AsheiraTharine |
So, I know you cannot buy an item for another player to keep in PFS, but also that permanent effects can.
Example 1: a player casts Continual flame, or Masterwork Transformation on another player's item (either casting the spell or using a scroll) it does carry over.
Example 2: a Player buys a Tome of Clear Thought +2, and uses it. The bonus stays
here's the issue
Example 3: Player 1 buys a Tome of Clear thought and lets Player 2 use it.
does player 2 get to keep the bonus? i had a game recently where one of the players had it on a chronicle sheet (and the GM signed it) that another player let him use the tome for a +2 because he was about to retire the character anyway.this is a level 7 character who got a free tome which breaks the wealth/level expectation.
Pirate Rob |
Lorewalker |
Near as I can tell, a tome is never permanent no matter who bought it. In fact, since it must be resolved before the end of the adventure and there is no way to resolve it... the character must be reported dead.
Since a tome is not listed as one of the "carry over" effects, it is permanent, not removable and it produces a mechanical effect.
Unless there is a post out there that adds additional information to the PFS document?
Avatar-1 |
This discussion is a copy/paste from a Facebook page thread here.
I don't have the link handy but see the Spellstoring FAQ for precedence.
This doesn't make sense - spell storing like the ring of spell storing is not the same as a wondrous item like a tome at all. That FAQ specifically refers to storing a specific spell. This is just a wondrous item, which isn't bestowing a spell on a target.
It's a permanent effect - if you give it to a party member to use, you have to keep the mundane book it becomes, but it wouldn't make sense for the tome's effect to suddenly become temporary in society play. The section this is coming from is listed under "Spells" in the PFS guide, and the tome isn't a spell.
whew |
Near as I can tell, a tome is never permanent no matter who bought it. In fact, since it must be resolved before the end of the adventure and there is no way to resolve it... the character must be reported dead.
Since a tome is not listed as one of the "carry over" effects, it is permanent, not removable and it produces a mechanical effect.
Unless there is a post out there that adds additional information to the PFS document?
What the rules really say:
Any affliction that would result in an unplayable character must be resolved at the table
So, if it's your tome, you "resolve" it by increasing the stat on your character sheet. The PC does not die. If you read someone else's tome, it goes away at the end of the adventure. Of course it's not realistic, but it's necessary for play balance and cheating mitigation.
Belafon |
3 people marked this as a favorite. |
It's pretty simple. Two rules.
Rule 1: You can't end a scenario with more wealth/benefits than what is granted by the chronicle. Which bars transferring wealth from one PC to another.
Rule 2: Use common sense.
Outcome: If you personally pay for a tome/manual and read it you get the inherent bonus forever. If you find or are given such a book its effects end at the end of the scenario.
Asheira |
Near as I can tell, a tome is never permanent no matter who bought it. In fact, since it must be resolved before the end of the adventure and there is no way to resolve it... the character must be reported dead.
Since a tome is not listed as one of the "carry over" effects, it is permanent, not removable and it produces a mechanical effect.
Unless there is a post out there that adds additional information to the PFS document?
your looking at the wrong rule there
inherent bonuses are not conditions. they are effects. so as per the guide, they should simply end.John Compton Pathfinder Society Lead Developer |
10 people marked this as a favorite. |
It's pretty simple. Two rules.
Rule 1: You can't end a scenario with more wealth/benefits than what is granted by the chronicle. Which bars transferring wealth from one PC to another.
Rule 2: Use common sense.Outcome: If you personally pay for a tome/manual and read it you get the inherent bonus forever. If you find or are given such a book its effects end at the end of the scenario.
Basically this, especially point #2 above.
So long as you purchased it, a manual or tome that grants an inherent bonus to an ability score has a lasting benefit between adventures. I say so long as you purchased it because several modules have such magical books, and my recollection of a past ruling by either Mark Moreland or Mike Brock was that one couldn't play those modules and walk away with, say, a free +3 inherent bonus to Constitution. I know of at least one Pathfinder Society scenario that I developed that had such a manual, and I made a point of calling out that a PC has to purchase the manual to gain its benefit.
I'm not keen on the idea of people donating tomes to other PCs in order to break the wealth and power expectations.
Lorewalker |
Lorewalker wrote:Near as I can tell, a tome is never permanent no matter who bought it. In fact, since it must be resolved before the end of the adventure and there is no way to resolve it... the character must be reported dead.
Since a tome is not listed as one of the "carry over" effects, it is permanent, not removable and it produces a mechanical effect.
Unless there is a post out there that adds additional information to the PFS document?What the rules really say:
PATHFINDER SOCIETY ROLEPLAYING GUILD GUIDE wrote:Any affliction that would result in an unplayable character must be resolved at the tableSo, if it's your tome, you "resolve" it by increasing the stat on your character sheet. The PC does not die. If you read someone else's tome, it goes away at the end of the adventure. Of course it's not realistic, but it's necessary for play balance and cheating mitigation.
ANY condition which has a mechanical effect must be ended so that there is no longer a mechanical effect. It is not just "afflictions". You have to read the whole section.
Also, that isn't what they mean by resolve. Resolve means to end the effect entirely. If it is still doing something, such as providing a +2 to INT... then it isn't "resolved".
Lorewalker |
Kevin Willis wrote:It's pretty simple. Two rules.
Rule 1: You can't end a scenario with more wealth/benefits than what is granted by the chronicle. Which bars transferring wealth from one PC to another.
Rule 2: Use common sense.Outcome: If you personally pay for a tome/manual and read it you get the inherent bonus forever. If you find or are given such a book its effects end at the end of the scenario.
Basically this, especially point #2 above.
So long as you purchased it, a manual or tome that grants an inherent bonus to an ability score has a lasting benefit between adventures. I say so long as you purchased it because several modules have such magical books, and my recollection of a past ruling by either Mark Moreland or Mike Brock was that one couldn't play those modules and walk away with, say, a free +3 inherent bonus to Constitution. I know of at least one Pathfinder Society scenario that I developed that had such a manual, and I made a point of calling out that a PC has to purchase the manual to gain its benefit.
I'm not keen on the idea of people donating tomes to other PCs in order to break the wealth and power expectations.
Thanks for taking the time to clarify! This is pretty much what we knew was always going to happen, but some things need to be said.
John Compton Pathfinder Society Lead Developer |
23 people marked this as a favorite. |
Since John had to clarify that common sense applies in this instance, then the general rule must mean that it doesn't apply in all other instances.
*Stares at screen, then at Nefreet, then at the screen*
*Desperately seeks some way to lock a thread*
*Settles for just going to get lunch—or ice cream*
whew |
whew wrote:Lorewalker wrote:Near as I can tell, a tome is never permanent no matter who bought it. In fact, since it must be resolved before the end of the adventure and there is no way to resolve it... the character must be reported dead.
Since a tome is not listed as one of the "carry over" effects, it is permanent, not removable and it produces a mechanical effect.
Unless there is a post out there that adds additional information to the PFS document?What the rules really say:
PATHFINDER SOCIETY ROLEPLAYING GUILD GUIDE wrote:Any affliction that would result in an unplayable character must be resolved at the tableSo, if it's your tome, you "resolve" it by increasing the stat on your character sheet. The PC does not die. If you read someone else's tome, it goes away at the end of the adventure. Of course it's not realistic, but it's necessary for play balance and cheating mitigation.
ANY condition which has a mechanical effect must be ended so that there is no longer a mechanical effect. It is not just "afflictions". You have to read the whole section.
Also, that isn't what they mean by resolve. Resolve means to end the effect entirely. If it is still doing something, such as providing a +2 to INT... then it isn't "resolved".
OK, I see the text you're talking about, and it does say that. However, using your interpretation, a PC who receives any boon on their chronicle sheet would instantly die. If something is not specifically called a condition or affliction in the rulebooks or the module, it should probably be classified as an "effect", which would go away on its own at the end of the adventure.
nosig |
Nefreet wrote:Since John had to clarify that common sense applies in this instance, then the general rule must mean that it doesn't apply in all other instances.*Stares at screen, then at Nefreet, then at the screen*
*Desperately seeks some way to lock a thread*
*Settles for just going to get lunch—or ice cream*
"...get lunch—or ice cream*"?
Nah - Ice Cream AS lunch.
WalterGM RPG Superstar Season 9 Top 8 |