A very basic question about dice rolling, encounters, etc :D [Newbie]


Rules Questions and Gameplay Discussion


Me and my gaming group are currently playing the Rise of The Runelords.. We played a couple of session but still can not get the hang of some of the rules. Here they are:

1. Let's say that i am playing Sajan and has got a +1 Skill feat on my d10 Dex. If I use a Blessing of The God to a combat check to add another dex die.. How do i count it? Do I roll 1d10+1 and another 1d10+1? Or do i roll 1d10+1 and just a plain d10?

2. Still playing as Sajan. If I encounter a spell on an exploration that says: "if you dont have arcane or divine skills, banish this card" (that i dont have of course), may I try to acquire it? Or should it be banished exactly at the moment of the encounter?

3. A little similar with rhe first question. Still on my Dex: d10+1.. If i use acrobatic for a check (Dexterity+2) do I roll 1d10+1+2? And what if i use Blesssing of The Gods to add a die to that roll? Just a plain 1d10 die?

4. Let's say I suffer a damage of 1 and have only a Father Zantus card in my hand. Can I bury Father Zantus before i take the damage? Or do i have to discard it as damage first?

I think that's all for now :D

Thank tou :)


Pathfinder Roleplaying Game Superscriber
Radtz wrote:
1. Let's say that i am playing Sajan and has got a +1 Skill feat on my d10 Dex. If I use a Blessing of The God to a combat check to add another dex die.. How do i count it? Do I roll 1d10+1 and another 1d10+1? Or do i roll 1d10+1 and just a plain d10?

You'll have 2d10 + 1. The blessing gives just the extra die.

Radtz wrote:
2. Still playing as Sajan. If I encounter a spell on an exploration that says: "if you dont have arcane or divine skills, banish this card" (that i dont have of course), may I try to acquire it? Or should it be banished exactly at the moment of the encounter?

You can still try to acquire it. The powers of the cards typically only refer to what happens when you play them. If there is an exception, it will say something like "when you try to acquire this card, X happens". The Burglar ally is one such exception, I believe.

Radtz wrote:
3. A little similar with rhe first question. Still on my Dex: d10+1.. If i use acrobatic for a check (Dexterity+2) do I roll 1d10+1+2? And what if i use Blesssing of The Gods to add a die to that roll? Just a plain 1d10 die?

Yep. If you have Acrobatics, then it will be 1d10+3. Blessing of the Gods makes it 2d10+3.

Radtz wrote:
4. Let's say I suffer a damage of 1 and have only a Father Zantus card in my hand. Can I bury Father Zantus before i take the damage? Or do i have to discard it as damage first?

You have to discard it for damage first. You can only play cards if what is happening is relevant to the check. Healing is never relevant, so you need to play Cure/Father Zantus when you are not in the middle of something.


Thank you First World Bard :D

Another question just popped out of nowhere..

If i have to make Perception check on an encounter, but don't have the particular Perception skill, do I automatically failed? Or should I roll my wisdom die since perception is based on wisdom? :D


You can roll a d4 for any skill that isn't listed on your character card.

RotR Rulebook p11 wrote:
Even if your character doesn’t have any of the skills listed for a check, you can still attempt the check, but your die is a d4.

Note that if you don't have Perception and you roll a d4 for it, your Perception isn't based on Wisdom. So anything that adds to Wisdom isn't adding to your Perception check.


Radtz wrote:

Thank you First World Bard :D

Another question just popped out of nowhere..

If i have to make Perception check on an encounter, but don't have the particular Perception skill, do I automatically failed? Or should I roll my wisdom die since perception is based on wisdom? :D

Any skill which can be used untrained (check for the mark which indicates this on your character sheet) defaults back to the ability modifier. Wisdom for perception, Charisma for diplomacy, and Strength for climb, just to pull out three common ones.


RealAlchemy wrote:
Radtz wrote:

Thank you First World Bard :D

Another question just popped out of nowhere..

If i have to make Perception check on an encounter, but don't have the particular Perception skill, do I automatically failed? Or should I roll my wisdom die since perception is based on wisdom? :D

Any skill which can be used untrained (check for the mark which indicates this on your character sheet) defaults back to the ability modifier. Wisdom for perception, Charisma for diplomacy, and Strength for climb, just to pull out three common ones.

I believe RealAlchemy is thinking of the RPG, not the card game.


Hawkmoon269 wrote:
RealAlchemy wrote:
Radtz wrote:

Thank you First World Bard :D

Another question just popped out of nowhere..

If i have to make Perception check on an encounter, but don't have the particular Perception skill, do I automatically failed? Or should I roll my wisdom die since perception is based on wisdom? :D

Any skill which can be used untrained (check for the mark which indicates this on your character sheet) defaults back to the ability modifier. Wisdom for perception, Charisma for diplomacy, and Strength for climb, just to pull out three common ones.
I believe RealAlchemy is thinking of the RPG, not the card game.

Yeah i think so.. :D But thanks Real Alchemy :) I played the RPG also..

So if a character has to pass let's say an acrobatic check and doesn't have the skill, even though the character has a high DEX, he/she should use a d4 instead?


Radtz wrote:


So if a character has to pass let's say an acrobatic check and doesn't have the skill, even though the character has a high DEX, he/she should use a d4 instead?

All skills are separate. If the Check to Defeat says:

WISDOM
PERCEPTION
6

...then you either need to pass a Wisdom check for 6 or a Perception check for 6. For many characters their Perception check is listed under Wisdom, and therefore is based on their Wisdom ability. Characters that don't have Perception listed roll a d4 all by itself. (In other words, just because you're very good at shooting a bow, doesn't mean you can do a mean cartwheel.)

Look also at Ezren versus Seoni. One has an Arcane check based on his Intelligence, the other on her Charisma. If Harsk needs to do an Arcane check, which one would he use? Well, neither. He's not a spellcaster of either type, so he should do lousy at the check.


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Radtz wrote:


So if a character has to pass let's say an acrobatic check and doesn't have the skill, even though the character has a high DEX, he/she should use a d4 instead?

Absolutely. There is a few things to grab if you are an old RPG player in order not to get confused :

In the RPG you have characteristics/abilities on one side and skills on the other. Those are separate things and usually each skill has a given ability associated that gives bonus/malus to the skill. FORGET IT!

In the card game you ONLY have skills. So Wisdom is a skill, Perception is a skill and NOTHING links one and the other as a general rule.

EVERY character have EVERY skill at a base level of d4 unless written differently in their character card.

So character A may have no mention of Perception on her card, for a real skill level of d4. Character B may have Perception=Wisdom+3 and Wisdom=d6+2, for a real Perception skill level of d6+5. And character C may have Perception=Intelligence+1 and Intelligence=d8, for a real Perception skill level of d8+1.

But since whatever is true for character B has no influence on character A, character A cannot refer to character B's card to pretend that Perception is somehow linked to Wisdom. It may be true for character B, but not for A or C.

Take the Acrobatics example. You could easily design 4 totally different kind of characters.
One that has no acrobatics whatsoever (d4)
One that has it inheriting from her Dexterity skill (Dex+2).
One that has it inheriting from her Strength skill (Str+1).
One that has it inheriting from her Intelligence skill (why not after all?).

Basic rule: if it's not in YOUR cards, it's not! If nothing in YOUR cards tells you about a specific skill, you are at d4 for that skill.

Simple.


Radtz wrote:
If I encounter a spell on an exploration that says: "if you dont have arcane or divine skills, banish this card" (that i dont have of course), may I try to acquire it? Or should it be banished exactly at the moment of the encounter?

Actually on this one, being an old RPG player may help you grab the concept.

You can somehow see the "spell boon" as being a "divine or arcane scroll" by the RPG definition.

If you have the required skill (example: arcane) and acquire the scroll, then the card game suppose that you copy in in your book (or you memorize it for good). So you will be able to cast it multiple times (ecah time you draw it, providing you succeed at recharging it when you cast it).

If you don't have the required skill, you can acquire it, then you can later play it once from your hand for its full effect, but the scroll is destroyed in the process (just like would be a potion being used).

Hope I'm making sense.


Axoq wrote:
Radtz wrote:


So if a character has to pass let's say an acrobatic check and doesn't have the skill, even though the character has a high DEX, he/she should use a d4 instead?

All skills are separate. If the Check to Defeat says:

WISDOM
PERCEPTION
6

...then you either need to pass a Wisdom check for 6 or a Perception check for 6. For many characters their Perception check is listed under Wisdom, and therefore is based on their Wisdom ability. Characters that don't have Perception listed roll a d4 all by itself. (In other words, just because you're very good at shooting a bow, doesn't mean you can do a mean cartwheel.)

Look also at Ezren versus Seoni. One has an Arcane check based on his Intelligence, the other on her Charisma. If Harsk needs to do an Arcane check, which one would he use? Well, neither. He's not a spellcaster of either type, so he should do lousy at the check.

Aahh okay thank you so much for answering, that clear things up :D


Frencois wrote:
Radtz wrote:


So if a character has to pass let's say an acrobatic check and doesn't have the skill, even though the character has a high DEX, he/she should use a d4 instead?

Absolutely. There is a few things to grab if you are an old RPG player in order not to get confused :

In the RPG you have characteristics/abilities on one side and skills on the other. Those are separate things and usually each skill has a given ability associated that gives bonus/malus to the skill. FORGET IT!

In the card game you ONLY have skills. So Wisdom is a skill, Perception is a skill and NOTHING links one and the other as a general rule.

EVERY character have EVERY skill at a base level of d4 unless written differently in their character card.

So character A may have no mention of Perception on her card, for a real skill level of d4. Character B may have Perception=Wisdom+3 and Wisdom=d6+2, for a real Perception skill level of d6+5. And character C may have Perception=Intelligence+1 and Intelligence=d8, for a real Perception skill level of d8+1.

But since whatever is true for character B has no influence on character A, character A cannot refer to character B's card to pretend that Perception is somehow linked to Wisdom. It may be true for character B, but not for A or C.

Take the Acrobatics example. You could easily design 4 totally different kind of characters.
One that has no acrobatics whatsoever (d4)
One that has it inheriting from her Dexterity skill (Dex+2).
One that has it inheriting from her Strength skill (Str+1).
One that has it inheriting from her Intelligence skill (why not after all?).

Basic rule: if it's not in YOUR cards, it's not! If nothing in YOUR cards tells you about a specific skill, you are at d4 for that skill.

Simple.

Thank you for answering with the logic of an RPG player :D Me and my group are currently also playing the RPG and sometimes the logic mixed up with the Card Game and we need some conclusion, and kudos for the analogy of a spell scroll.. Very easy to understand :)

Btw, i'm sorry, i dont know how to multiquote a post


Good luck on your double adventures.


Axoq wrote:

All skills are separate. If the Check to Defeat says:

WISDOM
PERCEPTION
6

...then you either need to pass a Wisdom check for 6 or a Perception check for 6. For many characters their Perception check is listed under Wisdom, and therefore is based on their Wisdom ability. Characters that don't have Perception listed roll a d4 all by itself.

Hi. I'm new to the game, so I want to make sure I understand something correctly. Every character has a Wisdom score, if I'm not mistaken. So in this particular example, a character with (for the sake of argument) a d8 Wisdom but no Perception would still have the option of rolling a d8 instead of a d4, right?


Welcome to PACG! Correct. If your character had Wisdom d8 and no mention of perception and you were faced with that check, you could choose d8 Wisdom or d4 Perception. Entirely up to you.

If you chose d8 Wisdom, then a card that said "Discard this card to add 1d4 to your Wisdom check" would help you. But a card that said "Discard this card to add 1d10 to your Perception check would not.

If you chose d4 Perception, then a card that said "Discard this card to add 1d4 to your Wisdom check" would help NOT you. But a card that said "Discard this card to add 1d10 to your Perception check would.


I was a bit fast wrote:


EVERY character have EVERY skill at a base level of d4 unless written differently in their character card.

Just to avoid confusion I should have said

Better sentence wrote:


EVERY character can attempt EVERY check at a base level of d4 unless written differently in their character card.

The difference being that if Arcane for example is not a skill written on your card it means you do not have it, but you can attempt an Arcane check with a d4 unless written differently on the card (see recharging spells for why I wanted to be more precise).


I was doing this wrong for a long, long time. I would use "general use" skills as "optimal use" skills, until my organized play PACG Guild lead set me straight. So newbies are not the only ones that get this mistaken.


@Hawkmoon269: That's what I thought. Thanks!

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