Do you gain a language when your intelligence modifier increases?


Rules Questions

Shadow Lodge

[/quote=Getting Started: Intelligence]
You apply your character's intelligence modifier to:
The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.
The number of skill points gained each level, though your character always gets at least 1 skill point per level.

A player brought up two points that support the notion that Int modifier increases also give extra languages: that "start of the game" doesn't necessarily begin at level 1, and that skill points gained from Int modifier increases happen retroactively (I can't find where it says this, but we know it to be true), so the same should apply to languages.

What are your thoughts?


Yes, it applies to languages as well. A character played from level 1 to 20 should be no different than if the same character were just 'created' in the game world at level 20.

(Some GM's may want role-play to show how/where/when the language was acquired, which is fine, but mechanically the characters should end up identical).


2 people marked this as a favorite.

Bonus languages are also retroactive. And, just like everything in the game, leveling up doesn't mean you're learning your new abilities "on the spot". It represents a culmination of a "Schrodinger's Training" of sorts. Your character has, simultaneously, been potentially studying any valid language for an indeterminate amount of time, as well as studying no language at all and only when you gain your two Int points do all those possibilities collapse into a specific language that you've potentially spent your entire life learning.


bbangerter wrote:

Yes, it applies to languages as well. A character played from level 1 to 20 should be no different than if the same character were just 'created' in the game world at level 20.

One (called-out) exception to this. The samsaran alternate racial trait Mystic Past Life is not retroactive and explicitly so:

Quote:
Mystic Past Life (Su) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.

Which, in turn, supports the interpretation that all other changes that occur upon levelling up are, in fact, retroactive.


Here's a quasi-official answer.


There was a FAQ on this, the answer is yes, you gain a bonus language when your intelligence modifier increases.

FAQ wrote:

Intelligence: If my Intelligence modifier increases, can I select another bonus language?

Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).


There is also languages you learn per rank you put into linguistics. Remember that these require a month of study with a person who speaks at least one of your languages and the language you want to learn or a book written to teach the language in a language you can already understand.


Tyrant Lizard King, can you please cite your source that it takes a month of study etc? That is not in the Linguistics skill.


Gauss wrote:
Tyrant Lizard King, can you please cite your source that it takes a month of study etc? That is not in the Linguistics skill.

It is in Ultimate Campaign, under the Retraining rules.


2 people marked this as a favorite.

That entire section is on retraining and none of it applies to gains via normal leveling up.

That is why it says the new language does not count against the normal limit, and I quote.

Quote:
The new language does not count toward your maximum number of languages (racial languages + bonus languages from Intelligence + Linguistics ranks). You can train this way only a number of times equal to 1 + your Intelligence bonus.

That matters because normally the amount of languages you can have is based on racial languages+bonus languages from Intelligence+linguistic ranks.

As an example if I am an Elf, I start off with Elven and Common. If I have a +3 int modifier I could also add Celestial, Draconic, and Gnoll.
In addition, if I am level 3 I could have 3 ranks in linguistics and also know Dragonic, Goblin, and Celestial, which is what the bolded formula above would limit me to.

However with the training in Ultimate Campaign I could learn languages without putting a skill rank into linguistics, but I could only get the "free" languages a number of times equal to my int bonus +1

So I could get training 4 more times to add Abyssal, Daemonic, Infernal, and Giant without spending additional ranks to do so, assuming the GM allows the training rules in Ultimate Campaign, and I had access to someone who could speak the language.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
wraithstrike wrote:
That's for retraining, not learning vis skill points accumulation. That entire section is on retraining and none of it applies to gains via normal leveling up.

It even explicitly says it doesn't count toward your base language allotment.


1 person marked this as a favorite.

markofbane, as wraithstrike and Squiggit said, that rule is not applicable to learning a new language due to an intelligence or skill point increase and if that is what Tyrant Lizard King is basing it on then he is using a house rule.

In fact, if have zero ranks in Linguistics, put 4 ranks in, you immediately learn 4 languages...as per the rules. Does it make roleplay sense? No, but this is the rules forum, not the what makes sense for roleplay forum.


I apologize; I thought that was the rule that Tyrant Lizard King was referencing, which is as irrelevant to the OP's question as a house rule.

When I have a character that is planning on taking linguistics at every level who encounters a language that he plans to add later, I role play knowing the language, but unable to understand the speaker or writing due to accents, their alien anatomy or the language lessons being too long ago and needing to refresh. But that is purely a role playing choice and not required by the rules anywhere I've ever seen.


So does this mean a headband of vast intellect would give you a new language as well? (not just a headband that has linguistics as (one of) it's in-built skill(s))


MrCharisma wrote:
So does this mean a headband of vast intellect would give you a new language as well? (not just a headband that has linguistics as (one of) it's in-built skill(s))

Yes, though the development team suggests that such items have a language keyed to them just as they would have a specific skill keyed so you couldn't just take it off and put it back on for a brand new language every 24 hours.


Pathfinder Roleplaying Game Superscriber

Yes, after 24 hours, of course.

*ninja'd!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Do you gain a language when your intelligence modifier increases? All Messageboards

Want to post a reply? Sign in.