Dip into Bloodrager or Barbarian?


Advice


Character is currently a lvl 3 Sanctified Slayer (Inquisitor) of Torag

I'm tired of his 20ft movement. It's a drag (pun intended). So I'd like to take a one lvl dip to get that extra speed. So, my ideas...

(1) Urban Bloodrager with Fire Elemental Bloodline
* 10ft movement increase
* Character has an archery focus. So can bloodrage for +4 dexterity
* For switch hitting, as a swift action can get +1d6 fire damage. Can also boost strength by +4 in close combat.

(2) Mad Dog Barbarian
* 10ft movement increase
* +1 HP
* Animal Companion! Sure...it won't do anything. And with Cha5 I'm not sure how useful it will be. But hey, he'll get an animal. And I chose this one, what would your suggestion be on getting this use(less?) animal?


I'd go bloodrager. It seems a lot handier. Plus, one level of an animal companion class is... Not ideal.

Do you want to kill it with fire or do you want a sad dog? Purely from a mechanics perspective I'd see no reason to take the Barbarian. Unless the +1 HP is THAT important.


MageHunter wrote:

I'd go bloodrager. It seems a lot handier. Plus, one level of an animal companion class is... Not ideal.

Do you want to kill it with fire or do you want a sad dog? Purely from a mechanics perspective I'd see no reason to take the Barbarian. Unless the +1 HP is THAT important.

Aye. I guess one thing that I was thinking was animal companion: Horse.

Sure, the dwarf has Cha5 (-3 to handle animal). But he gets +4 for it being linked. Then one rank gives another +4, for a total of +5 to handle animal. Given that a basic command is only DC10, that's a good chance of getting it to listen.

That'd give him 50ft movement...more than enough to easily reposition himself as an archer.

Either that or something like a bird or the like. Something small, easily hidden, but which can act like a scout.

But yeah...bloodrager giving the +1d6 fire damage and the +4 dex does seem like the better choice.


Bloodrager also gets you access to spell completion items of its spell list, could be handy.

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I had a dwarf magus that started out with a level of barbarian just for the speed boost, but the extra skill points, class skills (Acrobatics, Perception, and Survival), and rage were really nice. This was before the bloodrager was a thing.

The dwarven waraxe is a fun weapon, too. One handed, you can use it with a shield or holding your longbow or the charge of a spell. Two handed, you can really get a lot of Power Attack.


Is a +10foot movement really worth dipping into another class?

Dipping has major downsides for caster classes, but for physical ones you dont suffer as much.

Have you heard of the Travel domain? Gives a +10 movement just for having it.

Why are you at 20foot movement? it is because of race, or are you using medium or heavy armor? If you are using medium armor its highly suggested that you use the special material mithril to remove the speed penalty.

I have a dwarf cleric of Desna with Luck and Travel domains that can move 30foot in full plate or breast plate at level 1.

Dark Archive

ChaosTicket wrote:

Is a +10foot movement really worth dipping into another class?

Dipping has major downsides for caster classes, but for physical ones you dont suffer as much.

Have you heard of the Travel domain? Gives a +10 movement just for having it.

Why are you at 20foot movement? it is because of race, or are you using medium or heavy armor? If you are using medium armor its highly suggested that you use the special material mithril to remove the speed penalty.

I have a dwarf cleric of Desna with Luck and Travel domains that can move 30foot in full plate or breast plate at level 1.

He's a dwarf.


Wait, walk me with you, Grumbaki... if you are an archer, why does a 20 ft. speed bother you?


If you're an archer Savage Technologist is probably your best bet...


Also, isn't Expeditious Retreat on your spell list? You can just cast that, it lasts for a good number of rounds.

Later you even get Burst of Speed for swift action speed.


There are alot of options if you want a speed boost.

Feats, spells, travel domain, equipment, mounts, etc.

Expeditious Retreat is a tier 1 spell that lasts a minute per inquisitor level. Its not a permanent boost, but has less drawbacks than multiclassing.

Multiclassing, at least in my opinion, is the worst option for that. It would give a small but noticeable penalty to everything related to being a Inquisitor. Longer to gain extra attack, slower spells gain with lower DC, longer to gain abilties.

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You can also buy or spend a feat on Craft Wondrous Item and make a pair of boots of striding and springing.

Depending on how much gold you have.

In 3.5, I played a gnome dragon shaman that eventually got a flying carpet to boost his speed. Besides the added mobility from flight, I was able to drop items and keep them adjacent to me or in my space on my carpet, which was handy.

Is there any way you can swap out your domain for Travel?

Scarab Sages

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Since you're an inquisitor of Torag, what's your alignment? It could be a deciding factor for which to go with if you're Lawful.


If you're going to multiclass - IF - then really use it. The Extra Rage feat means being able to make raging a mainstay of your build instead of a rare boost. Regular Rage is a huge asset when combined with a Furious weapon; the drawbacks of multiclassing are then countered by gaining a major combat buff. Using either Urban Bloodrager or Savage Technologist eliminates the issue of not having Raging Vitality and preserves AC. I'd consider Celestial Bloodline for a one-level Bloodrager, since you're getting free good alignment on all attacks.


Agreed, sounds like this is poorly thought out - 10' move speed should be icing on cake of any multiclass.
If that is all you need, use magic spells/items/feats. Which can very well cover flight as well.

The OP themself seems to consider using a mount just as valid, which IMHO makes the case for dip for 10' move speed even weaker.
But likewise if you are dipping for an Animal Companion, be aware that a level 1 companion horse is (barely) WEAKER than purchased horse.
You could make the companion a bit stronger by taking boon companion feat, but that still doesn't scale much.
You are better off not multiclassing, and spending 2 feats to get a companion which scales,
and you have the option of spending 3rd feat on boon companion to make it scale as full druid companion.
Animal Domain is normally an option to get companion but sounds like that doesn't apply with Torag.
There is archetype that grants a great companion (sacred huntsmaster), although it conflicts with sanctified slayer.
(neither one has introduced alot of abilities yet, only 1 each, so possibly GM might allow archetype swap, especially with retraining period/ ritual etc to make it coherent in-game)

Barbarian dip is difficult just because of rage round limitation, where rage is 'gating' most of it's abilities.
re: raging vitality (previous poster), that is bypassed by using unchained barbarian.


Peevenator wrote:
Since you're an inquisitor of Torag, what's your alignment? It could be a deciding factor for which to go with if you're Lawful.

Good point. Bloodragers can be lawful, barbarians can't.


Quandary wrote:

Barbarian dip is difficult just because of rage round limitation, where rage is 'gating' most of it's abilities.

re: raging vitality (previous poster), that is bypassed by using unchained barbarian.

True, Unchained gets around Raging Vitality as well, so it's another possibility along with some archetypes.

Rounds/Day limitations can be overcome fairly easily with Extra Rage, though only if a character is willing to invest in it. Rage rounds are fairly front-loaded, and then every Extra Rage is like having 3 more levels of Barbarian. Taking Extra Rage twice is equivalent to being a level 7 Barbarian with 18 rounds/day. Dropping two feats on rage within the first 10ish levels may be difficult though, especially if not planning ahead and needing to take ranged combat feats.


And you can just as easily take Fleet Feat twice for 10' move speed boost, without disrupting Inquisitor progression or needing to worry about Barbarian/Bloodrager abilities gated by Rage. Now, nobody ever takes that (2x Fleet) because they don't think it's worth it, but what's being proposed isn't particularly a better usage of Feats/Levels. Honestly, with Inquisitor being a caster with speed boost on their 1st level spell list, the idea they need to multiclass out or spend feats etc, seems absolutely bonkers. Just get some Pearls of Power/Wands/Scrolls and you're done. And when you're ready to Fly all the time at high levels, you can re-train that Spell Known out to something else. (assuming you took it as Spell Known, and didn't just use Scrolls/Wands) If you do have Archery focus though, moving more than 5' should be avoided, so mount/flyingcarpet/etc should be preferable than increasing movement speed (which only works when you aren't 5' stepping and Full Attacking).


Obviously, multiclassing just to gain the speed boost isn't worth it, which was the gist of what I was saying in the first place. Investing the feats to make Rage/Furious a full part of the build is the only way taking a level of Barbarian could possibly be 'worth it', since there's a notable increase in combat ability.


Grumbaki wrote:

Character is currently a lvl 3 Sanctified Slayer (Inquisitor) of Torag

I'm tired of his 20ft movement. It's a drag (pun intended). So I'd like to take a one lvl dip to get that extra speed. So, my ideas...

(1) Urban Bloodrager with Fire Elemental Bloodline
* 10ft movement increase
* Character has an archery focus. So can bloodrage for +4 dexterity
* For switch hitting, as a swift action can get +1d6 fire damage. Can also boost strength by +4 in close combat.

(2) Mad Dog Barbarian
* 10ft movement increase
* +1 HP
* Animal Companion! Sure...it won't do anything. And with Cha5 I'm not sure how useful it will be. But hey, he'll get an animal. And I chose this one, what would your suggestion be on getting this use(less?) animal?

Ranged character with Fast Movement, hm? The Savage Technologist archetype might be helpful to you. You don't even have to use any of the gun stuff if you don't want it!

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