choosing maneuver feats for fighter


Advice


I'm looking at spicing up my 6th level PFS two-handed fighter with some maneuver feats, but I'm having a hard time deciding what is worth it, because I've never used them much.

Due to running an adventure path that gives society credit I jumped from 4th to 6th, and have two feats to spend. I was considering improved overrun and charge through, improved unarmed strike and improved grapple, and improved sunder and either improved overrun or bullrush, but I'm unsure which would be best.

I don't have combat expertise, nor will I ever be able to get it, so the feats with that prerequisite are out. beyond that which maneuvers would be best?

Grapple seem like it would be the standout, because it can be use on any corporeal creature without the size restrictions.


I would go Overrun. I believe one feat lets you do that as a free action while charging if someone gets in the way.


Charge through is the feat that lets you overrun as a free action while charging.

I haven't made it to higher levels in society yet, is only being able to overrun large or smaller creatures an issue?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / choosing maneuver feats for fighter All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice