Leedwashere |
Once Starfinder is released I would love to see a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years. Great Wyrm Time Dragons can travel to any point in time 3 times in their life and take others with them and I wonder what would make them do it? Let's say the well-meaning PCs stop some villainous plot in the present but inadvertently set events in motion that distort the timeline or some such so a grumpy time dragon decides that it's their job to fix it. I think having an opportunity to play around in Golarion's past and future could be a lot of fun.
Also a Nex-based arcane mystery adventure please.
That sounds amazing!
Most of the things I want I've already gotten to some extent. I'm getting the Lovecraft itch from Strange Aeons, and the underwater itch from the Ruins of Azlant one after Ironfang.
That leaves a Journey to the Center of Golarion type AP and a lots-of-plane-hopping AP on my wish list. (So many planes!)
Yakman |
Neriathale wrote:My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.Where'd you get the impression that Kelesh is in decline?
as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.
zimmerwald1915 |
as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.
You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.
They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.
Kalindlara Contributor |
Cole Deschain |
Taldor has been called decadent... Kelesh? Not so much. Their satrapy in Qadiran hang with any other Inner Sea nation- and they're not described as wanting out or wanting a more dominant role in the Empire.
Strong empires also have plenty to offer in an adventuring context.
Nutcase Entertainment |
zimmerwald1915 wrote:Neriathale wrote:My personal dream AP is some sort of pseudo-Persian flavoured political intrigue set in the Kelesh satrapies. Decline and fall of an ancient empire with added Rovagug.Where'd you get the impression that Kelesh is in decline?as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.
also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.
Better when the enemy empires are decadent and the allied ones are healthy, than the opposite.
Yakman |
Yakman wrote:as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.
Quote:also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.
hah! RPGs exist entirely for fun. And harems, slavery, caravans, souks, scimitars, and carpets, flying and otherwise, are fun settings for fantasy land adventure.
Kelesh may well be a vital font of civilization. That doesn't mean that it's not a slave trading country, or that it is in decline.
NenkotaMoon |
zimmerwald1915 wrote:Yakman wrote:as has been discussed in some other threads, the primary faith is saranae, but the economy is driven by slavery.You're going to have to exposit the logical chain from these premises to the conclusion "Kelesh is in decline." In particular you're going to have to explain away the setting material that presents Kelesh as a vital font of civilization.
Quote:also, decadent "oriental" empires are better for rpg purposes than healthy "oriental" empires.They're certainly good for catering to orientalist preconceptions. But presumably RPGs exist to do something more, or something entirely different, than cater to orientalist preconceptions.hah! RPGs exist entirely for fun. And harems, slavery, caravans, souks, scimitars, and carpets, flying and otherwise, are fun settings for fantasy land adventure.
Kelesh may well be a vital font of civilization. That doesn't mean that it's not a slave trading country, or that it is in decline.
But nothing has said it is in decline. Taldor id anything is in decline.
Frumple |
Ok throwing in my 2 cents...
1) Anything distant worlds/dark tapestry-ish
2) Arcadia
3) Southern Garund. We have had a ton of hints about what is there, but I would like to see more.
4) Thuvia where mad alchemists the divs have sway. :)
5) Hell anything in the unexplored areas of Golarion... maybe an epic voyage in the vault with the vast ocean (I forget its name), you know the one with the huge aboleth infested waterspout. :)
6) Southern Tian-Xia where the jungle and the kaiju play.
7) We haven't had a true "across the planes" kind of thing. So that would be fun. Maybe focused on the less traveled planes?
Adam Daigle Developer |
Cole Deschain |
1 person marked this as a favorite. |
In the name of location spitballing, if I ruled the greenlighting process...
1. Arcadia. What we've seen indicates that it isn't just "fantasy North America through the lens of 20th century movies." This pushes ALL of the right buttons for me. Drawback: I want some Yu'pik-influenced stuff in there, and if the continent gets detailed blitzkrieg style, that might not happen!
2. Vudra. There's a severe lack of ANYTHING covering the real-world inspiration of this cultural region in anything even remotely like respectful detail.
3. Southern Garund. See comments on Vudra above.
4. Casmaron- specifically Kelesh. I know we're getting some stuff about it via the upcoming Qadira book, but it seems like a golden opportunity to give us the best of both the Thousand and One Nights and the more grounded realities of a massive empire. Given Qadira's interactions with geniekind, this could also allow for some trips to the Elemental Planes.
5. Tian Xia. This one has plenty of ardent advocates who've basically covered why I'd want to see more of this region.
6. Iblydos. Maybe as a second shot at a Mythic AP where the PCs aspire to become hero-deities- and get their first mythic tier about halfway through the AP.
7. Gonzo distant worlds fun and games/dark tapestry horror. This would have ranked higher (just behind Vudra) for me just a little bit ago, but we're starting to get the pieces we need to roll our own, so...
8. Avistani nations or regions we haven't hit yet. Yes, that includes Galt. These rank so low despite my loving some of them to death simply because a lot of existing APs could be reskinned to happen in various locales.
Mark Carlson 255 |
Time Travel:
I in general have had trouble with time travel adventures as it has always seemed more scripted/railroaded than anything else. Even if there is some situations that you say fate has a big impact on the consequences often do not materialize in world changing ways. And if the do again they often feel very synthetic. ie scripted story vs dynamic story.
I would love to be surprised though and I do agree that this is one area that RPG's in general need to conquer.
MDC
deuxhero |
Shokuro sounds like a perfect place for an AP. It's actually fairly "diverse" racially, with Tian-Mins, Tian-Shus, Taldans,
elves, kitsune, and Tengu mentioned as prominent races while the capital is a major trade city so PC race picks are fairly unconstrained. Defenders of Nesting Swallow also mentions that the military is focused on the borders (presumably focused on their navy and the southern border, as the northern borders are allied or at least dependent on Shokuro as a buffer state for continued survival.) leaving the central areas rather dangerous, which is perfect setup for adventurer ("Why doesn't the army handle this"/"They're at the border waiting for Ling Shen").
Adam Daigle Developer |
Wszebor Uriev |
Dragon78 wrote:It is still closer to Arcadia then we have been before;)In an adventure. ;)
So if your PCs intentionally overshoot Azlant and keep on going west, is it thematically appropriate to throw waves upon waves of angry thunderbirds at them as they approach Arcadia?
(I just read about thunderbirds as possibly being inspired by pterodactyl skeletons in the American midwest. That's cool!)
Yakman |
I've said it before but since somebody mentioned steampunk, I'll say it again: I want to see an Iron Horses AP.
undead/steampunk wild west in the Mana Wastes?
I'd like it, but I think Paizo would have to go more all out than they did in Iron Gods, which had insufficient high-tech chain-axe wielding alien mutants fighting robot dinosaurs with lasers coming out of their eyes.
Joseph Davis |
My personal wishlist:
1) Solid Tian Xia AP (We got a smattering with Jade Regent, but something whole would be fun)
2) A political Intrigue AP in Brevoy (GoT style)
3) Similar to 2, but in Alkenstar!
4) A kingmaker-esque adventure in Sarkoris, post Wrath of the Righteous (not likely, but hey, it's a wishlist, right?)
5) Similar to 2 and 3, but in Kaer Maga (fave city)
6) Honestly, loved the 'sequel' nature of Shattered Star, would like to see more like it.
Mark Carlson 255 |
I've said it before but since somebody mentioned steampunk, I'll say it again: I want to see an Iron Horses AP.
IMHO, This could/can be an excellent idea for StarFinder but I could also see Piazo expand Golorian to include a content with this stuff on the other side of the world. That is if the world is round and or sphere'ish to begin with.
MDCYakman |
I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?
THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.
i'd love to see a mana wastes AP, personally.
Guy St-Amant |
1 person marked this as a favorite. |
Samy wrote:I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.
i'd love to see a mana wastes AP, personally.
And many of us would like that Mana Wastes AP to not be a Geb/Nex AP as well.
Yakman |
Yakman wrote:And many of us would like that Mana Wastes AP to not be a Geb/Nex AP as well.Samy wrote:I wonder what it would take to have a Wild West themed AP. What are the key elements? Are deserts the key thing? Native American analogue cultures? Guns? Tumbleweeds? What? Could it be done somewhere in the Inner Sea?THE Shoanti are quasi-analogues for native americans. the guns and the deserts and the coming industry is the mana wastes.
i'd love to see a mana wastes AP, personally.
well... you run it with nexian overtones and its mutants . you run it with gebbite ones, and it's zombies. a straight mana waste campaign can be either or both or neither.
Hayato Ken |
The question is more like, why should the single small region of the Mana Wastes get a full AP when not even the whole continent of Tian Xia gets an AP?
I´m not a fan of too much steampunk in the game, it changes the flavor heavily, away from the Science Fantasy approach (which the tech numeria stuff actually fits!). Mainly the trains, cowboys, western thing is a thorn in my eyes there somehow. It´s too much simple tech which isn´t unexplainable and magic like, but more like humans rule over nature and magic by their simple cunning (or dwarves, or...). That´s just not fantasy enough for me somehow.
Cole Deschain |
I dunno, a gunslinger walking the wastes, pistol in hand as they track down a pack of mutants who ambushed a caravan with some innocent bystanders on it...
Feels heroic fantasy enough for me.
Especially if the overall villain is some upstart looking to kick the Geb/Nex war back into high gear...
Yakman |
I love the whole Mana Wastes steampunk/westernpunk vibe but I reckon for an AP its problematic as magic doesn't work right out there. So that would be a huge obstacle to overcome.
it would be fun though. maybe spice some people's play style up.
Yakman |
I dunno, a gunslinger walking the wastes, pistol in hand as they track down a pack of mutants who ambushed a caravan with some innocent bystanders on it...
Feels heroic fantasy enough for me.
Especially if the overall villain is some upstart looking to kick the Geb/Nex war back into high gear...
or crush both under a new Steampunk Tyranny...