Bob Bob Bob |
Table on the right. If you're not already medium or small, you need to first adjust your size to medium or small. Then you apply the bonuses from the spell.
As for the stat buffs after changing shape, those are whatever is listed in the spell. So for Huge you need Beast Shape III and that says "Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus."
Bob Bob Bob |
You know what, I'll just lay out the example you used.
Start with a tiny whatever, turning into a Huge animal with Wild Shape.
First you need to normalize it to small or medium, using the first table I linked. +4 Str -2 Dex, now (virtually) Small.
Then we look at Wild Shape, once you can turn into a Huge animal it functions as Beast Shape III. Beast Shape III says: "Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus." So +6 Str, -4 Dex, and +6 NA. You'll also gain the natural attacks, land speed, and any special abilities granted by Beast Shape III. What that is will depend on the animal in question. You will also lose all extraordinary or supernatural abilities that depend on form. Now Huge.
Your new modified stats are +10 Str, -6 Dex, +6 NA (I don't think this stacks with any natural armor you already have, as that is generally "dependent on form"). You will also have a -2 to your AC and attacks (instead of +2) and +2 to your CMB and CMD (instead of -2) for a net -4 to attacks and AC and +4 to CMB and CMD. This is because of size modifiers.
The first table is applied before any other steps. Polymorph spells are only designed for small or medium creatures, before other creatures can use them they have to have their stats adjusted to be (virtually) small or medium. Basically, a giant turning into itself shouldn't get an extra 8 Str.
James Risner Owner - D20 Hobbies |