will any of these help my CMB / CMD?


Rules Questions


Due to the spoiler I need to buff my CMB/CMD.

Spoiler for certain AP:
My Kingmaker DM told me early on that later I'll need to be good at wrestling, i. e. CMB/CMD. Now an encouter is foreshadowed that might be it.

Smite evil (of course assuming that the opponent is evil)
Paladin's divine bond
Bard's inspire Courage
Amulet of mighty fists
Paladin Archetype Warrior of the holy light's power of faith
power of faith.

As I read them none mentions CMB/CMD which I find quite disappointing in the current situation.

Did I miss anything?

Are there any rules transfering these bunuses to CMB/CMD?

Grand Lodge

A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

So, it depends on the type of bonus each grants to AC to determine if it applies to cmd.

Anything that increases attack rolls relevant to the combat maneuver generally applies.


Combat wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

For CMB, anything that influences the attack you're making helps. If making a combat maneuver that can be done with a weapon such as a trip, you can apply any benefits that enhance your attack rolls with that weapon. If making combat maneuvers that are standard actions, only all-purpose attack bonuses work.

Combat wrote:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

Effects like Smite Evil do in fact make you harder to grapple by the target of your smite, and appropriately, harder for that enemy to break out of existing grapples.


Generally speaking, bonuses to attack rolls also benefit your CMB if they're applicable (for example, when tripping with a weapon, you'd add weapon focus and your weapon's enhancement bonus to your CMB). Certain types of bonuses to AC also apply to CMD.

Of the stuff that you listed


  • Smite Evil would add your Charisma modifier to your CMB if the target is evil, since it's a bonus to your attack rolls without any additional restrictions.
  • Smite Evil would also add your Charisma modifier to your CMD if the target is evil. The AC bonus is a deflection bonus, and deflection is one of the types added to CMD
  • By Divine Bond, I assume you mean the weapon enhancement. Since grapple isn't a weapon, you can't use it to increase your CMB while grappling
  • Inspire Courage does NOT add to your CMB when grappling, because IC adds to attack rolls with weapons, and grapple is not a weapon
  • Inspire Courage adds to your CMB when grappling, because IC adds to attack rolls without any further restrictions
  • Amulet of Mighty Fists does not add to your CMB when grappling, for a similar reason to Inspire Courage; it adds to unarmed strikes and natural attacks, and a grapple is neither of those
  • Power of Faith adds a morale bonus to attacks & AC. There's no further restriction on the attack bonus, so it'd apply to CMB. Morale bonuses are one of the types that apply to CMD, so you'd get the bonus to CMD.

In short, these abilities will apply to your CMB all the time, even when grappling:


  • Smite Evil (if target is evil)
  • Inspire Courage
  • Power of Faith

These ones will NOT apply to your CMB while grappling, but will in circumstances where you use a weapon:

  • Divine Bond
  • Inspire Courage
  • Amulet of Mighty Fists


This is already extremely awesome. Many thanks to all of you.

Now comes the part where I get greedy :-)

Grappling would be done unarmed so an amulet of mighty fists might help after all?
If the ammulet would help could it be buffed with divine bond?
I also do have some nice spiked gloves, would they count as weapon for the purpose of grappling?

edit - spelling

Shadow Lodge

No, gauntlets and unarmed strikes can't be used to grapple. Here's an explanation for why. (See the blog post above for more detail on maneuvers using weapons.)

I would apply Inspire Courage to grapple CMB. The bonus applies to "attack and weapon damage rolls," so it's only the damage bonus that is restricted to weapons. The attack bonus applies to all attack rolls, therefore CMB.

And even then, there are at least some instances in which things that aren't physical weapons benefit from "weapon" bonuses. See this FAQ on weapon-like spells. Note that you can take Weapon Focus (grapple).


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RevusHarkings, you are misreading Inspire Courage.

It states: "attack and weapon damage rolls". To mean what you are saying it would have to say something like: 'weapon attack and damage rolls' or 'attack and damage rolls with weapons'. 'Weapon' is with damage, it is not with attack.

Summary: Inspire Courage applies to all attack rolls, including Combat Maneuvers.


Tangentially related:
the resonant power of a dusty rose ioun stone in a wayfinder adds directly to your CMB and CMD.


Gauss wrote:

RevusHarkings, you are misreading Inspire Courage.

It states: "attack and weapon damage rolls". To mean what you are saying it would have to say something like: 'weapon attack and damage rolls' or 'attack and damage rolls with weapons'. 'Weapon' is with damage, it is not with attack.

Summary: Inspire Courage applies to all attack rolls, including Combat Maneuvers.

So I did. Post has been fixed.


Awesome

On that note I'd expect boots of speed to work but a cloak of displacement might nit help?


I would ask about creating a custom magic item that applied to specific circumstances.
ie, amulet of slipperiness: +4 CMD to all grapple attempts (note can cause problems if you are in romantic relationships.)

MDC


:-)

Currently we are on our way to the show down. In character I don't know anything about it though. Long story short, I'll need to make do with what I have.


Cloak of Displacement helps just fine, Combat Maneuvers are attack rolls. Attack rolls are subject to miss chance.


Things are just getting better!


It could be carried by an African Swallow!

RevusHarkings wrote:
Amulet of Mighty Fists does not add to your CMB when grappling, for a similar reason to Inspire Courage; it adds to unarmed strikes and natural attacks, and a grapple is neither of those

If you are performing a Combat Maneuver with a Weapon, then the Enhancement bonus does apply to the CMB, including your Grapple. Generally, a Grapple is performed with no weapon, or if there is a weapon in hand, it is incidental to the Grapple, so normally, there is no weapon nor AoMF bonus.

But,

If you hit someone with a Piercing Weapon, and you have Hamatula Strike, then your followup Grapple Attempt will benefit from any magic weapon plusses: you are Grappling your opponent by impaling him on your weapon.

Similarly, a White Haired Witch with an Amulet of Mighty Fists will enjoy the Amulet's bonuses upon her Grapple Checks as long as she can demonstrate that her hair is not incidental to the attack. The same would apply to Natural Attacks with the Grab Ability.

So, generally, RevusHarkings and Weirdo are correct, but there are ways.

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