Mythic Omnicide


Homebrew and House Rules


One of my players is planning on making a conductive weapon kineticist build (with shurikins to be exact). I've let them trade out Omnikenesis & their 20th level wild talent for the Omnicide ability at 20th level from the elemental annihilator archetype

Omnicide:

Omnicide (Su): At 20th level, an elemental annihilator can unleash omnicide, a unique physical composite blast. Omnicide deals 10d6+10 points of bludgeoning damage, 10d6+10 points of cold damage, 10d6+10 points of electricity damage, 10d6+10 points of fire damage, and 10d6+10 points of force damage, and counts as a blast of all five elements. Omnicide costs 4 points of burn, which can be reduced by composite specialization as normal.

My campaign will also be using mythic as well, so I was wondering how much mythic power would be appropriate to use this ability without burn

Thoughts?

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