Cory Stafford 29 |
I am toying with a warpriest build that worships Achaekek and dual wields sawtooth sabres. Looking at the mantis zealot archetype, but I'm not sure sneak attack and a few other flavorful things are worth giving up sacred weapon and armor. What is the best way to make this build effective and versatile?
Chess Pwn |
go the arsenal chaplan warpriest.
Personally, If I were making this kind of character I'd go Arsenal Chaplain Warpriest of the mantis god. Pick up Dual Enhancement at lv5. I'd miss out on the trickery domain and instead of getting a 1d6 sneak attack at lv4 and another at 8 I'm getting a +1 to attack and damage buff at those levels. Then at lv5 I'm getting another always on +1 to attack and damage that goes up at lv9. Plus I could also opt for mithral breastplate for more AC.
using the conversion that +1 accuracy is ~+2 damage
at lv4 I have a swift action buff for +3 damage, you have a situational +1d6~3.5 damage.
at lv8 I have a swift action buff for +6 and always on +3, you have a situational +2d6 ~7
Then at lv9, at the latest, you can afford the "fighter gloves" to have your weapon training go up to +4s. Plus at lv9 using your fighter feat you can take the Advanced Weapon Training feat to getDefensive Weapon Training (Ex) The fighter gains a +(2) shield bonus to his Armor Class. The fighter adds half his weapon's enhancement bonus (if any) to this shield bonus.
or any other AWT option you'd like.
So lv9 I have +4 always to attack and damage. +6 ac and a swift action to get another +2 to attack and damage. compared to your 2d6 sneak attack and trickery blessing.
Chess Pwn |
Arsenal Chaplain is from weapon master's handbook. I think the official name is mothuni arsenal chaplain or something like that.
Cory Stafford 29 |
Loss of advanced weapon training is a loss for PFS, but you still qualify for weapon mastery feats thanks to weapon training. Even without AWT the carchetyoe is better than the mantis zealot, and worth the trade over the base warpriest.
Is it better than regular warpriest? Doesn't seem like it.
Matt2VK |
For dual wielding it is. You give up on the bigger weapon die for weapon training +1/+1 - Hit/Damage. It off-sets the TWF to hit penalty nicely.
Then with Divine Favor, Weapon Training, Gloves of the duelist, ect. You have some nice static damage numbers while being accurate.
Now, loosing one of your blessings and being only limited to the War Blessings is kind of a pain but War is still a nice Blessing.
Loosing your Scared Armor *PBBBLLLTTT!*, Who really misses that?
Cory Stafford 29 |
For dual wielding it is. You give up on the bigger weapon die for weapon training +1/+1 - Hit/Damage. It off-sets the TWF to hit penalty nicely.
Then with Divine Favor, Weapon Training, Gloves of the duelist, ect. You have some nice static damage numbers while being accurate.
Now, loosing one of your blessings and being only limited to the War Blessings is kind of a pain but War is still a nice Blessing.
Loosing your Scared Armor *PBBBLLLTTT!*, Who really misses that?
Don't you also lose your sacred weapon buffs as well?
Matt2VK |
Here's a Human Warpriest/Arsenal Chaplain Archetype of Pharasma I've been working on -
1) Class-Weapon Focus Daggers, Feat: Fey Foundling, Feat: TWF
2) Fervor 1D6 (1/2 level+WIS)
3) Feat: Deific Obedience (bones in a spiral Death/life - +2 Sacred bonus with dagger to hit), Bonus Feat: Quickdraw
4) Sacred Weapon (0ne only weapon): possible - Ghost Touch, Flaming, Frost, Shock, or +1
5) Fervor 2D6, Feat: Power Attack, Weapon Training: Daggers +1/+1
6) Favored Race Feat: Weapon Specialization - Daggers, Class Feat: Improved TWF
7) Quicken War Blessing other, Feat: Double Slice
8) +1 DEX, Fervor 3D6, Sacred Weapon +2
9) Bonus Feat: Improved Critical-Daggers, Feat: Toughness, Weapon Training: Daggers improves to +2/+2
10) Quicken War Blessing-Self, Major Blessings
11) Fervor 4D6, Feat: Double Slice
12) Sacred Weapon +3, retrain 6 health to Class Bonus Feat: Greater Weapon Specialization: daggers (stackable +2), Class Bonus Feat: Two-Weapon Rend
Weapon: 2x Daggers
Armor: Mithral BP, Darkwoood Quickdraw Shield (Abusing the rules, with the quick draw feat & Scabbard of many blades, can make a full attack TWF, swift action to sheath a dagger, free action to equip the Quickdraw shield.)
Only problem with this build is that it's stat's expensive.
...and while I think everything is legal by RAW, I've copied and pasted this build a number of times so there might be some mistakes I've made in it.