What AP would you like to see next? 2018 / 19 Edition!


Pathfinder Adventure Path General Discussion

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John Scala wrote:

Once Starfinder is released I would love to see a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years. Great Wyrm Time Dragons can travel to any point in time 3 times in their life and take others with them and I wonder what would make them do it? Let's say the well-meaning PCs stop some villainous plot in the present but inadvertently set events in motion that distort the timeline or some such so a grumpy time dragon decides that it's their job to fix it. I think having an opportunity to play around in Golarion's past and future could be a lot of fun.

Also a Nex-based arcane mystery adventure please.

That sounds amazing!

Most of the things I want I've already gotten to some extent. I'm getting the Lovecraft itch from Strange Aeons, and the underwater itch from the Ruins of Azlant one after Ironfang.

That leaves a Journey to the Center of Golarion type AP and a lots-of-plane-hopping AP on my wish list. (So many planes!)

Liberty's Edge

Id like to see a First World AP where the party members are from the prime and have to travel to the first world to rescue someone kidnapped or retrieve something stolen and then get stuck there and have to get back; in the process get embroiled in a fight between the seelie and unseelie court.

Grand Lodge

How bout an adventure path that starts @ Epic Levels 20 through 37 ish. Such a great job on the normal paths, a world shaking High Level would be awesome.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
zimmerwald1915 wrote:
Neriathale wrote:
My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.
Where'd you get the impression that Kelesh is in decline?

as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.

also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.

Shadow Lodge

Yakman wrote:
as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.

You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.

Quote:
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.

They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.

Silver Crusade Contributor

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It might be best if we didn't drag the slavery argument into this thread as well. ^_^


I hadn't really thought about it before, but I'd almost agree with "decadent empires > healthy empires for RPG purposes".

I think I'd want to include empires in an expansionist stage as being desirable, so I'd probably word it as "changing empires > stable empires".


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Taldor has been called decadent... Kelesh? Not so much. Their satrapy in Qadiran hang with any other Inner Sea nation- and they're not described as wanting out or wanting a more dominant role in the Empire.

Strong empires also have plenty to offer in an adventuring context.


Yakman wrote:
zimmerwald1915 wrote:
Neriathale wrote:
My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.
Where'd you get the impression that Kelesh is in decline?

as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.

also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.

Better when the enemy empires are decadent and the allied ones are healthy, than the opposite.


Hmm, that depends. If their empire is so decadent and yours is so healthy, you are less of an underdog. Also, it removes the angle of the PCs getting their country to get its stuff together... at least temporarily. From a narrative perspective, these can be powerful lures.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
zimmerwald1915 wrote:
Yakman wrote:
as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.

You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.

Quote:
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.
They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.

hah! RPGs exist entirely for fun. And harems, slavery, caravans, souks, scimitars, and carpets, flying and otherwise, are fun settings for fantasy land adventure.

Kelesh may well be a vital font of civilization. That doesn't mean that it's not a slave trading country, or that it is in decline.

Dark Archive

Yakman wrote:
zimmerwald1915 wrote:
Yakman wrote:
as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.

You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.

Quote:
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.
They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.

hah! RPGs exist entirely for fun. And harems, slavery, caravans, souks, scimitars, and carpets, flying and otherwise, are fun settings for fantasy land adventure.

Kelesh may well be a vital font of civilization. That doesn't mean that it's not a slave trading country, or that it is in decline.

But nothing has said it is in decline. Taldor id anything is in decline.

Dark Archive

Darklands AP.
It looks like we get that at least a little in part #4 & 5 of Ironfang Invasion.


Kerney wrote:

You be Goblins! For EVAH!

One you start as preadolecents (I kinda have plans to run Reign of Winter where the opening gate visits 20th century earth).

this sounds great!

i love starting as zero level.
do you have any rules for it?


John Scala wrote:
Once Starfinder is released [...] a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years.

I second this one


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ok throwing in my 2 cents...

1) Anything distant worlds/dark tapestry-ish
2) Arcadia
3) Southern Garund. We have had a ton of hints about what is there, but I would like to see more.
4) Thuvia where mad alchemists the divs have sway. :)
5) Hell anything in the unexplored areas of Golarion... maybe an epic voyage in the vault with the vast ocean (I forget its name), you know the one with the huge aboleth infested waterspout. :)
6) Southern Tian-Xia where the jungle and the kaiju play.
7) We haven't had a true "across the planes" kind of thing. So that would be fun. Maybe focused on the less traveled planes?

Liberty's Edge

Another one for Arcadia!!! The parade grows!


Pathfinder Adventure Path Subscriber

Galt!!

A mission impossible, espionage type adventure!

Dark Archive

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J-Bone wrote:
Another one for Arcadia!!! The parade grows!

Not before Tian Xia.


Pathfinder Adventure Path Subscriber
NenkotaMoon wrote:
J-Bone wrote:
Another one for Arcadia!!! The parade grows!
Not before Tian Xia.

Exactly :P

Only we get some Arcadia already next year in the underwater thing i believe.

Paizo Employee Developer

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Hayato Ken wrote:
NenkotaMoon wrote:
J-Bone wrote:
Another one for Arcadia!!! The parade grows!
Not before Tian Xia.

Exactly :P

Only we get some Arcadia already next year in the underwater thing i believe.

Just to clarify, the Ruins of Azlant AP doesn't go to Arcadia.


Will it go to Azlant.

Paizo Employee Developer

2 people marked this as a favorite.

I didn't give the AP a deceptive title. ;)


Pathfinder Adventure Path Subscriber

My mistake, beg pardon.


Adam Daigle wrote:
I didn't give the AP a deceptive title. ;)

Just hoping it's the Galt bait and switch everyone wants (and by everyone, I mean me) :-)


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In the name of location spitballing, if I ruled the greenlighting process...

1. Arcadia. What we've seen indicates that it isn't just "fantasy North America through the lens of 20th century movies." This pushes ALL of the right buttons for me. Drawback: I want some Yu'pik-influenced stuff in there, and if the continent gets detailed blitzkrieg style, that might not happen!

2. Vudra. There's a severe lack of ANYTHING covering the real-world inspiration of this cultural region in anything even remotely like respectful detail.

3. Southern Garund. See comments on Vudra above.

4. Casmaron- specifically Kelesh. I know we're getting some stuff about it via the upcoming Qadira book, but it seems like a golden opportunity to give us the best of both the Thousand and One Nights and the more grounded realities of a massive empire. Given Qadira's interactions with geniekind, this could also allow for some trips to the Elemental Planes.

5. Tian Xia. This one has plenty of ardent advocates who've basically covered why I'd want to see more of this region.

6. Iblydos. Maybe as a second shot at a Mythic AP where the PCs aspire to become hero-deities- and get their first mythic tier about halfway through the AP.

7. Gonzo distant worlds fun and games/dark tapestry horror. This would have ranked higher (just behind Vudra) for me just a little bit ago, but we're starting to get the pieces we need to roll our own, so...

8. Avistani nations or regions we haven't hit yet. Yes, that includes Galt. These rank so low despite my loving some of them to death simply because a lot of existing APs could be reskinned to happen in various locales.


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Iblydos would make an awesome place for a mythic AP. I could see you fighting upper legendary versions of the chimera, medusa, minotaur, and hydra. You could have a unique titan or actual demi-god as the final villain.


Time Travel:
I in general have had trouble with time travel adventures as it has always seemed more scripted/railroaded than anything else. Even if there is some situations that you say fate has a big impact on the consequences often do not materialize in world changing ways. And if the do again they often feel very synthetic. ie scripted story vs dynamic story.

I would love to be surprised though and I do agree that this is one area that RPG's in general need to conquer.

MDC


Shokuro sounds like a perfect place for an AP. It's actually fairly "diverse" racially, with Tian-Mins, Tian-Shus, Taldans,
elves, kitsune, and Tengu mentioned as prominent races while the capital is a major trade city so PC race picks are fairly unconstrained. Defenders of Nesting Swallow also mentions that the military is focused on the borders (presumably focused on their navy and the southern border, as the northern borders are allied or at least dependent on Shokuro as a buffer state for continued survival.) leaving the central areas rather dangerous, which is perfect setup for adventurer ("Why doesn't the army handle this"/"They're at the border waiting for Ling Shen").

Liberty's Edge

No Arcadia in Ruins of Azlant... sad.

Still, that AP sounds AWESOME!


It is still closer to Arcadia then we have been before;)

Paizo Employee Developer

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Dragon78 wrote:
It is still closer to Arcadia then we have been before;)

In an adventure. ;)


Yes in an adventure;)


Adam Daigle wrote:
Dragon78 wrote:
It is still closer to Arcadia then we have been before;)
In an adventure. ;)

So if your PCs intentionally overshoot Azlant and keep on going west, is it thematically appropriate to throw waves upon waves of angry thunderbirds at them as they approach Arcadia?

(I just read about thunderbirds as possibly being inspired by pterodactyl skeletons in the American midwest. That's cool!)

Sovereign Court

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Balkar wrote:

We Be Goblins FOREVA!!

Kingmaker 2: We Be Goblins FOREVA!!

Fixed. :)


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I've said it before but since somebody mentioned steampunk, I'll say it again: I want to see an Iron Horses AP.


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Balkar wrote:
Balkar wrote:

We Be Goblins FOREVA!!

Kingmaker 2: We Be Goblins FOREVA!!

Fixed. :)

+1

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
UnArcaneElection wrote:

I've said it before but since somebody mentioned steampunk, I'll say it again: I want to see an Iron Horses AP.

undead/steampunk wild west in the Mana Wastes?

I'd like it, but I think Paizo would have to go more all out than they did in Iron Gods, which had insufficient high-tech chain-axe wielding alien mutants fighting robot dinosaurs with lasers coming out of their eyes.

Silver Crusade

My personal wishlist:

1) Solid Tian Xia AP (We got a smattering with Jade Regent, but something whole would be fun)
2) A political Intrigue AP in Brevoy (GoT style)
3) Similar to 2, but in Alkenstar!
4) A kingmaker-esque adventure in Sarkoris, post Wrath of the Righteous (not likely, but hey, it's a wishlist, right?)
5) Similar to 2 and 3, but in Kaer Maga (fave city)
6) Honestly, loved the 'sequel' nature of Shattered Star, would like to see more like it.


UnArcaneElection wrote:

I've said it before but since somebody mentioned steampunk, I'll say it again: I want to see an Iron Horses AP.

IMHO, This could/can be an excellent idea for StarFinder but I could also see Piazo expand Golorian to include a content with this stuff on the other side of the world. That is if the world is round and or sphere'ish to begin with.

MDC

Liberty's Edge

I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Samy wrote:
I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?

THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.

i'd love to see a mana wastes AP, personally.


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Yakman wrote:
Samy wrote:
I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?

THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.

i'd love to see a mana wastes AP, personally.

And many of us would like that Mana Wastes AP to not be a Geb/Nex AP as well.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Guy St-Amant wrote:
Yakman wrote:
Samy wrote:
I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?

THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.

i'd love to see a mana wastes AP, personally.

And many of us would like that Mana Wastes AP to not be a Geb/Nex AP as well.

well... you run it with nexian overtones and its mutants . you run it with gebbite ones, and it's zombies. a straight mana waste campaign can be either or both or neither.


Yeah, what's wrong with an Alkenstar/Mana Wastes AP also covering Geb and Nex? Seems kind of like lost opportunity if it doesn't . . . unless you also have separate Geb and Nex APs soon.


Pathfinder Adventure Path Subscriber

The question is more like, why should the single small region of the Mana Wastes get a full AP when not even the whole continent of Tian Xia gets an AP?
I´m not a fan of too much steampunk in the game, it changes the flavor heavily, away from the Science Fantasy approach (which the tech numeria stuff actually fits!). Mainly the trains, cowboys, western thing is a thorn in my eyes there somehow. It´s too much simple tech which isn´t unexplainable and magic like, but more like humans rule over nature and magic by their simple cunning (or dwarves, or...). That´s just not fantasy enough for me somehow.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I dunno, a gunslinger walking the wastes, pistol in hand as they track down a pack of mutants who ambushed a caravan with some innocent bystanders on it...

Feels heroic fantasy enough for me.

Especially if the overall villain is some upstart looking to kick the Geb/Nex war back into high gear...

Liberty's Edge

I love the whole Mana Wastes steampunk/westernpunk vibe but I reckon for an AP its problematic as magic doesn't work right out there. So that would be a huge obstacle to overcome.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
J-Bone wrote:
I love the whole Mana Wastes steampunk/westernpunk vibe but I reckon for an AP its problematic as magic doesn't work right out there. So that would be a huge obstacle to overcome.

it would be fun though. maybe spice some people's play style up.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Cole Deschain wrote:

I dunno, a gunslinger walking the wastes, pistol in hand as they track down a pack of mutants who ambushed a caravan with some innocent bystanders on it...

Feels heroic fantasy enough for me.

Especially if the overall villain is some upstart looking to kick the Geb/Nex war back into high gear...

or crush both under a new Steampunk Tyranny...

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