A World of Water and Waves Interest check for a Pathfinder 1e Nautical Campiagn


Recruitment

Grand Lodge

Hi all having poked about DMing a couple games and not liking the system or the I had a disasterous computer being fired.I have decided to return to DMing a Pathfinder 1e campiagn.

This is an interest check in the Idea of having a World of more water then land, islands micro continents with magic and mysteries. A world woth gunpowder and magic, where pirates and the Grand fleet fight.

Ancient powers and magics exist. Rulers fund Privateers and a navy with Pirate Lord, Admirals and Kings eck out kingdoms alongside "offical" Kingdom.

This is a tail of a group of rag tag loners eho sought a new life, only to get thrust into the chaotic world about them. Will they side with the Naval Empire of zconfederate Kingdoms, Become Powerful Pirates of the great Seas, or something inbetween?

Its an interest check. I dont have much laid out yet. I have adventures and ideas but wondering if anyone would love a sweeping nautical campiagn.

I do know no Occult Classes or 3rd party. Core Races, plus a handful of others. Limited party of no more then 6 players [some of which I will offer to other players from games I had that fell off do to my computer dying]

Potential Gesalt, and some unique powers that can replace feats should you find or ublock these powers


Hey, this sounds fun. I enjoy "specialty" rpg adventures where there's a strong theme tying all the PCs together. In this case, it's a nautical theme and they all serve on a ship together. Interested!


I am very interested. New to the site but not new to pathfinder.

RPG Superstar 2009 Top 16

Definitely interested.


Sounds like a fun premise, I'd be willing to give it a go.

Dark Archive

I'm certainly interested. I've had a few ideas kicking around for a pirate character.

Question. I know you're not having the capitol-O Occult classes, but how would you feel about a kineticist? They play less like weirdboy psychics and more like sorcerers that trade damage potential for staying power.


You had me at gunpowder, I'm interested!


Just so I know which build to think about: will there be siege firearms like cannons?

RPG Superstar 2015 Top 8

I'd definitely be interested and love some of the material Paizo has for seafaring stuff.

This said, I would not be interested in gestalt. I understand that's some folks' bad though.

Whether I applied would largely simply depend on timing, but I'd also say as a former GM for a Skull and Shackles game here on the boards, you could find plenty of folks who've got good ideas for mariners and pirates.

Grand Lodge

Rosc wrote:

I'm certainly interested. I've had a few ideas kicking around for a pirate character.

Question. I know you're not having the capitol-O Occult classes, but how would you feel about a kineticist? They play less like weirdboy psychics and more like sorcerers that trade damage potential for staying power.

No Occult. If I do allow a Class from thier its usually Occultist.

Grand Lodge

Violant wrote:
Just so I know which build to think about: will there be siege firearms like cannons?

Of coarse!!! Cannons and the Basic firearms


DeathQuaker wrote:
Whether I applied would largely simply depend on timing

This is a good point. It is the holidays, so a lot of people have less time to create a PC or give a fledgling PbP campaign the attention it needs to start strong. Not sure when you were thinking, but waiting until after New Years might be better.


Sounds intriguing. I’ve got a frustrated character or two from dead Skulls & Shackles games kicking around here somewhere that might fit, perhaps with some modification.


Alright, have an idea for a character already.

Grand Lodge

Andostre wrote:
DeathQuaker wrote:
Whether I applied would largely simply depend on timing
This is a good point. It is the holidays, so a lot of people have less time to create a PC or give a fledgling PbP campaign the attention it needs to start strong. Not sure when you were thinking, but waiting until after New Years might be better.

Yeah this is just an interest. I am working on some basic beginning plot threads.Some starting adventures.


Interested.


This seems super interesting! I love a good nautical world.


If gestalt, I'm thinking of a bard (sea singer)/swashbuckler (corsair)


Sounds intriguing


I do like playing swashbuckling corsairs. What is the starting level?
And are any feat tax rules in effect?

I do have that ambition to make rapier + pistol work in a non mythic game :).

Grand Lodge

Races are the Core + Aquatic Elves, Gillmen, Catfolk,Ratfolk, Vanara, Grippli,Changeling,Nagaji, Tengu, Kitsune,Vishkanya,Reptoid,Ghoran


Sounds like a different feel from a lot that is run here. Definitely peaks my interest, maybe an aquatic druid or cleric of a mariner deity.

RPG Superstar 2015 Top 8

DeathQuaker wrote:


This said, I would not be interested in gestalt. I understand that's some folks' bad though.

Doh! That is supposed to be "bag" not bad. A slip of the fingers perhaps but truly did not intend to judge others' play preferences. ;)


Hmm, with Gestalt?

I could go for a firebrand (Gunslinger)/Bard (Arcane duelist), this way you get a face, with ok skills and buffs (no lore monkey though), who has 3 good saves and is a 6th caster.

Grand Lodge

Might be an earned Gesalt.


I'm definitely interested, I've had ideas for a sea shanty pirate bard idea brewing for a while now that I'd love to play. If y'all end up doing gesalt I'd probably throw in some martial prowess in there some how.

Grand Lodge

I will say the beginning will be you all heading out to stop a group of pirates near the starter toen


As an interest check, Critzible I'm sure there will be plenty :)

Looking forwards to seeing a recruitment and a little more information on what rules, probably more like guidelines I'm sure you will use.


would you allow a synthesist summoner. Basically somebody who can turn into a sea monster.

Grand Lodge

Philo Pharynx wrote:
would you allow a synthesist summoner. Basically somebody who can turn into a sea monster.

Probably wouldnt allow a synthisist Summoner. Though I would look at it and see. Becuase it may be interesting with the idea I have


Would you consider allowing the Hadozee and the Darfellan races?


got my interest

Grand Lodge

1 person marked this as a favorite.
ElbowtotheFace wrote:
Would you consider allowing the Hadozee and the Darfellan races?

Someone read stormwreck!!!

Dark Archive

Critzible wrote:
Philo Pharynx wrote:
would you allow a synthesist summoner. Basically somebody who can turn into a sea monster.
Probably wouldnt allow a synthisist Summoner. Though I would look at it and see. Becuase it may be interesting with the idea I have

Synth summoner is brought in line pretty easily.

Rosc's Backseat Game Design:
1) The summoner has a single HP pool, instead of sharing one with his eidolon
2) Unchained spell list and the unchained version of the Pounce evolution
3) If that isn't enough, bring the form in line with Wild Shape. Synth form still uses the summoner's base stats, maybe with a +2 in the eidoilon's highest physical stat. Plus whatever it gets from natural scaling and evolutions, of course.

Once you remove the few ways to cheese the archetype, it becomes an even trade where you cut your action economy in half but the summoner himself keeps the evolutions. I'd argue it's a downgrade in overall power, but still very much strong enough to hold its own.

RPG Superstar 2009 Top 16

Philo Pharynx wrote:
would you allow a synthesist summoner. Basically somebody who can turn into a sea monster.

If it isn't allowed, you may want to take a look at the Krakencaller Druid

Grand Lodge

Rosc wrote:
Critzible wrote:
Philo Pharynx wrote:
would you allow a synthesist summoner. Basically somebody who can turn into a sea monster.
Probably wouldnt allow a synthisist Summoner. Though I would look at it and see. Becuase it may be interesting with the idea I have

Synth summoner is brought in line pretty easily.

** spoiler omitted **

Well part of what Ill be introducing is a system to gain Race Points/Evolution Points to spend on your person. It has Side Effects

These Stones come from Sea Mines, Gill Men Mine.


I do have a female warpriest of Besmara cooking!

She will gestalt into Gunslinger (not quite sure what type yet), the minor air blessing allows her to shoot people in the face without provoking (yay).

Like many warpriests, she is rather skill sparse, no real way about it sadly.


THe other idea I have is a Swashbuckler (probably the Falcata one)/Fated champion Skald.

Catchphrase
Greetings, my Name is Eliza Montoya, you have implied that Besmara's breasts are padded! Prepare to die!

Grand Lodge

2 people marked this as a favorite.

Speaking of Gods I will have a small list of Old Gods and the Old Faith, with Their being a Monotheisitic religion. A Holy Chitch of the Sun. A Goddess of Creation, Mortality, Death and Life.

I think Besmara, Calistra, Cayden Calien and a few others will live on


Hmm, sidequests to "resurrect" the "Lady in Shadow I mean Redeemer queen?".

Somebody messed up her ascension perhaps?

Like, being the "last priest" of someone is always really interesting imho.

Dark Archive

Critzible wrote:

Well part of what Ill be introducing is a system to gain Race Points/Evolution Points to spend on your person. It has Side Effects

These Stones come from Sea Mines, Gill Men Mine.

Ohh, I love the idea that my character could seek out unusual transformations. If that's the case then I can skip synthesis entirely.

Maybe some kind of shifter? I suppose it depends on how we're doing stats. Point buy? Rolling?


Critzible wrote:
Well part of what Ill be introducing is a system to gain Race Points/Evolution Points to spend on your person. It has Side Effects

I'm getting a few innsmouth vibes from this. I like it. Looking forward to the official rules.


Definitely interested. Looking forward to a full recruitment and all the build details.


Very interested, always loved the aquatic elf Synthesist Summoner Born on the water, An Elf Raft-City where ships come to trade and stay. If gestalt thinking other side being Investigator.

What would be the starting level?

Grand Lodge

Okay so Ill have two types of Crystals. One will have Race points the other Evolution Points.

Three ways to Consume them. Eat it [dangerous] Ritual[normal] or using an Ancient Ruin Temple[no issues]

Using them however will cause Corruption of mind and body. This is via a failed Fort Save or Will saved based off your choice of what to effect.

The more Crystals you consume increases the DCs for the saves. No matter what you get the modifactions both good and bad.


Just saw someone else asked before me about Synthesist Summoner.

But I do like the idea of an aquatic elf Investigator if Gestalt would have a Cleric on the other side. Everyone needs some healing.

Crystals sound risky eating them so I would use Ancient Ruin Temple.


Ooooo... Thinking of a character that gets the crystals and at first is like we need to seek out this Ancient Temple to use these. From there starts going you know what we can probably do the ritual ourselves and finally just starts going F it and consuming them in a reckless pursuit of power


Definitely interested!


Just reread this thread. Probably even more interested after some time to think on this than during my first read through...

Shadow Lodge

Ooh nautical gestalt

I could bring in my Magus/Warder (or fighter/warder if no path of war) focused on defending the party, blocking bullets with my sword (starting at level 5)

or perhaps we could get someone to man the cannons with an Alchemist/Fighter Nagaji

Community / Forums / Online Campaigns / Recruitment / A World of Water and Waves Interest check for a Pathfinder 1e Nautical Campiagn All Messageboards

Want to post a reply? Sign in.