Does Paizo have rules for Voudon?


Rules Questions


Basically what it says in the subject. I'm looking for a witch doctor archetype, and the first place to ask is right here.


It would help if we knew what was available to you in this game or situation in the way of sources, are 3pp's ok with your GM, etc?


That covers a pretty wide variety of ground. Even among legendary witch doctors there's a heck of a lot of variety.

To answer your question more helpfully, it would be better if you were more specific.

To wit... what do you want your character to be able to DO?


EltonJ wrote:
Basically what it says in the subject. I'm looking for a witch doctor archetype, and the first place to ask is right here.

Not sure if its what you are looking for, but Shaman has some archetypes which go along such a theme. Most noteworthy is actually called Witch Doctor. There is also the witch class and the Orc racial archetype scarred witch doctor.


Drahliana Moonrunner wrote:

That covers a pretty wide variety of ground. Even among legendary witch doctors there's a heck of a lot of variety.

To answer your question more helpfully, it would be better if you were more specific.

To wit... what do you want your character to be able to DO?

It's for game design. For the race described on this wiki, the trolls. I was going to do my own archetype, but Paradozen gave me the answer.

Paradozen wrote:
Not sure if its what you are looking for, but Shaman has some archetypes which go along such a theme. Most noteworthy is actually called Witch Doctor. There is also the witch class and the Orc racial archetype scarred witch doctor.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Elton,
Ther's also the Juju oracle mystery which appears in Faith and Pantheons as well as some more detail on Voudoun-like spirits in Pathfinder 39: city of Seven-Spears


Paul Watson wrote:

Elton,

Ther's also the Juju oracle mystery which appears in Faith and Pantheons as well as some more detail on Voudoun-like spirits in Pathfinder 39: city of Seven-Spears

Thank you very much!! :)

Paul, I'm having a hard time finding the pdf. Do you have a link?


Unless your GM is being a real stickler with religion, being a practitioner of something similar to real Voudon would be more of a background thing. Is there some particular area of the religion that you wish to duplicate?


Nohwear wrote:
Unless your GM is being a real stickler with religion, being a practitioner of something similar to real Voudon would be more of a background thing. Is there some particular area of the religion that you wish to duplicate?

Not really. Just doing a bit of game design. I've retired from the two aspects of playing (Gming and playing). So far, I've gotten some good references.


I forget the name of the religion, but there is one based on a cauldron/alter. This could be an interesting bases for a class or archetype. Their evil magic is based around putting human bones in the cauldron.


Nohwear wrote:
I forget the name of the religion, but there is one based on a cauldron/alter. This could be an interesting bases for a class or archetype. Their evil magic is based around putting human bones in the cauldron.

As long as I can make it fit the troll lore I have, I can work it in. ;)


I would look at the Medium class, which is centrally built around spirit possession.
If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.


Quandary wrote:

I would look at the Medium class, which is centrally built around spirit possession.

If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.

Okay. Although I dislike Paizo's Occult classes and system. An admirable achievement though.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
EltonJ wrote:
Paul Watson wrote:

Elton,

Ther's also the Juju oracle mystery which appears in Faith and Pantheons as well as some more detail on Voudoun-like spirits in Pathfinder 39: city of Seven-Spears

Thank you very much!! :)

Paul, I'm having a hard time finding the pdf. Do you have a link?

Here's City of Seven Spears.

And here's Faiths and Philosophies


Paul Watson wrote:
EltonJ wrote:
Paul Watson wrote:

Elton,

Ther's also the Juju oracle mystery which appears in Faith and Pantheons as well as some more detail on Voudoun-like spirits in Pathfinder 39: city of Seven-Spears

Thank you very much!! :)

Paul, I'm having a hard time finding the pdf. Do you have a link?

Here's City of Seven Spears.

And here's Faiths and Philosophies

Thanks man! :D


EltonJ wrote:
Quandary wrote:

I would look at the Medium class, which is centrally built around spirit possession.

If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.
Okay. Although I dislike Paizo's Occult classes and system. An admirable achievement though.

Commendable attitude there, great to hear on these forums.

I did just remember the 3.5 Binder from Tome of Magic, which is pretty similar to Medium, but with more spirits ("vestiges").
(if I recall, Medium was originally intended to use the full archetypes of Harrow Deck, but was consolidated)
A great fellow named Dario Nardi also did a product named Secrets of Pact Magic, which may be worth checking out as well.

The Exchange

The medium archetype 'Relic Channeler' struck me as being particularly loa-inspired. Instead of channeling whatever spirits you can find, you carry around objects linked to specific examples of the six archetypes, so you're channeling the same 'friends' repeatedly.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Apparently, the Haunted Heroes Handbook has rules for a Wendo channelling Medium, which may be relevant.


Quandary wrote:
EltonJ wrote:
Quandary wrote:

I would look at the Medium class, which is centrally built around spirit possession.

If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.
Okay. Although I dislike Paizo's Occult classes and system. An admirable achievement though.

Commendable attitude there, great to hear on these forums.

Thank you. I didn't like it because it shows that a great many gamers are resistant to change. I learned this the hard way. The Vancian magic system, while unrealistic, is a beloved system for magic and people are unwilling to try something new and out of the ordinary.

There are two alternative magic systems that represent magic cast in literature. They are the psionics system and the Dynamic Spellcasting system from d20 Advanced Magic.

When Occult Adventures came out, people accepted it with high praise. I don't think my cousin has a copy, though, I hardly talk to soulcleave. As for myself, I think the vancian system is outdated and the Dynamic Spellcasting system should be accepted. The complaints I get is that it's math heavy, though (which it is).

Quote:

I did just remember the 3.5 Binder from Tome of Magic, which is pretty similar to Medium, but with more spirits ("vestiges").

(if I recall, Medium was originally intended to use the full archetypes of Harrow Deck, but was consolidated)
A great fellow named Dario Nardi also did a product named Secrets of Pact Magic, which may be worth checking out as well.

I'll check it out.


Lincoln Hills wrote:
The medium archetype 'Relic Channeler' struck me as being particularly loa-inspired. Instead of channeling whatever spirits you can find, you carry around objects linked to specific examples of the six archetypes, so you're channeling the same 'friends' repeatedly.

Thanks man. Here's the work I did so far.


Elton, Secrets of Pact Magic is a 3.x product. Don't look it up, because Radiance House (the company that put that book out) has since released Pact Magic Unbound volumes 1 and 2, which are for the Pathfinder RPG. A kickstarter project was funded (Pact Magic Unbound: Grimoire of Lost Souls) which includes those two volumes, and a lot more material, and that book should be available soon.

This link has details of the occultist class as presented in PMU volume 1, but note that (1) the link to the various spirits on that page is non-functional, and (2) the class has been revised for the completed kickstarter book.

I'll send a message to Alex Augunas to see if he wants to chime in on the topic.


Quandary wrote:

I would look at the Medium class, which is centrally built around spirit possession.

If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.

I would echo the possession aspect. Also, you might want to clarify if you are looking for more camp/Hollywood, or actual vodou. I'm assuming the latter, based on comments.

I used to have a host of resources on the subject that I'd scrounged for my RPGs, but they're off in a shelf somewhere. One in particular that I remember was Mama Lola: A Vodou Priestess in Brooklyn.


SquirrelyOgre wrote:
Quandary wrote:

I would look at the Medium class, which is centrally built around spirit possession.

If you're focusing on class design, you might want to design new spirits for it to use, which would probably find popular reception.

I would echo the possession aspect. Also, you might want to clarify if you are looking for more camp/Hollywood, or actual vodou. I'm assuming the latter, based on comments.

I used to have a host of resources on the subject that I'd scrounged for my RPGs, but they're off in a shelf somewhere. One in particular that I remember was Mama Lola: A Vodou Priestess in Brooklyn.

More like Hollywood, I think.

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