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Dreams of the Yellow King (GM Reference)


Strange Aeons

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Does the trip into the Dreamlands cause a wealth drop later down the line for the AP? My campaign a few books ahead of this, and I've noticed they are significantly below WBL.


It may help to have them sell the staircase focus or even a trader from the Dreamlands willing to buy some of their wealth off if you're worried.

The AP has a lot of downtime, could that be why the WBL is skewed?


We're just starting book 5, and I double checked the wealth for two of the characters between sessions, and they both have 80~85k worth of equipment at level 13, where WBL states they should have 140k.
They've missed a few things, but not that much. I also remember reading something about how APs are written to have more loot than "normal" because it's assumed they miss/sell stuff.


Adventure Path Charter Subscriber

Strange Aeons assumes that each PC receives a +2 inherent bonus to a statistic at the end of book 3, and that this is included in PC wealth. AS a +2 inherent bonus is worth 55K, your PCs are pretty close to standard WBL.


Well my Strange Aeons game ended in book 3,I suspect in part because the party found the Dreamlands section weird. Like they never get any loot that can be taken back to Golarion. I think the PCs have to be self motivated for this AP.

Paizo Employee Developer

TheFlyingPhoton wrote:
Does the trip into the Dreamlands cause a wealth drop later down the line for the AP? My campaign a few books ahead of this, and I've noticed they are significantly below WBL.

I packed all the "real" wealth for this level into the real-world encounters, and I also took into account the stat bonus as having value (essentially, pre-buying a manual/tome for each PC). Note that Glower, for example, has quite good loot. There are Leng rubies all over the place, too.


They did their research double quick time (Day 21ish) so they were almost done with all the dream quests even before they got to time they met Glower.


GM Mort wrote:
They did their research double quick time (Day 21ish) so they were almost done with all the dream quests even before they got to time they met Glower.

Sad to hear that. My players are in love with the dream quests and eager embrace their madnesses which are a great opportunity for roleplaying. They like to get loot, but their focus is on the storry


Yeah, I was surprised at how quickly my players crushed the research timing. They've got a good three dream quests left, but it's only day 19 or so - it's fortunate that only one of the real life encounters includes foreshadowing to a dream quest, but if I were to rerun this I'd probably work in some cooldown mechanic on the ritual to space out the dream quests a bit more.

Speaking of, has anyone run into players trying to return to the dream quest locations? So far my PCs haven't failed any (I try not to run my games super deadly, and my dice rolls are traditionally horrendous - plus misfortune has negated a lot of my criticals), but I'm concerned about what to do if, say, they don't manage to collect the heartstone, if Bokrug gets them all before they can snag the Idol, or if they were to try to return to the Bloodwind if they failed to grab the tricorn - I know time moves funny, but I don't necessarily want to be cheap and just say "oh, the words don't work anymore" (because obviously they do - they return to the caravanserai and all later).

Paizo Employee Developer

Isthill wrote:

Yeah, I was surprised at how quickly my players crushed the research timing. They've got a good three dream quests left, but it's only day 19 or so - it's fortunate that only one of the real life encounters includes foreshadowing to a dream quest, but if I were to rerun this I'd probably work in some cooldown mechanic on the ritual to space out the dream quests a bit more.

Speaking of, has anyone run into players trying to return to the dream quest locations? So far my PCs haven't failed any (I try not to run my games super deadly, and my dice rolls are traditionally horrendous - plus misfortune has negated a lot of my criticals), but I'm concerned about what to do if, say, they don't manage to collect the heartstone, if Bokrug gets them all before they can snag the Idol, or if they were to try to return to the Bloodwind if they failed to grab the tricorn - I know time moves funny, but I don't necessarily want to be cheap and just say "oh, the words don't work anymore" (because obviously they do - they return to the caravanserai and all later).

I'd say let the failures stand--they don't need to successfully complete every single dream quest to get the critical information from Abdul Alhazred to move the plot forward.

Dark Archive

Pathfinder Adventure Path Subscriber
Quote:
Speaking of, has anyone run into players trying to return to the dream quest locations?

My group TPK'd on their first foray to the Carvanserai. They were badly beaten up by the Shopkeep, and then just all got eaten by the Formless Spawn. So, they did return, and then avoided the baths.

One of the characters also died in the middle encounter in the Enchanted Wood. So, the group left the Dreamlands, and returned to do the last part of the hunt. No harm, no foul here, although I suppose I could have done something like relocate the Tigers, and have the group track them down.

My group are also not bothering to research ahead - they only research their next goal, and then go do it.

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