Halfling Bloodrager - Help me make this work?


Advice


I'm playing with a level 7 character concept: Halfling Unchained Rogue 3 / Urban Bloodrager 4. Functioning as a switch hitter with a longbow and Elven Curve Blade.

Dipping 3 levels into unchained rogue to give the ECB Dex to damage and two sneak attack die, plus a bunch of skill points and class skills. I was also looking at the Arcane bloodline for their spells (liked spider climb for out of combat blood rage utility).

I know it's not optimized, but can this be made decent enough?


I don't know that you'll have enough rounds of bloodrage for out of combat uses given the multiclass. Especially since out of combat stuff often takes minutes rather than rounds. And the switch hitter bit will be hard without a serious amount of bonus feats.

Maybe you could usefully go another way - urban skald rather than urban bloodrager perhaps? The extra spellcasting & rage power might be useful, you get to focus on skills more, and you have other stuff to do when the enemy is at range rather than shoot for 1d6+2 or so damage, like buffing others.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would go Unchained Rogue 4 / Urban Bloodrager 3 myself. That gets you the Debilitating Injury rogue ability plus a second rogue talent. You will probably get more out of that than two first level spells and the bloodline power. Going that way will also allow your Uncanny Dodge to stack.

Longbow is fine, but I'm not sure that Elven Curve Blade is worth a feat at +2 damage over the Rapier or Scimitar.

What rogue talents were you looking at?


Don't switch hit. It's really not worth it.
Have a backup bow? Yes. Maybe shoot it once in combat? maybe.

cause think.
If the enemy is withing charge range are you going to charge or shoot?
If the enemy is withing move range are you going to move and attack or shoot?
If the enemy is engage in melee combat with an ally are you going to move in and attack or shoot?
If the enemy is flying and you have easy access to fly are you going to melee attack or shoot?
If you're like me, you're never actually going to use your bow.

Now for build advice. I say go bloodrager 4, go aberrant for the extra reach while raging. And learn reduce person/have potions of it and pick up the risky fighter feat. This will make it so that the halfling's risky fighter bonus damage is triggered against medium sized enemies.


I guess I used the term "switch hitter" inappropriately. The plan would be to primarily Melee and only use the bow when it made sense. I wouldn't try to play it like a switch hitting ranger with lots of bow feats. If I'm out of spells or can't reach the enemy for some reason, I'd start shooting. So more akin to what Chess Pwn is saying with "backup bow"

If they are within movement range I could move up, Feint, then enter a Dex rage and full attack with sneak attack bonus on the first hit (if I don't have a flanker).

Im not overly familiar with Unchained rogue finesse, but does the Dex to damage get 1.5x for two-handing or no?


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

There is a recent thread on Finesse Training in the rules forum.

Having read it, I believe the answer is no. I would still encourage you to read it so you know what the arguments on both sides are.


That thread is not recent, it is a year old and was just necroed. In any event, the answer is at the end, where an official FAQ says, yes, you get 1.5 Dex.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Thanks for the correction. Guess I didn't read it closely enough as I missed the FAQ.

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