Is there another feat like master alchemist but for other Craft skills?


Advice


http://www.d20pfsrd.com/feats/general-feats/master-alchemist
If there is I can't find it, and I'm about to introduce an npc crafter that if there's something like it he'll have. Specifically Craft ship. Can someone point me in the right direction?


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The Master Craftsman feat in the Core Rulebook.

Don't forget the Skill Focus feat, as well.


You can of course boost the actual skill, and then add to the crafting DC in order to produce faster. It's not as simple as taking a single feat, but it'll work.

As your goal is to create a crafting NPC, I'd suggest looking for once-a-day boosts to a skill check - that's all (s)he'll need. A helpful Halfling will add +4. An Altar of Irori +3. A Luck-bestowing Human +8. Masterwork tools, a cracked Ioun... it can add up rapidly and wouldn't be much of a burden for an NPC.


Between his various tools and assistants it's not difficult to bump up his roll to 80+ by taking 10, but it's still going to take the better part of a year on a DC 28 (or 38 because he's rushing) check to do any mods to the ship without something like the master alchemist feat is my biggest problem. With a master alchemist equivalent it'll bring it down to about a month. The party will back at even that much time. I like keeping away from too much custom feats, especially for npcs but I don't think it'll be too broken to allow master alchemist as master shipwright instead. I was just hoping there was something similar so I wouldn't have to.


There's is the spell Crafter's Blessing which gives a +5 bonus. It all adds up.


Also, how many ship builders would be reasonable to have working on a ship at a time? Anyone know?


CoI wrote:
Also, how many ship builders would be reasonable to have working on a ship at a time? Anyone know?

I would guesstimate anywhere from dozens for a smallish sized ship like a caravel to hundreds for something large like a galleon. This is everyone from chopping down trees, processing planks/masts/etc, producing cloth for the sails, crafters and metalurgists for cannons/nails/fittings/etc., and so on.


So 30 for ship repairs and modifications on a warship isn't out of the question then. Thanks.

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