Questioner Investigator


Advice


Hi again.
I asked earlier for a fightermage to team up with a paladin (we're only a 2-man party). But our DM says that it will be severly restricted access to buy magical items, so I can't make a character to be to reliant on magical items to work (such as cure light wands etc).

I would have loved to make the empiricist, but even with the Infusion-talent I think we'd just get more usefulness out of the Questioner since the spells/buffs can work on both.

So then there's the uestion of strength vs dexterity for the Questioner.

Strength: Will probably run around with a spear or some such and power attack. Full levels in Investigator.
- My main question here is - how to get acceptable armor class with a strength build?

For some reason we're starting with 22 points, so I could do a spread like this with dual talent (only 1 dumpstat allowed, but I don't want to dump cha to less than 8 if I want to dump it at all)
18/14/12/16/10/10 (although I would have wanted 18 int)

Dexterity
Will here take a level in swashbuckler to get fencing grace, but I am not sure I think it's worth to lose a level of investigator and get ie. studied combat a level later. I don't think I with this build want to get 13 str just to get power attack either, also when you can't use rapier 2h. So the damageoutput in this build will be a bit lacking.

Here I could do something like:
10/18/12/18/10/10
13/18/12/17/10/10

So I suppose my main questions are:
- how can I get acceptable AC with the strength-build? can I do medium/heavy armor without restrictions? it doesn't say specifically on the archetype, I think?
- if I do dexterity, will sacrificing a point of int worth it for power attack?
- is there another dexteritybuild that's worth considering?


As written you can't even cast in light armor with this Archetype.


Ok, then that doesn't work.

I think I'll just go for a strength-based empiricist instead then, and get infusion eventually...


There's nothing wrong with an Empiricist, but I'd like to point out that in a world where magic items are rare Occultists really shine.

Resonant powers like Warding Talisman, Physical Enhancement, and Third Eye basically get you a Cloak of Resistance, a Belt of 'Physical Enhancement' and various goggles/lenses. Focus Powers like Aegis and Legacy Weapon can give enhancement bonuses to armor, shields, or weapons (yours and you partner's). You can also share your Implements with others. Feats like Extend Resonant Power or Strong Implement Link can make it easier to share some powers. Later they get access to spells like Magic Vestment, Versatile Weapon, Magic Weapon, and Greater Magic Weapon that can also be used to boost some of your items.

And it is a very flexible class that can be built to fulfill a wide variety of non-combat roles.


I agree a occultist would be cool for low magic. Have you already looked at a archeologist bard? Rogue like ability with spells take fates favored and you would be getting +2 hit and damage at level 1. Infusions will help but if you can't get a wand it might not be enough or worse you will be giving up the buffs you need. But I have another question if he is limiting magic items what is the rule for leadership?


And if you take a Psychic Detective Investigator?
He has fewer problems with armor casting.


Thanks I'll look into those as well, both of those could be viable I suppose. I haven't really looked at occultist before, so I'll have to get to learn that one.

I haven't really seen which spells that are available on the psychic spell list either, but I gather there are some good ones.

Anyone know of a couple of sample melee-oriented occultist builds?

(If not I guess I'll find some..)

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