What's the best place to live on Golarion?


Pathfinder Campaign Setting General Discussion

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Grand Lodge

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Considering Golarion is a setting where monsters are rampant and nations of devil binders exist, what would be the best place for the average joe to live?

My bet would most likely be on Andoran or Brevoy, considering you don't hear much about catastrophy from there (as far as I know). What is your opinion?

Due to information availability, Inner Sea Region is obviously preferred.


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Brevoy is Game of Thrones -land, I'd never want to live there...

I'd live in Druma if I could afford it, or Hermea if I qualified. Molthune and Nirmathas don't sound too bad outside the border region either, and if you don't head into the desert (and you're not a slave or non-human) Qadira sounds fine too.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

GALT!!!


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Gorbacz wrote:
GALT!!!

And anyone who falsely claims that Galt is not the best and the most enlightened place to live on Golarion is clearly a traitor, an enemy of the People, and a provocateur of Cheliax infernal regime, and will be summarily executed.


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Pathfinder Adventure Path Subscriber

The river kingdoms. They may be full of bandits, religious zealots and worse, but at least you are free (until you are dead).
All countries in Avistan have their list of problems, none is the perfect place to live.


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GALT!!!!!!!!


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Gorbacz wrote:
GALT!!!

[initiates Terminator programming]

Scarab Sages

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Anywhere but Varisia, the end of the world seems to try to happen there every three years. Cursed to live in interesting times and all that...

It's kind of a fantasy Heisenberg principle. Knowing about a place means that bad things happen there, so the nicest place to live is going to be one you know nothing about.


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The best place to live is where the PCs aren't present.


Duiker wrote:

Anywhere but Varisia, the end of the world seems to try to happen there every three years. Cursed to live in interesting times and all that...

It's kind of a fantasy Heisenberg principle. Knowing about a place means that bad things happen there, so the nicest place to live is going to be one you know nothing about.

Sarusan, then.

Grand Lodge

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Rogar Valertis wrote:

The river kingdoms. They may be full of bandits, religious zealots and worse, but at least you are free (until you are dead).

All countries in Avistan have their list of problems, none is the perfect place to live.

Not a great country to settle down in however as a farmer, considering property right is directly correlated to the personal power you have.

What about Arcadia then? As long as you don't run afoul of the locals...
What about Nidal? If you don't like fun, it's certainly a very stable country.


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Pathfinder Adventure Path, Modules Subscriber

Andor of course.

Silver Crusade

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GreyWolfLord wrote:
Andor of course.

I heard Falcon's Hollow is a great place to move in with your kids.


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Won't somebody please think of the children!!!


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Andoran keeps you relatively safe if you don't support slavery.

Of course, the real winner is:
but most people cannot afford it.


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"Best" or "safest?"

Safest is probably smack-dab in the middle of Andoran.

Best? Varisia. Vibrant culture, enough infrastructure to support you without being stifling, and for every ogre-infested nightmare mountain range, there are plenty of places like Sandpoint where people look out for one another.


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According to our most recent, and completely legitimate polling it's Cheliax.


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Pathfinder Roleplaying Game Subscriber

Andoran or Hermea. Maybe Absalom. I mean every place kind of sucks but those seem the most stable and least vulnerable to some sort of horrible terror or fate.


Absalom. Seems obvious; metropolitan, prosperous, relatively safe and with plenty to see and do. Hermea is like, last on my list; just above literal Hell. Kaer Maga looks fun, but I think I'd rather visit.

Silver Crusade

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I always think Starfall in Numeria. I mean, sure, it sucks there, but you can probably get internet.

Dark Archive

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Absalom.

Sovereign Court

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Pathfinder Adventure Path, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

Absalom, Absalom!

Spoiler:
that joke never gets old

Grand Lodge

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Paradozen wrote:
Andoran keeps you relatively safe if you don't support slavery.** spoiler omitted **but most people cannot afford it.

THat's a good point actually, what would happen to a population of humans which migrate to another plane? Long term I mean. Do they turn into a kind of outsider native to that plane after a couple generations?


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Righteous Mite wrote:
Paradozen wrote:
Andoran keeps you relatively safe if you don't support slavery.** spoiler omitted **but most people cannot afford it.

THat's a good point actually, what would happen to a population of humans which migrate to another plane? Long term I mean. Do they turn into a kind of outsider native to that plane after a couple generations?

Yeah, and they're usually changed by it in some way; check Fechlings.

Humans who got stuck in Shadow and adapted after a couple of generations.


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Worldwound without a doubt best place to live. Great neighborhoods, beautiful wildlife, friendly locals. Great place to raise you family. I'm not being paid to say this by hungry demons at all.


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If I told it would ruin everything.

Grand Lodge

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If you are a woman I would say Holomog. If your a man it seems like you have less value (if that is the right word) then women do in that country. Either way though you would have quite a bit of culture shock to deal with.
Hwanggot seems like generally the nicest place to live overall. Although the next Princess in line for Queen seems to be somewhat troublesome.


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Hermea, if you're accepted.


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Hermea, yeah.


I would nuke Hermea before I would nuke Cheliax, Nidal and Nex combined. That dragon can go to Hell, he'd probably take over with his slimy silver tongue.

Personally, I think Thuvia would be quite awesome to live in. So long as you didn't have allergies. Join the Technic League and get internet in Starfall though, as Eliandra mentions. Hard to beat that.

Though I think Geb might actually be quite a nice spot to live. You're considered food, sure, but if you do a great job and get educated and like, be a butler or something, then you might one day convince your blood lord to bite you and get vampirism. And then things are awesome.

Scarab Sages

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Pathfinder Roleplaying Game Subscriber

Jalmeray seems like a decent peaceful place as long as Qadira doesn't try to recapture you. Safety, I'd probably go with Vigil or Thronestep as long as you don't mind fanaticism. For the average man trying to get ahead in life, most of the Garundi big cities offer prosperity, depending on race or religion, but Sothis always felt nicer than Thuvia or Rahadoum. Alkenstar probably would also be a good destination for someone looking to advance themselves through hard work.


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Drejk wrote:
The best place to live is where the PCs aren't present.

Disagree. At least problems are being fixed when the PCs are there, unlike the stagnent corruption or growing dread in places they are not. So if u don't mind dodging the stray monster or fireball then PC hotspots are the best places to live!


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Nex, obviously. Magical supercity run by stat-boosted geniuses in an unending cold war with an immortal ghost necromancer, his undead demigod girlfriend, their vampire lords, with legions of undead and intangible spies all around you probing every weakness. They can't even surrender because Geb would only accept one from Nex himself, who ain't even there anymore.

One can only imagine their intelligence tradecraft would make a hardened KGB handler weep tears of joy, since both sides can just /true resurrection/ their best agents when they are killed, so they just keep improving forever. And the two sides can use high level magic to attack each other indirectly; but of course Nex is at a huge disadvantage not having enough remaining arable land after all the bioweapon attacks to avoid importing food, and thus agents of Geb.

They probably issue you a first level spellbook and a two week counter-intelligence course just for testing non-evil and requesting citizenship.

For an engineer who loves magic and complicated problems, it's catnip. Logistics, magical arms race, high power level, unambiguous bad guys who are smart, yet a mostly stable (and probably one of the least 'fantasy medieval' flavored) city to live in.

Grand Lodge

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I know my answer, but it's classified.


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Anywhere that the Hellknights are in charge would be a nice safe police state. It really depends on if you want safe or interesting.


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Hwanggot does sound generally lovely.


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Pathfinder Adventure Path Subscriber

Does, "my PC's Kingmaker kingdom count as a valid answer? Yes? No? Anyone? No? I'll just... put that for later, then?

In general: Hwanggot, what little I know of it, sounds like one of the best places, followed closely by Nantambu, Holomog, and Hermea.

In Avistan? Probably Hermea, followed by Andoran, Taldor, and Varisia (small places like Sandpoint with solid guardians, or Magnimar - i.e. "the city-state that isn't entirely awful in most every way for most people") - generally in that order, preferably tending middle-of-the-country locations (though the Taldor/Andoran border is a fine place to hang out). Avistan has an eclectic mix of governments that range from the nifty (but in situations I want no part of, like Nirmathas), to the awful (like Nidal). To that end, as myself in my current position, I'd tend to avoid them all. If I could keep my books, though - or better yet, my subscription, somehow!) I'd set up shop somewhere as a weird "prophet-like" character with esoteric lore about past and future events. No idea how I'd convert gold pieces to electronic currenc-dangitIvegottamovetoNumeriadontI. :|

I'm the Inner Sea? Absolom. Never been successfully seiged or invaded. That's... an impressive track record. The very awesome alternative is Holomog. After either of those comes Nex, then Alkenstar. I'd be killed pretty quickly, either by environs meant, government, or both everywhere else.

Not-Inner Sea Garund? Easily Nantambu. Daggum, that place is cool. I mean: dang that place is so stinkin' awesome-cool! As a naturally burnable pale dude anywhere else I'd go would cause problems. One could suppose Incould go and live the life of nobility in Eleder in Sargava or something, but... wow, I'd feel ashamed of all my fellow pasty people every daggum day. (Except for the few others of us who also felt ashamed.) it would be a really awkward life. No thanks.

Tian Xia has a lot of cool options, but Hwangott does sound the best, over-all. Wall of Heaven sounds terrifying, but important, so I could be willing to love a simple life there if it did good. No to spider-women place. No to kraken place. No to main place. Spirit forest, kitsune, and non-evil dragon places sound cool.

In Casneron, I don't want to live anywhere near the pit of Gormuz. Ew. Also, not in that one place where they sacrifice people to ward off disease. I don't know anywhere else. Similarly, I am ignorant of Vudra and Azlant.

This is all predicated on my understanding of these places, naturally - if the truth differs, I am wrong; I can but make decisions based exclusively on the decisions I have. :)

EDIT: phone overly-aggressive autocorrect. Blarg.


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I'd go with somewhere in Iblydos. It's an obvious analogue to ancient Greece, and that seems pretty cool.


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Captain Kuro wrote:
Drejk wrote:
The best place to live is where the PCs aren't present.
Disagree. At least problems are being fixed when the PCs are there, unlike the stagnent corruption or growing dread in places they are not. So if u don't mind dodging the stray monster or fireball then PC hotspots are the best places to live!

In that case, the best place to live is where the PCs are no longer present -- especially if the place is otherwise too dull to warrant a sequel adventure. That way you avoid the problems created by the bad guys (because the PCs have killed them) as well as by the PCs (because they have moved on).


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Thronestep of course! Where better than propinquant to the Living God?

Liberty's Edge

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Hwanngott and Holomog are both nice places to live (even if you're male, Holomog's sexism is pretty much limited to 'you don't get to rule a city or anything bigger')...but not in the Inner Sea. Other places outside the Inner Sea lack sufficient detail to guess much of what's going on there.

Around the Inner Sea, Andoran is probably nicest. They're a republic, which is nice, and pretty safe for the common man, with a good degree of freedom as well. There are certainly problems, but not anywhere near as much as many other places.

Some places in Varisia are also pretty nice (Sandpoint, for example) but they're a lot less safe, and Taldor and Qadira are a lot less free. Absalom is nice enough in some ways, but has some serious problems if you're poor.

Liberty's Edge

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Gorbacz wrote:
GALT!!!

You know... having read all the Norrett/Orlin Gantier stories... Galt actually has it's charms. If you can avoid the mobs and aren't desperately poor, there's still a lot of the old Galtan gentility and culture to be found beneath the grime of the revolutions.


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Magnimar.


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The flying city of Ulduvai! ... once you've cleared out the Shoggoth and other horrible monsters, and found the bag of winds of course


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Eliandra Giltessan wrote:
I always think Starfall in Numeria. I mean, sure, it sucks there, but you can probably get internet.

Internet requires a community investment and technical cooperation to establish standards. The Technocrats that run the show have no interest in either.

The thing about Numeria... is that there is tech found in the area, but the society itself IS NOT technical.. they're still little better than ignorant barbarians when it comes to tech.


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I'd live in Heldren, probably. It seems like a really nice town.


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Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

My current player character really likes Freehold in Sargava. It is the only place she ever lived where nobody ever tried to kill her. It probably didn't hurt that her mother was a Macini.


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Anywhere, as long as you have the Dancing Hut of Baba Yaga. It can fight for itself as a CR 17 construct and you can go anywhere if things get troublesome.


Pathfinder Adventure Path Subscriber
David knott 242 wrote:
My current player character really likes Freehold in Sargava.

Hey! I thought Freehold was from New York?!


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There is also a Freehold in New Jersey, but I definitely did not have that one in mind.

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