Corruptions-Missed Oppurtunities


Pathfinder First Edition General Discussion

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So rewriting a corruption to be more like possession:
All corruptions have influence like the medium's spirit.
Each day at sunrise, it returns to 1.
It gains 1 when you fall asleep, confused, fear effects, and dazed.

When it reaches, 3, you difficulty struggling with corruption, you shift back and forth between your personality and a blend of your corrupt self.
When it reaches 5, you need a will save DC 15 + manifest level+2 per previous save in same day. Succeed, drops down to 4. Otherwise, it progresses to next stage.

Then we need to rewrite stuff to add 1 influence.

So Ghoul raises Influence if use brain eater manifestation, bite attack, paralysis, etc.

In fact, instead of having Paralysis/greater, combine, but it takes 1 extra influence to have it progress the stun from 1 rd to be 1d4.

Then write new manifestations.


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Isabelle Lee wrote:

lurks

takes notes

Spoiler:
Are you working on something for a home game, or is this for a 3PP project? :)

Impressive

Silver Crusade

Milo v3 wrote:
Rysky wrote:
Undead Justice was a possession rather than Corruption.
You say that as if Possession wasn't a Corruption :P

:3

Well that's because there's Possession and then there's the Possession Corruption.

Silver Crusade

Starbuck_II wrote:

So rewriting a corruption to be more like possession:

All corruptions have influence like the medium's spirit.
Each day at sunrise, it returns to 1.
It gains 1 when you fall asleep, confused, fear effects, and dazed.

When it reaches, 3, you difficulty struggling with corruption, you shift back and forth between your personality and a blend of your corrupt self.
When it reaches 5, you need a will save DC 15 + manifest level+2 per previous save in same day. Succeed, drops down to 4. Otherwise, it progresses to next stage.

Then we need to rewrite stuff to add 1 influence.

So Ghoul raises Influence if use brain eater manifestation, bite attack, paralysis, etc.

In fact, instead of having Paralysis/greater, combine, but it takes 1 extra influence to have it progress the stun from 1 rd to be 1d4.

Then write new manifestations.

Those don't really make sense of the others though. Why does Ghouls influence reset to 1 on the following day?


Paizo has added rules to turn what has previously been just a save or suck die roll, and made it interesting. Still bad, but not a "if you don't get this fixed in (time period) you are out of the game and there will be nothing fun about it" kind of bad. Heck you even get ambivalent new powers to spice things up.

Sorry this wasn't a Christmas kind of thing, but, too be fair, it is neither July nor December.


Rysky wrote:
Starbuck_II wrote:

So rewriting a corruption to be more like possession:

All corruptions have influence like the medium's spirit.
Each day at sunrise, it returns to 1.
It gains 1 when you fall asleep, confused, fear effects, and dazed.

When it reaches, 3, you difficulty struggling with corruption, you shift back and forth between your personality and a blend of your corrupt self.
When it reaches 5, you need a will save DC 15 + manifest level+2 per previous save in same day. Succeed, drops down to 4. Otherwise, it progresses to next stage.

Then we need to rewrite stuff to add 1 influence.

So Ghoul raises Influence if use brain eater manifestation, bite attack, paralysis, etc.

In fact, instead of having Paralysis/greater, combine, but it takes 1 extra influence to have it progress the stun from 1 rd to be 1d4.

Then write new manifestations.

Those don't really make sense of the others though. Why does Ghouls influence reset to 1 on the following day?

Ghoul would reset at beginning of each day that you consume the flesh of sentient creature (living or dead).

Once It finish my write up, I'll link to the homebrew topic.


Here is my attempt, work in progress, very rough draft.

http://paizo.com/threads/rzs2tu3f?Redone-Corruptions-from-Horror-Adventures #1

I removed Greater Paralsis and added Feed. (need to edit it later, adding a strain to match maybe use Greater Paralysis unused Strain)


To be fair, vampire is normally a total lose. You keep playing in this Corruption, though weaker.

And I think, Hellbound actually does cost your soul.

Community & Digital Content Director

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Removed some back and forth posts regarding marketing text. Folks, let's not derail the thread with this. If you have feedback on our blog posts, take it to another thread.


Daw wrote:

Paizo has added rules to turn what has previously been just a save or suck die roll, and made it interesting. Still bad, but not a "if you don't get this fixed in (time period) you are out of the game and there will be nothing fun about it" kind of bad. Heck you even get ambivalent new powers to spice things up.

Sorry this wasn't a Christmas kind of thing, but, too be fair, it is neither July nor December.

Okay, putting this here because the original got eaten by the black hole of mod (pls don't eat this :) )

That's my issue, is that it's just a reskin. A more interesting reskin yes, but for those who expected something new and instead got the same rule disguised as something else. And I would argue against interesting. N. Jolly's post pointed out that a good deal of them are not so useful. As he brought up earlier, paralysis on crit for a weapon with a 20 crit range? Even if the player was willing to put in the effort with critical feats and so on, it would still be more effective to apply it to a weapon with a larger crit range for the extra damage and forgot the paralysis.

Silver Crusade

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Saithor wrote:
Daw wrote:

Paizo has added rules to turn what has previously been just a save or suck die roll, and made it interesting. Still bad, but not a "if you don't get this fixed in (time period) you are out of the game and there will be nothing fun about it" kind of bad. Heck you even get ambivalent new powers to spice things up.

Sorry this wasn't a Christmas kind of thing, but, too be fair, it is neither July nor December.

Okay, putting this here because the original got eaten by the black hole of mod (pls don't eat this :) )

That's my issue, is that it's just a reskin. A more interesting reskin yes, but for those who expected something new and instead got the same rule disguised as something else. And I would argue against interesting. N. Jolly's post pointed out that a good deal of them are not so useful. As he brought up earlier, paralysis on crit for a weapon with a 20 crit range? Even if the player was willing to put in the effort with critical feats and so on, it would still be more effective to apply it to a weapon with a larger crit range for the extra damage and forgot the paralysis.

The thing about the paralysis one is that in order to take it you need to take 2 other Manifestations, so if you're not really interested in taking feats buffing Natural Attacks you probably shouldn't take a bunch of Manifestations revolving around Natural Attacks.


Saithor,

And the rules encourage you and your table to tweak things until you like them.

What they don't do is say that any approach is "right".
(None is of course, it being a preference thing.)

I remember you having some good ideas. I think your PbP game could be very good.

I meant the Christmas line to be funny and de-escalating, total failure on my part.

I wonder if this would be more helpful.
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I like the corruption's as is. Not everything needs to be some advantage players can obsessively munchkin toward.


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Brother Fen wrote:
I like the corruption's as is. Not everything needs to be some advantage players can obsessively munchkin toward.

Yeah, that's cool and all, but isn't this thread about missed opportunities and not trying to belittle people who play in a different way than you?


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Thank you Daw.

Brother Fen wrote:
I like the corruption's as is. Not everything needs to be some advantage players can obsessively munchkin toward.

I did not create this thread to munchkin stuff. I created this tread because I feel like Paizo missed an opportunity with these rules. Because I was hoping to use these rules not to have my players munchkin, but instead have stories about the seductive yet ultimately tainted lure of evil power. Not possible in these rules because Stains are worse than Powers, and progression is not based around them. Stories about the slow corruption of good only possible over time. Not possible in these rules because corruption for evil can happen in as little time as a month after missing a few blood sippy cup doses. Stories about how even falling to the darkest depths, characters can still redeem themselves and become heroes et again. Not possible because falling to evil makes the character an NPC. And I dislike how these rules are resigns of transformation effects, just drawn out longer.

And finally, I did not create this thread in an attempt to argue these rules are bad. They are perfectly fine, and useful in plenty of other games. This thread was about the opportunity that Paizo missed with these rules and that they're are people interested in these kind of rules to let them know there is an audience for this for them and third-party groups. It was not intended as a "Paizo-is-bad" or "these-rules-suck" thread. No malice intended, just clarifying.


Saithor,
I am looking at corruptions and I don't know that it will work as a straight progression to what you want, I think it will be difficult balancing a corruption enhanced/tainted character. Long term I think the character will grab to much focus, even in PbP.

Have you considered temporary healing to a more balanced form, even like a "tainted" race, like tiefling etc, with occasional relapses when you want to shift the focus back to corrupted.


Daw wrote:

Saithor,

I am looking at corruptions and I don't know that it will work as a straight progression to what you want, I think it will be difficult balancing a corruption enhanced/tainted character. Long term I think the character will grab to much focus, even in PbP.

Have you considered temporary healing to a more balanced form, even like a "tainted" race, like tiefling etc, with occasional relapses when you want to shift the focus back to corrupted.

Okay, here is how I see myself rewriting the rules. Campaign will be 1-20. The arbitrary progression is gone. The way the corruption is fed by the corrupter, they will be on the cusp at the end of the campaign. Utilizing the powers will increase the process depending on how often they are used. There will also be opportunities along the way to cure corruption, but nowhere near the amounts of opportunities to cure themselves. How much further they corrupt will be calculated at the end of a level. And the game is intended to be player-focused. There is a Gothic horror stricken world around them they can affect, and the amount it interacts with the story depends on them, but is first and foremost about their journey for the cure/redemption if they become fully corrupted.


Okay, I finished. Please comment, let me know if any version of Corruption seems too good or too hard to not be Corrupted.

I added 1 extra Stage, in general, Stage 3 also raises Starting Influence of Corruption to 2.

Hellbound might be hard since it only resets when do a portfolio action, GM might decide it was a significant action thus raising your stage. But again, that just means need to be careful when using manifestations (not to incur corruption).

http://paizo.com/threads/rzs2tu3f?Redone-Corruptions-from-Horror-Adventures #3


Something I was hoping for was a bit more tentacles and other stuff, bursting out of your body, with something like a rage mechanic connected to it.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

One of my big issues is that several of the corruptions let you hold the saves at bay by *indulging in the nature of the corruption.* If you're trying to avoid transforming fully into a Vampire/Ghoul/Deep One, it seems to me like *not* drinking blood/eating human flesh/going for a swim should be the order of the day, likely with saves to avoid the behavior in question when presented with an opportunity--e.g., Susan's constant struggle to *not* drink blood and cement her transformation into a Red Court Vampire in the Dresden Files.


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I agree that corruptions could have used more stages... because the way I see it, it's "3 strikes and you're out", it could have used a total of 5 stages instead of just 3.

Also, the editing is a little... off. I feel like it should have been like this:
Corruption save: Everytime you [do whatever is related to your corruption], you must attempt at a Will save. On failure, you [succombs to the temptation] and your corruption increases to the next stage.

Yeah, I feel like there is a little too much text to describe something that simple :P

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