder Society Subscriber

Yeah, it's a ranged touch attack with the option to fire from a bow instead of throwing it.


@NN959 - It's even shorter than that. As part of the casting you have to either throw/fire it for dmg or throw straight up for the beacon.

You dont have the choice to do neither and just "hold" the arrow in your hand for a round.


Curghann wrote:

@NN959 - It's even shorter than that. As part of the casting you have to either throw/fire it for dmg or throw straight up for the beacon.

You dont have the choice to do neither and just "hold" the arrow in your hand for a round.

Technically that's not true. The rule states that a ranged touch attack "cannot be held until a later turn." So technically you can hold it for that entire turn. Nor does the spell actually require that you must fire the arrow immediately as it says I "may" use it.

Granted, I don't know how you could cast the spell, not fire the arrow, and still us it before the end of your turn, but I imagine someone might come up with a way.

The Exchange Owner - D20 Hobbies

N N 959 wrote:
I don't know how you could cast the spell, not fire the arrow, and still us it before the end of your turn, but I imagine someone might come up with a way.

Snap Shot line.


Not sure how Snap Shot would even allow that to happen unless you can cause an opponent to provoke an attack of opportunity on your turn. The effect would surely be lost at the end of your current turn, not the start of your next turn. Unless I'm missing something.


Garbage-Tier Waifu wrote:
Not sure how Snap Shot would even allow that to happen unless you can cause an opponent to provoke an attack of opportunity on your turn. The effect would surely be lost at the end of your current turn, not the start of your next turn. Unless I'm missing something.

Technically, I think you turn lasts until the start of your next turn. Remember, each character is acting continuously but for the sake of game play, each character's actions are fully resolved before the next character acts. From that character's perspective, there is no gap in his or her actions, one turn ends as the next one begins.

Also, unless you have a feat/ability, you don't get any AoO until you have acted, so nominally, you act and then you can take AoO's. Those AoO's get refreshed at the start of your next turn.

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