Occultist Implement Ideas?


Advice


I'm playing for the first time in a while and the Occultist class is very intriguing. I love the idea of someone using items specifically to harness their powers. My character concept is more of a gentleman then a fighter who is trying to find his sister, who has been turned into a lich, and has resorted to the occult to help him find and put her to rest. He won't be wearing armor other than maybe an armored coat and his only melee weapon is a cane sword that he really doesn't know how to use, just good to always have the option. I was looking at the implement schools and have four options. One needs to be divination since he's using it to find his sister but I have three open options. He has a 19 Intelligence but his physical stats aren't anything to write home about so up close and personal won't really work for him. What would be some good options for the other three implement schools if anyone has any suggestions. I was thinking Necromancy and Abjuration but I'll take any better ideas.

Shadow Lodge

Abjuration is solid. I'd also consider Illusion and Transmutation (for buffing allies rather than yourself in this case).

What level are you starting at?


Weirdo wrote:

Abjuration is solid. I'd also consider Illusion and Transmutation (for buffing allies rather than yourself in this case).

What level are you starting at?

Starting at level 7. I was the DM for a while but I'm taking a small break to play as another DMs for a bit. Abjuration was catching my eye a lot.

Shadow Lodge

That's a good level for Transmutation. You get Flight.

Divination, Abjuration, and Transmutation is a pretty good lineup so I think you should take whatever sounds fun for your fourth school. Necromancy's fine, and it plays of the idea that his sister is a lich (whether he learned Necromancy from her, learned it to fight her, thinks she is a perversion of the field, is himself tempted by its power...)


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Weirdo wrote:

That's a good level for Transmutation. You get Flight.

Divination, Abjuration, and Transmutation is a pretty good lineup so I think you should take whatever sounds fun for your fourth school. Necromancy's fine, and it plays of the idea that his sister is a lich (whether he learned Necromancy from her, learned it to fight her, thinks she is a perversion of the field, is himself tempted by its power...)

Could be a fun idea. Perhaps he delved into Necromancy to learn more about his sister's condition, and perhaps even how to reverse it, but will now have to endure its corrupting influence himself.

Maybe the implement itself could be something of hers, like a childhood toy, or maybe something used in the ritual whereby she became a lich.

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