Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

The Fuzz taps Fizzy then itself and both disappear using the once daily invis then they follow behind Torq

1d20 + 20 + 11 ⇒ (18) + 20 + 11 = 49 Fizz
1d20 + 11 + 4 + 20 ⇒ (13) + 11 + 4 + 20 = 48 Fuzz


The three of you keep to the shadows and sneak into the cavern. You can see a group of 4 wyverns romping around the room, hissing and growling at each other. They nuzzle and prod the dead body of the demon every once in a while. Krazok seems to be in a trance of some kind sitting on the throne.

You are in their territory and very near their nesting area.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy uses his once daily comp languages


Torq motions for Fizzy to back out of the cave.. He sneaks back and tells the others of what he's seen.. "We should mount an assault immediately before something happens to Krazok! everyone get healed up so we can go!"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

waiting to see if I an learn what the wycerns are saying, if anything


Fizzy:
You can tell that they are very agitated with each other and the loss of their leader. They are confused about the dragonkin, not for sure what to do. Their leader and Alpha are dead.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy follows torq out

Mr Tooth they are confused and disorganized. If we attack now we can probably scatter them.


Torq will wait a few moments for Tomas, Gororon, Arvangail, and company to get ready then he moves back in, hoping the catch the wyverns still unaware..

Take 10 on stealth for a 26

After moving up Torq will make ready a charge.. At the last moment he'll down his potion of shield of faith and with company will charge the nearest beast..

Charging Overhand Slam: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Sneak: 2d6 + 4 ⇒ (2, 1) + 4 = 7 He gets sneak attack on charges now, extra damage if flat-footed

Initiative for Round 1: 1d20 + 4 ⇒ (3) + 4 = 7

AC will be 21 for Round 1 and on..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy will begin his bard song on the surprise

Fizzy is still invis


That is kind of iffy if you would still have invisibility still, but I will allow it.

Make sure you label your conditional AC as OOC every post.

The Heroes win the initiative.

Please post your standard or move action for Surprise round and Rount 1 actions.

You may be in the tunnel 20 feet away from the cavern. Unless invisible...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Bard performance requires sight OR sound. I would agree that it would be easier for them to locate my general area and would give a bonus to perceive my square but i would argue it is not a sure thing


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy begins to cast enlarge person on himself and makes sure there is a path for his martial lay minded friends

It is time for the Fizz to return to the fray


Surprise round Torq charges and deals a blow to one of the Wyvern's..

Round 1

Torq continues on the same one..

Overhand Slam+Inspire: 1d20 + 12 ⇒ (11) + 12 = 23
Damage+Inspire: 1d10 + 19 ⇒ (10) + 19 = 29
Sneak: 2d6 + 4 ⇒ (2, 3) + 4 = 9 Since the wyvern has yet to act he's still FF

AC 21


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Before moving into the nearby cave as the wyverns, Tomas prepares himself for battle, his entire mind in for helping his brother in arms.

Before moving in, cast Shield again...and again

1d10 ⇒ 1
1d10 ⇒ 9

Once that is done, he rushes out, upon the combat begin.

I can assume that unless I'm willing to sneak with him, I won't quite make it close enough to charge, so I will simply move Tomas into the room and be prepared.

Current AC: 23


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail also moves with thomas bow and hand and will try to spot any of the Wyverns.


Torq being inspired by Fizzy slams into one of the wyverns head on. Knocking the thing out cold with his flail, to the ground.

Arvangail and Tomas make it into the cavern seeing the two wyverns still up and alert to the group barging in.

Fizzy sings and stays near Tomas now equal in size to him.

The two wyverns charge to the third's aid. Both going for the immediate threat. The first wyvern's bite tears into his chest and arm as it grabs onto him.

bite: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
grapple: 1d20 + 16 ⇒ (17) + 16 = 33

bite: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
grapple: 1d20 + 16 ⇒ (10) + 16 = 26

Round 2
Heroes go!


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"Not today...you are not taking my friends."

2h no buckler due to spell: 1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 12 ⇒ (8) + 12 = 20 Figures...1 on hit, max on damage...*sigh*


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

RD 2

Fizzy enjoys his new embiggened self and steps to the side getting close to a flank and swings his hammer two handed

1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 for 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Torq drops his heavy flail and pulls out his flail and attempts to beat of the wyvern grappling him..

Attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Bite: 1d20 + 2 ⇒ (13) + 2 = 15

Remember that the wyvern also has the grappled condition, so he too has a -4 dex and -2 to hit..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

did you add your inspire courage bonuses?


Yea +4 bab, +5 str, +1 mwk, +1 inspire, -2 from grappled.. An 18 should still hit it.. Wyvern's AC is 19, -4 dex would be a 17 so..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 2

DM do i see the creatures well enough to shoot at them?


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Sorry for my absence. I was moving house across town and spent the better part of a week without internet access. I'm back now.

Round 1:

Gorgoron moves in with his allies in order to confront the threat from the remaining Wyvern. With a moment of concentration, he casts a powerful enhancement to his allies, concentrating on a few, and granting them Haste. A mote of green light shoots out to Fizzy, Torq, and Tomas, granting them increased speed and maneuverability.

Those three will gain +30ft movement, +1 on AC and Reflex Saves, and an extra attack at their highest attack bonus when making a full attack.

Round 2:

Summoning his inner energy, he targets one of the wyverns grappling Torq, making a mental note of the second. With that, he sends a streaming arc of flame slamming into the first of the dragon-kin. An bare instant later, the arc reflects from the first wyvern, and launches towards the second, burning it as well.

Burning Arc

Auto Hit/Reflex DC 18 for half/Damage to first: 3d6 + 3 ⇒ (2, 5, 6) + 3 = 16
Auto Hit/Reflex DC 18 for half/Damage to second: 1d6 + 1 ⇒ (6) + 1 = 7


For round 2, Torq and Fizzy make another attack as well. Arvangail yes you can see both wyvern in melee with your allies.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 2

Nocking arrows in rapid succession Arvangail will fire at the closest one

PA long Bow : 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 131d8 + 7 ⇒ (5) + 7 = 12

PA long Bow : 1d20 + 8 - 2 - 1 ⇒ (2) + 8 - 2 - 1 = 71d8 + 7 ⇒ (2) + 7 = 9

But the arrows are way off their mark as the battle rages on


Additional Attack from round Round 2: 1d20 + 10 ⇒ (4) + 10 = 14 But he misses, caught up in teeth..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy grins and shouts out

For all my fallen friends! The Fizz will end you! He steps back and casts Haunted Fey Asoect on himself, his skin pales his hair whitens and he becomes rather terrifying.


The first wyvern that holds Torq in its mouth attempts to continue to damage him with its teeth and talons. It keeps its hold but does not do damage through the half-orc's armor, just like the talons.

rolls:
grapple: 1d20 + 16 ⇒ (5) + 16 = 21
rake: 1d20 + 10 ⇒ (5) + 10 = 15 damge: 1d6 + 4 ⇒ (4) + 4 = 8
rake: 1d20 + 10 ⇒ (6) + 10 = 16 damge: 1d6 + 4 ⇒ (4) + 4 = 8

The other wyvern turns its attention towards the next melee threat, Tomas. Of all the attacks only the wing talon cuts his flesh, taking 8 damage, as the others are turned by his armor and defenses.
rolls:

sting: 1d20 + 10 ⇒ (6) + 10 = 16 damge: 1d6 + 4 ⇒ (3) + 4 = 7 plus poison
bite: 1d20 + 10 ⇒ (11) + 10 = 21 damge: 2d6 + 4 ⇒ (1, 3) + 4 = 8 plus grab
grapple: 1d20 + 16 ⇒ (11) + 16 = 27
wing: 1d20 + 5 ⇒ (18) + 5 = 23 damge: 1d6 + 2 ⇒ (6) + 2 = 8
wing: 1d20 + 5 ⇒ (11) + 5 = 16 damge: 1d6 + 2 ⇒ (1) + 2 = 3

Round 3
Go!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

rd 3

1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Fizzy steps back into the fray and swings at his foe again


If it holds the grapple it with do auto bite damage.. The rake is in addition to that.. So you can roll bite damage on Torq

Round 3

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Haste: 1d20 + 10 ⇒ (8) + 10 = 18
Bite: 1d20 + 3 ⇒ (4) + 3 = 7

Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Hopefully another 31 damage will put him down though


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Feeling the surge from the spell granted by Gorgoron, he unleashes his strength on the Wyvern.

1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 12 ⇒ (3) + 12 = 15

1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 12 ⇒ (7) + 12 = 19

Roaring with delight as his blade sinks into the wannabe dragon!

AC Currently: 24


Round 3

2d6 + 4 ⇒ (5, 3) + 4 = 12 Auto bite damage before the wyvern on Torq gets bashed to the ground.

Tomas strikes true both times as he bashes the wyvern that attacked him.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 3

Arvangail 5ft step forward and tries to get a better aim at his target

DA Longbow: 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 131d8 + 7 ⇒ (1) + 7 = 8

DA Longbow: 1d20 + 8 - 2 - 1 ⇒ (18) + 8 - 2 - 1 = 231d8 + 7 ⇒ (4) + 7 = 11


Round 3

Arvangail's arrows both hit the target, though the last one finds a weak spot in its scales as blood pours out of the wound. Though the wound is insignificant to the amount of damage Tomas inflicts on the beast.

The wyvern retreats up with a quick lash of its wings. It takes the small jump and retreats into one of the other tunnels. Fizzy gets AoOs as it goes through his threatened squares.

The wyvern just gets into the tunnel over 60 feet away from Fizzy. Who is at least 10 feet away from the rest of you.

Round 4
Go!


If its the one Thomas just attacked he would get an AoO for it leaving his threatened area as well..

Torq stows his flail and moves to pick up his Heavy Flail.. He looks to Krazok and speaks in Draconic.. "Krazok, are you alright Brother? You seem off.. Why do you sit in that throne?"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 for 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9. The large fizzy swings his hammer at the retreating wycern


The creature took a full retreat action negating the first 5 feet of movement of AoOs. It basically jumped over Fizzy.

Fizzy gets a good whack on it but not enough to down the creature.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Rd 4

Fizzy steps back again and casts Pugwampis grace on the wycerns nearest

Dc 18 will or must roll 2d20 and take the worst on all d20 rolls for 4 rds


There were only 3 Wyverns right? One died before it acted.. One grappled me and then died, and the other flew off.. I dont think there are any enemies left.. Unless Krazok has somehow turned to the darkside, in which case I need some healing pronto...


Nooo not pugwampis!!! Horrible luck! You mean the only one that is fleeing, the other two might be alive... Fizzy you may recon if you want. If you need line of sight you will need to get to the tunnel to see if you can see the running wyvern if you want to target it.

Krazok is still in a trance. He does not seem to be his normal self and does not respond to Torq.

Two wyverns bleed on the floor at the group's feet.

The last wyvern jumped and flew over Fizzy.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Oh I thought there were 4

Retcon

Fizzy cdg a wyveen

4d6 + 16 ⇒ (2, 2, 1, 3) + 16 = 24


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

so there is still on Wyvern but we can't reach it? do we still see it?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 4

Arvangail will move 30ft to place hismself in order to attack a wyvern

Longbow: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Crit Conf Longbow: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 252d8 + 10 + 2 ⇒ (4, 5) + 10 + 2 = 21

Hang on this fight is almost won


30 feet wont be enough to get to the tunnel, Arvangail. At least 60 feet, recon as you choose.

The active wyvern has jumped/flown away to the tunnel about 60 feet from Fizzy, thus further for the rest of you. You cannot see the wyvern, and barely hear it.

For the next round, Torq may just want to be defensive and ask for healing keeping on high alert. An example that you should all be doing. Arvangail good post, unfortunately no line of sight.


Torq will drink a pot.. "Fizzy, how bout some heals plz.."

Cure Light: 1d8 + 1 ⇒ (8) + 1 = 9


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d8 + 4 ⇒ (3) + 4 = 7 healing hex

Then Fizzy CDG's the other wyvern


Act freely, the threat of the last wyvern is gone for now.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

phew what a fight everyone ok? he says as he rejoins with everyone and looking for other potential threat.


"Im fine now, but what's up with Krazok? It's like he's in a trance or something.. I have a bad feeling about it.. I feel we need to get him off that throne.." Torq moves towards Krazok.. "Hey buddy.. You in there? Why don't you step off that throne and talk to us?"

Sense Motive for Enchantments: 1d20 + 8 ⇒ (4) + 8 = 12 nope..


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron moves up to the dragonkin, examining him closely, trying to determine what might be affecting him.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge: Arcana: 1d20 + 9 ⇒ (20) + 9 = 29

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