DendroEcho |
Hello!
I am still relatively new to pathfinder although I did play a lot of 3.0. I am joining a game where the two players are both level 8 and I have been asked to make a level 8 myself. There is one wizard and one druid who is playing more like a ranger and I am going to fill in as a melee/tank character.
I have been looking into the Vigilante class and love the idea of being able to play a social character and have a secret identity at night. This campaign is very story driven so I think this would be a great chance to really explore a character like this. But being the stalker type, while it does sound more fun, doesnt fit the group as well.
SO! Long story short, I am looking for help building an effective avenger and havent found too much on the avenger side, although lots of the stalker side. I have been think TWF board-and-sword style might be the way to do it, go with the heavy vigilante talent and be right in the middle of it.
Any recommendations for how to make this effective? Any missteps I should be careful of? Essential talents or feats?
I appreciate the help!
BadBird |
The Vigilante is an extremely wide-open class; it's kind of like a Fighter in that it can be turned into all kinds of different things.
Personally, I think the Lethal Grace Talent is just begging to be used to do something cool, whether that's using an Elven Curved Blade in two hands with Power Attack or dual-wielding two one-handed weapons with Effortless Lace. If you're OK with a little bit of multiclassing, I would consider taking one level of regular Swashbuckler and going 'case of rapiers' Lethal Grace swordmaster.
Edit: The Warlock can also potentially do some quite interesting things with a serious magic feel, but it's a lot more complicated to do well.
Davor |
If you don't mind being affiliated with Gorum, the Shield-Trained feat would allow you to treat Heavy shields as light weapons. Combine that with Lethal Grace, Shield of Fury, Signature Weapon, and Mad Rush, and you'd have a pretty solid tanky damage dealer that dual-wields spiked shields, or if you want to stick to the sword/board idea, just go longsword/heavy shield with Shield of Fury to get all the two-weapon fighting feats sans prereqs. Vital Punishment is pretty solid too if you decide to pick up Combat Reflexes/ the Vital Strike chain.
jedi8187 |
I built a sword and board psychometrist avenger using the two weapon fighting talent and shield bash enhancers. Seems fun, and a rare dual wield build that doesn't have to put much in dex.
There's a few ways to go tanky through there too. For a more area control build you could use the whip talent and go for trips.
Kegdrainer |
Hello!
I am still relatively new to pathfinder although I did play a lot of 3.0. I am joining a game where the two players are both level 8 and I have been asked to make a level 8 myself. There is one wizard and one druid who is playing more like a ranger and I am going to fill in as a melee/tank character.
I have been looking into the Vigilante class and love the idea of being able to play a social character and have a secret identity at night. This campaign is very story driven so I think this would be a great chance to really explore a character like this. But being the stalker type, while it does sound more fun, doesnt fit the group as well.
SO! Long story short, I am looking for help building an effective avenger and havent found too much on the avenger side, although lots of the stalker side. I have been think TWF board-and-sword style might be the way to do it, go with the heavy vigilante talent and be right in the middle of it.
Any recommendations for how to make this effective? Any missteps I should be careful of? Essential talents or feats?
I appreciate the help!
It would depend on what you are working with. Point buy or rolled stats? Any limits on races?
For talents, as I am not a big fan of the Renown social talent (should be based on what you do in game, maybe you "want" to stay out of the limelight), I like to steer clear of them. Here are some talents to take a look at.
Social Talents:Social Grace, Double time, In Vogue, Many Guises, Quick Change.
Vigilante Talents:Shield of Blades! (Gain power attack along with a shield bonus based on the minus you took for using the feat. At your level, you can take a -3 to attacks and gain +9 to damage and +3 shield bonus if you two hand it using strength. Wow!), Armor skin (later on pick up Heavy training talent), Fist of the Avenger (in case you have no weapons),Shadow's sight (depends on your race), Shadow's speed, Sure-footed are some to look at.
Feats: Depends on the build but Furious Focus would be a good idea to help Shield of Blades.
Talents:Reactionary.
(Maybe use a reach weapon and have the wizard cast enlarge person to increase your size)
DendroEcho |
I appreciate everyones answers!
I had thought about cross-classing a little, and swashbuckler seemed like a good option but the more I looked into it the less sure I was that I wanted to take that road.
As for Gorum, while tempting I think that going Chaotic would make it more difficult for me to interact with the group, as I think they are lawful neutral and neutral good. Is there another way I could get that same ability to treat heavy shields as light weapons?
I had also thought about some kind of whip or spiked-chain for trips because that area of control is amazingly powerful. One of my fellow players just made a character based around that concept so I am trying to go in a different direction sadly. The point about enlarge from the wizard is a good one though! I will have to encourage him to learn that spell.
DendroEcho |
It would depend on what you are working with. Point buy or rolled stats? Any limits on races?
For talents, as I am not a big fan of the Renown social talent (should be based on what you do in game, maybe you "want" to stay out of the limelight), I like to steer clear of them. Here are some talents to take a look at.
Social Talents:Social Grace, Double time, In Vogue, Many Guises, Quick Change.
Vigilante Talents:Shield of Blades! (Gain power attack along with a shield bonus based on the minus you took for using the feat. At your level, you can take a -3 to attacks and gain +9 to damage and +3 shield bonus if you two hand it using strength. Wow!), Armor skin (later on pick up Heavy training talent), Fist of the Avenger (in case you have no weapons),Shadow's sight (depends on your race), Shadow's speed, Sure-footed are some to look at.
Feats: Depends on the build but Furious...
We are playing rolled stats and I havent rolled mine yet. No limits on races in a blanket sense. Since I am a more experienced player than the other two, he asked me to bring him a proposal for what I want to do, so as long as I can make a case that works well. I was leaning human since it seems like the vigilante is made to be a social being as well.
I agree that Renown seems to have its downsides, but It seems like a cool function of the character! I expect you are right though, there will be moments where that will make it a real struggle.
Social Grace: A very cool skill, if I am reading it correctly I would essentially get 2 skills to use that for, and once I reach 9 I would get to choose another?
Double Time: I have never played a game where crafting was a major part of the experience. I guess I will have to chat with my DM. It seems more story driven, but I am pretty unfamiliar with the crafting side of the game. This definitely pairs with the In Vogue talent, which sounds like a very interesting way to make money
Many Guises sounds like a must. The ability to almost add a third personality to the list is too important, especially in a world of renowned deeds. I think this is high on my list of social talents, as is Quick Change.
As for the Vigilante side, I think Armor Skin & Shield of Blades are a must but I am still up in the air on the others.
Close the Gap sounds like a really cool way to avoid AOO and to give some extra battle mobility
Shield of Fury sounds too good to pass up if I am going to use a shield build. It lets me and gives me TWF without having to spend a feat on it.
Signature Weapon sounds pretty powerful as well. A good way to get some serious extra damage out of my weapon.
--
So it seems like I need to make a choice about using a 2h weapon or board-sword or even two weapons. Is the shield not worth the space because of the lost damage?
Thanks for your thoughts!
BadBird |
2 people marked this as a favorite. |
Actually, Avenger Vigilante would be pretty great with the Aasimar SLA stuff, which is very cool if mixed with a level of Oracle to get Sidestep Secret and Mixfortune:
The Holy Avenger
Dual-Cursed Lore Oracle 4/ Avenger Vigilante
Aasimar: Scion of Humanity, Deathless Spirit.
Stats: high STR and CHA, low WIS and DEX.
Traits: Fate's Favored, Magical Knack, drawback/trait optional
1O. Noble Scion: of War / Revelation: Sidestep Secret
2V.
3V. Extra Revelation: Focused Trance / Talent: Shield of Blades
4O.
5O. Heavenly Radiance: Searing Light / Revelation: Misfortune
6O.
7V. Heavenly Radiance: Wandering Star Motes
8V. Talent: Signature Weapon
9V. Heavenly Radiance: Sunbeam
The Sidestep Secret Revelation lets you sub your CHA for DEX for dodge AC and reflex save, and Noble Scion of War does the same for initiative. So you basically don't need DEX, and you have major AC in mithril medium armor.
4 levels of Oracle with Fate's Favored and Magical Knack makes Divine Favor a +3/+3 combat buff when useful. Shield of Blades means you have shield AC while smashing things with a two-hander.
Heavenly Radiance gives you several castings of powerful spells - eventually you can throw four uses of Sunbeam or Wandering Star Motes per day. Misfortune Revelation can be used to force enemies to reroll their saving throws against your powers, which makes them very hard to block.
PhD. Okkam |
Actually, Avenger Vigilante would be pretty great with the Aasimar SLA stuff, which is very cool if mixed with a level of Oracle to get Sidestep Secret and Mixfortune:
The Holy Avenger
Dual-Cursed Lore Oracle 4/ Avenger Vigilante
Aasimar: Scion of Humanity, Deathless Spirit.
Stats: high STR and CHA, low WIS and DEX.
Traits: Fate's Favored, Magical Knack, drawback/trait optional1O. Noble Scion: of War / Revelation: Sidestep Secret
2V.
3V. Extra Revelation: Focused Trance / Talent: Shield of Blades
4O.
5O. Heavenly Radiance: Searing Light / Revelation: Misfortune
6O.
7V. Heavenly Radiance: Wandering Star Motes
8V. Talent: Signature Weapon
9V. Heavenly Radiance: SunbeamThe Sidestep Secret Revelation lets you sub your CHA for DEX for dodge AC and reflex save, and Noble Scion of War does the same for initiative. So you basically don't need DEX, and you have major AC in mithril medium armor.
4 levels of Oracle with Fate's Favored and Magical Knack makes Divine Favor a +3/+3 combat buff when useful. Shield of Blades means you have shield AC while smashing things with a two-hander.
Heavenly Radiance gives you several castings of powerful spells - eventually you can throw four uses of Sunbeam or Wandering Star Motes per day. Misfortune Revelation can be used to force enemies to reroll their saving throws against your powers, which makes them very hard to block.
Delicious build. For him, a good fit thematically new social talent Companion to the Lonely (Inner Sea Intrigue)
And why do you have Focused Trance?
AwesomelyEpic |
For the cost of one talent, the Faceless Enforcer archetype from Path of the Hellknight gets you heavy armor, basically gives you the armor skin talent for free, and let's you put on full plate by yourself. That's two vigilante talents for the price of one, with a little bit of extra stuff on the side.
You do have to give up 3 social talents and another vigilante talent for the other abilities, and you can't get the many guises line of talents, but I think that overall the abilities are worth it.
DendroEcho |
Actually, Avenger Vigilante would be pretty great with the Aasimar SLA stuff, which is very cool if mixed with a level of Oracle to get Sidestep Secret and Mixfortune:
The Holy Avenger
Dual-Cursed Lore Oracle 4/ Avenger Vigilante
Aasimar: Scion of Humanity, Deathless Spirit.
Stats: high STR and CHA, low WIS and DEX.
Traits: Fate's Favored, Magical Knack, drawback/trait optional1O. Noble Scion: of War / Revelation: Sidestep Secret
2V.
3V. Extra Revelation: Focused Trance / Talent: Shield of Blades
4O.
5O. Heavenly Radiance: Searing Light / Revelation: Misfortune
6O.
7V. Heavenly Radiance: Wandering Star Motes
8V. Talent: Signature Weapon
9V. Heavenly Radiance: SunbeamThe Sidestep Secret Revelation lets you sub your CHA for DEX for dodge AC and reflex save, and Noble Scion of War does the same for initiative. So you basically don't need DEX, and you have major AC in mithril medium armor.
4 levels of Oracle with Fate's Favored and Magical Knack makes Divine Favor a +3/+3 combat buff when useful. Shield of Blades means you have shield AC while smashing things with a two-hander.
Heavenly Radiance gives you several castings of powerful spells - eventually you can throw four uses of Sunbeam or Wandering Star Motes per day. Misfortune Revelation can be used to force enemies to reroll their saving throws against your powers, which makes them very hard to block.
This sounds like a super cool build but I have to admit I am pretty unfamiliar with the Oracle and as I am new to the vigilante as well this seems like a lot to take it at once. Do you have some time to go into more detail about the oracle and how it works with the vigilante piece?
For instance, why a dual-cursed oracle? Sounds like an unnecessary burden.
I think that with my lack of knowledge it is better to wait to go too deep into Oracle. Would you still recommend the same race? I have never heard of the Aasimar before but they sound pretty cool, and I like that you can hide the difference but still get some cool benefits.
Thanks again for your suggestions, I like the idea!
Michael Sayre Design Manager |
Hello!
I am still relatively new to pathfinder although I did play a lot of 3.0. I am joining a game where the two players are both level 8 and I have been asked to make a level 8 myself. There is one wizard and one druid who is playing more like a ranger and I am going to fill in as a melee/tank character.
I have been looking into the Vigilante class and love the idea of being able to play a social character and have a secret identity at night. This campaign is very story driven so I think this would be a great chance to really explore a character like this. But being the stalker type, while it does sound more fun, doesnt fit the group as well.
SO! Long story short, I am looking for help building an effective avenger and havent found too much on the avenger side, although lots of the stalker side. I have been think TWF board-and-sword style might be the way to do it, go with the heavy vigilante talent and be right in the middle of it.
Any recommendations for how to make this effective? Any missteps I should be careful of? Essential talents or feats?
I appreciate the help!
I don't know if you're married to the sword and board idea, but you've got a couple other ways you could with the tanking options. If you went with a Dex-heavy build, you could do something like playing an elven Vigilante (Avenger) using an elven curveblade, and grab Lethal Grace, Shield of Blades, Vital Punishment, and Signature Weapons as your talents. Snag Combat Reflexes, Mobility, Combat Patrol, and Power Attack as your feats, and now you can lock down a sizable area and get a Vital Strike in on key AoOs.
Another way to go, is with a muscle heavy build that keeps Dex as a secondary. Grab Heavy Training, Shield of Blades, Armor Skin, and Favored Maneuver (Trip), and use a weapon like the tri-point double-edged sword. Same feat line-up as above. You get a hard-hitting, high AC combatant who's very proficient at tripping enemies, helping with locking down enemies, and you cover an even larger area by combining a reach weapon with Combat Patrol. With Armor Skin, you even have a good chance of sneaking in and opening up with a surprise attack that lets you leverage the additional bonus from Favored Maneuver.
If you're focused on sword and board and having an actual shield, I've found the vigilante does "fist and board" a little better than sword and board. Go with Dex as your primary stat and grab a light shield, then snag Lethal Grace, Shield of Fury, Fist of the Avenger, and another complimentary talent. I'd consider Cunning Feint since it's most beneficial to two-weapon fighters. Where you go with the feats depends on whether you want to look at area control like the above builds, enhanced durability, higher damage, or wherever you want to go with the character.
DendroEcho |
DendroEcho wrote:Hello!
I am still relatively new to pathfinder although I did play a lot of 3.0. I am joining a game where the two players are both level 8 and I have been asked to make a level 8 myself. There is one wizard and one druid who is playing more like a ranger and I am going to fill in as a melee/tank character.
I have been looking into the Vigilante class and love the idea of being able to play a social character and have a secret identity at night. This campaign is very story driven so I think this would be a great chance to really explore a character like this. But being the stalker type, while it does sound more fun, doesnt fit the group as well.
SO! Long story short, I am looking for help building an effective avenger and havent found too much on the avenger side, although lots of the stalker side. I have been think TWF board-and-sword style might be the way to do it, go with the heavy vigilante talent and be right in the middle of it.
Any recommendations for how to make this effective? Any missteps I should be careful of? Essential talents or feats?
I appreciate the help!
I don't know if you're married to the sword and board idea, but you've got a couple other ways you could with the tanking options. If you went with a Dex-heavy build, you could do something like playing an elven Vigilante (Avenger) using an elven curveblade, and grab Lethal Grace, Shield of Blades, Vital Punishment, and Signature Weapons as your talents. Snag Combat Reflexes, Mobility, Combat Patrol, and Power Attack as your feats, and now you can lock down a sizable area and get a Vital Strike in on key AoOs.
Another way to go, is with a muscle heavy build that keeps Dex as a secondary. Grab Heavy Training, Shield of Blades, Armor Skin, and Favored Maneuver (Trip), and use a weapon like the tri-point double-edged sword. Same feat line-up as above. You get a hard-hitting, high AC combatant who's very proficient at tripping enemies, helping with locking down enemies, and you cover an even...
I am not married to the sword-board idea and the more I think about it, the less I feel like that will be the most fun/fitting for the story and identity I want. While i like the dex-heavy build I think that your second option works the best for what I want to do. The trip mechanic is so powerful it sounds like a very useful way to play the character.
What would you think for a race here? I like the previous suggestion of using the Aasimar and so does my GM, it seems to fit well with the vigilante, although it wouldn't give me the extra Dex, still think it is doable here? I cant find any posts about aasimar vigilantes so I have been having trouble finding any favored class info about the combo. Any help would be greatly appreciated.
The feat list looks great and is definitely up the ally I was aiming. Thank you for your help!
Michael Sayre Design Manager |
What would you think for a race here? I like the previous suggestion of using the Aasimar and so does my GM, it seems to fit well with the vigilante, although it wouldn't give me the extra Dex, still think it is doable here? I cant find any posts about aasimar vigilantes so I have been having trouble finding any favored class info about the combo. Any help would be greatly appreciated.
I found this variant on a Aasimar which looks like it would fit the build well: http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Az ata-Blooded-Musetouched-
I always read that as "moustached" instead of "musetouched". It makes me smile.
Musetouched should be a great fit, shoring up both your secondary stats, and glitterdust is a ridiculously useful SLA even at level 8+.
DendroEcho |
DendroEcho wrote:What would you think for a race here? I like the previous suggestion of using the Aasimar and so does my GM, it seems to fit well with the vigilante, although it wouldn't give me the extra Dex, still think it is doable here? I cant find any posts about aasimar vigilantes so I have been having trouble finding any favored class info about the combo. Any help would be greatly appreciated.DendroEcho wrote:I found this variant on a Aasimar which looks like it would fit the build well: http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Az ata-Blooded-Musetouched-
I always read that as "moustached" instead of "musetouched". It makes me smile.
Musetouched should be a great fit, shoring up both your secondary stats, and glitterdust is a ridiculously useful SLA even at level 8+.
Awesome! Thank you for your help.
I am now thinking about weapon/armor/items
Any thoughts?
Michael Sayre Design Manager |
Like I mentioned before, I think the tri-point double-edged sword is pretty solid, a martial weapon with reach, big crits, and unusual enough to bring some flavor to the character all on its own. Any two-hander with reach should do the trick though.
Since you'll be 8th level, you'll need to invest resources to deal with flying opponents. Assuming you're using standard WBL, you'll have 33k to spend on gear. It's never a bad idea to have a ranged back-up weapon (always have a ranged back-up weapon, even if it's a sling), but some other access to flight should be part of your loadout. If you're going to invest in Use Magic Device (and you should), you can probably just snag a wand of fly, air walk, or something similar, otherwise grab some winged boots. You've got heavy armor proficiency combined with what I'm assuming will be around a 16 Dex at this point, so mithral fullplate is probably a must.
Depending on the nature of the campaign, buying an exotic mount can be a cool way to go, though it will require some additional investment in barding and such. A fully trained hippogriff can cost upwards of 5k+, but has a few distinct advantages: it can fly, moves faster than you probably can, and its large size can be very advantageous. Since it's large, you get a +1 bonus to attacks against Medium and smaller creatures, and the rider occupies every space his mount does, so it makes your valuable threatened area even larger.
Are there any specific thematic enemies you might be running into regularly?
Oh i forgot to mention my DM shut down the idea of http://www.pfsdb.com/weapons/tri-point-double-edged-sword
Whoops, was typing my response when you posted this, sorry!
Maybe a glaive-guisarme or a lucerne hammer instead?
DendroEcho |
Like I mentioned before, I think the tri-point double-edged sword is pretty solid, a martial weapon with reach, big crits, and unusual enough to bring some flavor to the character all on its own. Any two-hander with reach should do the trick though.
Since you'll be 8th level, you'll need to invest resources to deal with flying opponents. Assuming you're using standard WBL, you'll have 33k to spend on gear. It's never a bad idea to have a ranged back-up weapon (always have a ranged back-up weapon, even if it's a sling), but some other access to flight should be part of your loadout. If you're going to invest in Use Magic Device (and you should), you can probably just snag a wand of fly, air walk, or something similar, otherwise grab some winged boots. You've got heavy armor proficiency combined with what I'm assuming will be around a 16 Dex at this point, so mithral fullplate is probably a must.
Depending on the nature of the campaign, buying an exotic mount can be a cool way to go, though it will require some additional investment in barding and such. A fully trained hippogriff can cost upwards of 5k+, but has a few distinct advantages: it can fly, moves faster than you probably can, and its large size can be very advantageous. Since it's large, you get a +1 bonus to attacks against Medium and smaller creatures, and the rider occupies every space his mount does, so it makes your valuable threatened area even larger.
Are there any specific thematic enemies you might be running into regularly?
DendroEcho wrote:Oh i forgot to mention my DM shut down the idea of http://www.pfsdb.com/weapons/tri-point-double-edged-swordWhoops, was typing my response when you posted this, sorry!
Maybe a glaive-guisarme or a lucerne hammer instead?
Thanks again for all your help!
Yeah I like the idea of the crazy reach weapon as well, but my DM seems less keen on the subject.
I know I had said I was going more of the STR based vigilante, but I have to admit I am tempted by the DEX heavy, elven blade weapon build. Do you think this can still work as a tank-y style character?
V-Talents: I think shield of blades is a must, I also like armor skin a lot, that ability to move at full speed is just so awesome. I think lethal grace is too good not to take, you get to add half of my vigilante level as well? Too great. I had been thinking of signature weapon, since i would get weapon specialization at this level which is pretty good. I guess i could go heavy training as well but I dont know if heavy armor is worth it now that I have stacked so much dex. Do you think vital punishment makes more sense? It sounds like with my AoO specialization I could do some real damage with that. Although, i does make me want a reach weapon so I can threaten everything.
Items: I am investing some in use magical device, gotta have my wands. I will grab one that lets me fly as well as my healing wand, that is a smart play. Although I have to admit, this campaign sounds SUPER socially driven and not so much about the battle, but I would rather be prepared.
Gear: Depending on your thoughts regarding talents, I had looked into getting an Glamered Mithral Agile Breastplate. Good dex, with armor skin I can do some serious movement, the glamered makes it hidden which will be super useful. Mithral for that extra dex and less AC punishment. Seems like a good way to play it. As for the weapon, I like the elven blade as I mentioned earlier and was thinking again Mithral and maybe glamered again (although I can see it easier to have this weapon around because of my higher born status) but I am open to ideas. I will definitely pick up a compound shortbow and probably get a simple dagger to have on my social self, maybe in a haver sack. I found this sleeves item (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/slee ves-of-many-garments) which sounds super interesting and a must have for me.
Feats: Since I need to get exotic weapons and combat reflexes, I was thinking that cleave might be a good addition to this build. I would definitely thrive in multiple enemy combat but I worry I am too heavy into that world. It is just me and a druid who is new and essentially playing a ranger. I cant decide on other feats here. Shield of blades gives me power attack so no need for that, I could invest in combat expertise to eventually go for felling smash (http://www.d20pfsrd.com/feats/combat-feats/felling-smash-combat) which sounds like it would make me pretty unstoppable. What do you think?
Thanks again for all your help! My fellow PC is pretty new to the game and while the DM is pretty advanced, it is good to have someone who understands the vigilante to bounce ideas off of.
Michael Sayre Design Manager |
Dex build makes a great tank. You probably don't need Heavy Training when you're going Dex primary. Lethal Grace and Shield of Blades are definitely must-haves. Vital Punishment is better the larger you can get your base damage die; you may not be able to afford it yet, but consider the impact enchantment for your weapon if you go that route. Signature Weapon is great if you don't have something else to spend your talent on, but since you're going to be tanking you might still consider Favored Maneuver (Trip). You don't actually need a weapon with the trip property to use it, and anything that forces enemies to waste move actions and gives you more opportunities for AoOs is going to be a great tanking tool.
BadBird |
Elven curved blade is a pretty awesome weapon. The fact that you can finesse it in two hands and get two-handed Power Attack and 1.5xSTR and Lethal Grace even though you're attacking with dexterity makes it seriously lethal.
Felling Smash is great stuff. Tripping isn't always the most reliable thing, but the great thing about Felling Smash is that you don't really lose anything but a swift action if you fail to trip.
If you're going dex-based with an Elven weapon anyhow, you could consider going with an Elf character. Besides getting the curved blade proficiency for free, they have some interesting features for things like stealth and initiative and get a bonus to intelligence as well as dexterity. Specializing in things like stealth and acrobatics with a ton of skill points could be fun - you could even take a little Rogue or Snakebite Striker and score some bonus Sneak Attack damage through stealth and acrobatics and feint.
Having thought about it, a big multiclass Oracle Aasimar SLA thing was maybe a bit much, though I could still explain some of it a little more if you want.