Need a new character idea


Advice


So I've got credit sitting around for my 13th character, and I'm running out of character ideas. I've played a lot of martial characters lately and am looking for something different to start. The only idea that I've had is an Armor Master Ftr 5/Hellknight 6 building towards high AC.

Any ideas would be great.


What type of character are you looking for? As is, it's looking like you want another martial/melee character with you suggesting a possible Armor Master Ftr 5/Hellknight 6 build.

Have you tried a Swashbuckler build yet?
They are another melee martial build that can have a very different play style.


Is this for PFS? Give me yes/no and I'll otherwise give you an amazing, super high AC, destructive Fighter build.


I'll give you my thought experiment character idea who so far is only GM credits. 1/2 elf paladin/eldritch scion magus, swapping out the skill focus for an exotic weapon. (I was thinking falcata because 19-20/*3) This would end PFS play as paladin 4/magus 7. The RP idea is a paladin of a good aligned good of magic (the elven deity Yuelral came to mind) who is out to defeat those who use arcane power for evil. First couple feats elven spirit (to help overcome SR), weapon focus, and extra arcana. First arcana would be wand wielder and close range. Magical knack and elven reflexes made sense fo me as traits.


Do you want to play another martial class?

Have you played any sort of combat maneuver build yet? If not, perhaps playing some sort of trip, disarm, sunder, etc based build would be fun?

RPG Superstar 2012 Top 32

I made a dragon scourged dwarf barbarian 1/magus 6 that was really fun.

It was very versatile in combat. He could buff then rage, spellstrike, use spell combat. He uses a dwarven waraxe, so he can wield it one-handed when using spellstrike or spell combat. He can wield it two-handed when raging and using Power Attack (and buffed, pre-rage, with enlarge person).

I would probably go barbarian 2/magus 10+ so he could get the Clear Minded (or whatever it's called) rage power.

Traits were Berserker of the Society and Magical Lineage (shocking grasp).

Feats were:
1. Power Attack
3. Combat Reflexes
5. Dodge (maybe replace with Extra Rage if low Dex)
6. Arcane Strike
7. Intensify Spell

I think we had 20 point buy for that campaign.

16 13(+1 at 4th to make it 14) 14 14 12 6

I used Diplomacy (-2) as agro. It actually worked! ;-)


I once used a very fun character named Lord Saendithas Wolfsbane. The idea was a man travelling around cities defying heroes and gambling magical items (on a win vs PC he would gain a random magic item worth 2000gp<, same if the PC win).
The dude was walking around carrying 25 katanas strapped to his back. And throwing them (a lot of them)!

He was a mix of a lot of classes (13th lvl):
Wizard 1 universalist, for hand of the apprentice
Ninja for ki pool attack
Barbarian wild rager (for one more attack and rage powers to throw katanas)
and maybe more, i can't remember exactly.

I remember he was throwing around 6-8 katanas each round and just destroyed each of my PC one after another (although they were some pretty solid builds). Highly cinematic dude and a lot of fun to RP.

I could get the NPC's PDF from my HD if you want more infos.


Chad Rechkemmer wrote:

So I've got credit sitting around for my 13th character, and I'm running out of character ideas. I've played a lot of martial characters lately and am looking for something different to start. The only idea that I've had is an Armor Master Ftr 5/Hellknight 6 building towards high AC.

Any ideas would be great.

A character I've always wanted to play in PFS is a 2nd level Mom's / Xth level Brawler (the Fighter archetype, not the class). My dream would be to play it as a Goblin but a Human works almost as well. With two-weapon fighting and Snake Fang you end up getting tons of attacks and you can be extra nasty against casters with Standstill, Menacing Stance and some of their abilities. If it sounds intetesting, let me know and I'll shoot you a copy of either build.


Yes, this is for PFS. I am looking for something other than martial because I've mostly played them.

I've got:
A Sunder Fight
Lvl 19 Magus
Grenedier Alchemist
Retired Paly/Ranger
Pistolero Gunslinger
Charging Cavalier
2h Inquisitor
Wild Shape Druid
Unchained Rogue
Trip focused Unchained Monk
Mesmerist/Sorc
Neg Channel Cleric

Just looking for something different.


Well, to me it sounds like you got the weight under your belt to really make a Brawler worth it.


I've been seeing a fair number of Kineticist popping up recently, each with a different type of build. No idea how to play one but Kineticist seem to be pretty flexible on how they play. Those playing them seem to be happy with the class.


If you want a different way of pummeling things to death a Barbarian with strength surge, savage dirty trick, and spell sunder would be a change of pace from that list. Dirty trick is a lot of fun and savage dirty trick buffs it up enough to be useful. A bite attack lets you dirty trick and smash people with a greatsword at the same time.

I've found the Investigator to be a lot of fun. With the Empiricist you're awesome at every relevant skill without really trying. Having Inspiration in your back pocket when you need it is great. You can use your feats to build toward ranged fighting or just pick up mutagen and smash face Jekyll/Hyde style.


Quote:
I am looking for something other than martial because I've mostly played them.

Maybe a caster or kineticist then?

Kineticists make good and fun ranged blasters.

I personally like the witch class a lot. My favorite was a Winter Witch (archetype) who later went into the Winter Witch prestige class.

I've also heard a plain witch with the Evil Eye, Misfortune, Slumber, and Cackle Hex (or any combination of those) is powerful and fun.

Honestly, its hard for me to give you any ideas I think you'll like since I don't know what you enjoy. Do you have a preference? Do you like dealing lots of damage, messing enemies up with debuffs/combat maneuver-like effects (tripping, disarming, slowing, etc), being in a support role, or something else I'm not thinking of?

RPG Superstar 2012 Top 32

Maybe a shaman? You seem to be very experienced, and they seem like a fun, but complex, class to play. They're also pretty flexible, right?

An oracle or witch might be fun. Arcanists also seem really fun, since they're pretty flexible and have those fun exploits.

Maybe an investigator if you want to be more skill based than spell based, but still want some magic and combat utility?


a fun trick ive done is take a song you like, and try to turn it into a character.

For instance find something dark and mysterious? maybe a vigilante who doesnt want people to find out who they REALLY are.

Light and peppy? a happy go lucky witch with heal spells and buffs.

you can get all sorts of inspiration by listening to different kinds of music.

Grand Lodge

With that mix of characters, I'd either do a buffer (Skald or Bard) or full caster (Shaman or Wizard.) There's so much build range in either of those though that it's hard to narrow down much more.


Have and ally that can cast enlarge or potions or dip.
Have three levels in musket master.
Pick up cannon and use it as a two handed fire arm for 6d6.
Get rapid reload, fire every round.
Get catch off guard to AoA with a cannon for melee with reach.
Use remaining levels to be somthing cool like a ninja so you can vanish and sneak attack.
Use blast shot from time to time.
Maybe a dip in bard so you can sing while bludgeoning things with a cannon.

Dark Archive

Mantis Zealot warpriest or warlock vigilante.


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Some thoughts...

Arctic Domain Druid 4 / Sacred Fist of Gorum X with Shaping Focus feat. Arctic Domain Druid and Sacred Fist opens up Crusader's Flurry with a greatsword and swift-action Divine Favor, while four levels of Druid and Shaping Focus means that by level 8 you can shift into a medium elemental. So you can be, say, an air elemental flurrying a greatsword (just drop it while shifting into an elemental at the start of the day). Fate's Favored and Magical Knack: Sacred Fist.

Dual Talent Human (16/18, 12, 12, 10, 16/18, 7) Unchained Monk 1 / Separatist Cleric of Magdh X. Domains: Reformation Inquisition and (separatist) Trickery\Deception. Pick up Crusader's Flurry: Scythe. Wisdom to all social skills, Domain slots 2&3 for Mirror Image (plus Pearls of Power for extra castings), also Confusion. Bonus high-WIS Stunning Fist a couple times a day. As usual, Magical Knack, Fate's Favored. Wear a robe, flurry a scythe, cast potent deception and divine spells... grim reaper.

Liberty's Edge

13 is a powerful number for unluck.

A Witch specializing in debuffing ?

The opposite : the ultimate buffer or support PC (Bard, Cleric, Oradin ...) ?

RPG Superstar 2012 Top 32

Is there any class or combo of classes and/or PrCs and/or feats that specializes in immediate action debuffs?

It's kind of fun to make enemies re-roll crits, dispel their heal spells, make their teleport escape plan fail, etc.


SmiloDan wrote:

Is there any class or combo of classes and/or PrCs and/or feats that specializes in immediate action debuffs?

It's kind of fun to make enemies re-roll crits, dispel their heal spells, make their teleport escape plan fail, etc.

Dual Cursed Oracle comes to mind.

RPG Superstar 2012 Top 32

Yeah, I'm thinking oracle, witch, or shaman would work well with that concept.

Are those Halfling Jinx feats ever worth the investment?


Dual-Cursed Oracle or Witch opens up the possibility of Quickened Ill Omen, which is pretty monstrous as a level 4 spell. Both Oracle and Strength Patron Witch/EK can be powerful melee/caster hybrids as well with Divine Favor.

Just 1 level of Oracle can get any character both the Misfortune ability and the Revelation that replaces DEX with CHA, so you could even do something like an Oracle 1/ Sohei Monk who dumps DEX and WIS to use STR and CHA and wears mithral medium armor.

A Strength Witch/Monk/EK can use Artful Dodge to pick up TWF and fight with a weapon and unarmed strike and Witch natural attacks, while having lots of useful spellcasting.

Liberty's Edge

SmiloDan wrote:
Are those Halfling Jinx feats ever worth the investment?

They are very flavorful but they take forever to get online, not to mention leaving a LOT of rules points to the GM's interpretation : see my still unanswered thread here

In terms of mere power, I am sorry to say that you will be far better off doing without them :-(

RPG Superstar 2012 Top 32

The Raven Black wrote:
SmiloDan wrote:
Are those Halfling Jinx feats ever worth the investment?

They are very flavorful but they take forever to get online, not to mention leaving a LOT of rules points to the GM's interpretation : see my still unanswered thread here

In terms of mere power, I am sorry to say that you will be far better off doing without them :-(

Thanks.

They seem good for NPCs maybe.


Markov Spiked Chain wrote:
With that mix of characters, I'd either do a buffer (Skald or Bard) or full caster (Shaman or Wizard.) There's so much build range in either of those though that it's hard to narrow down much more.

I have had the idea of doing a skald based on Nathan Explosion from Metalacolypse. I haven't seen too many of those pop up in PFS.

Debuffing/control is the focus of my mesmerist/sorc.

Thanks for all of the good ideas.

RPG Superstar 2012 Top 32

Chad Rechkemmer wrote:
Markov Spiked Chain wrote:
With that mix of characters, I'd either do a buffer (Skald or Bard) or full caster (Shaman or Wizard.) There's so much build range in either of those though that it's hard to narrow down much more.

I have had the idea of doing a skald based on Nathan Explosion from Metalacolypse. I haven't seen too many of those pop up in PFS.

Debuffing/control is the focus of my mesmerist/sorc.

Thanks for all of the good ideas.

You spelled Fillion and Dr. Horrible's Sing-along Blog wrong.

;-)

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