GM Wolf |
The three of you keep to the shadows and sneak into the cavern. You can see a group of 4 wyverns romping around the room, hissing and growling at each other. They nuzzle and prod the dead body of the demon every once in a while. Krazok seems to be in a trance of some kind sitting on the throne.
You are in their territory and very near their nesting area.
Torq Sharptooth |
Torq will wait a few moments for Tomas, Gororon, Arvangail, and company to get ready then he moves back in, hoping the catch the wyverns still unaware..
Take 10 on stealth for a 26
After moving up Torq will make ready a charge.. At the last moment he'll down his potion of shield of faith and with company will charge the nearest beast..
Charging Overhand Slam: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Sneak: 2d6 + 4 ⇒ (2, 1) + 4 = 7 He gets sneak attack on charges now, extra damage if flat-footed
Initiative for Round 1: 1d20 + 4 ⇒ (3) + 4 = 7
AC will be 21 for Round 1 and on..
GM Wolf |
That is kind of iffy if you would still have invisibility still, but I will allow it.
Make sure you label your conditional AC as OOC every post.
The Heroes win the initiative.
Please post your standard or move action for Surprise round and Rount 1 actions.
You may be in the tunnel 20 feet away from the cavern. Unless invisible...
Tomas Aldori |
Before moving into the nearby cave as the wyverns, Tomas prepares himself for battle, his entire mind in for helping his brother in arms.
Before moving in, cast Shield again...and again
1d10 ⇒ 1
1d10 ⇒ 9
Once that is done, he rushes out, upon the combat begin.
I can assume that unless I'm willing to sneak with him, I won't quite make it close enough to charge, so I will simply move Tomas into the room and be prepared.
Current AC: 23
GM Wolf |
Torq being inspired by Fizzy slams into one of the wyverns head on. Knocking the thing out cold with his flail, to the ground.
Arvangail and Tomas make it into the cavern seeing the two wyverns still up and alert to the group barging in.
Fizzy sings and stays near Tomas now equal in size to him.
The two wyverns charge to the third's aid. Both going for the immediate threat. The first wyvern's bite tears into his chest and arm as it grabs onto him.
bite: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
grapple: 1d20 + 16 ⇒ (17) + 16 = 33
bite: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
grapple: 1d20 + 16 ⇒ (10) + 16 = 26
Round 2
Heroes go!
Tomas Aldori |
"Not today...you are not taking my friends."
2h no buckler due to spell: 1d20 + 10 ⇒ (1) + 10 = 11
1d8 + 12 ⇒ (8) + 12 = 20 Figures...1 on hit, max on damage...*sigh*
Torq Sharptooth |
Torq drops his heavy flail and pulls out his flail and attempts to beat of the wyvern grappling him..
Attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Remember that the wyvern also has the grappled condition, so he too has a -4 dex and -2 to hit..
Gorgoron |
Sorry for my absence. I was moving house across town and spent the better part of a week without internet access. I'm back now.
Round 1:
Gorgoron moves in with his allies in order to confront the threat from the remaining Wyvern. With a moment of concentration, he casts a powerful enhancement to his allies, concentrating on a few, and granting them Haste. A mote of green light shoots out to Fizzy, Torq, and Tomas, granting them increased speed and maneuverability.
Those three will gain +30ft movement, +1 on AC and Reflex Saves, and an extra attack at their highest attack bonus when making a full attack.
Round 2:
Summoning his inner energy, he targets one of the wyverns grappling Torq, making a mental note of the second. With that, he sends a streaming arc of flame slamming into the first of the dragon-kin. An bare instant later, the arc reflects from the first wyvern, and launches towards the second, burning it as well.
Auto Hit/Reflex DC 18 for half/Damage to first: 3d6 + 3 ⇒ (2, 5, 6) + 3 = 16
Auto Hit/Reflex DC 18 for half/Damage to second: 1d6 + 1 ⇒ (6) + 1 = 7
Arvangail Wintry |
Round 2
Nocking arrows in rapid succession Arvangail will fire at the closest one
PA long Bow : 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 131d8 + 7 ⇒ (5) + 7 = 12
PA long Bow : 1d20 + 8 - 2 - 1 ⇒ (2) + 8 - 2 - 1 = 71d8 + 7 ⇒ (2) + 7 = 9
But the arrows are way off their mark as the battle rages on
GM Wolf |
The first wyvern that holds Torq in its mouth attempts to continue to damage him with its teeth and talons. It keeps its hold but does not do damage through the half-orc's armor, just like the talons.
rake: 1d20 + 10 ⇒ (5) + 10 = 15 damge: 1d6 + 4 ⇒ (4) + 4 = 8
rake: 1d20 + 10 ⇒ (6) + 10 = 16 damge: 1d6 + 4 ⇒ (4) + 4 = 8
The other wyvern turns its attention towards the next melee threat, Tomas. Of all the attacks only the wing talon cuts his flesh, taking 8 damage, as the others are turned by his armor and defenses.
sting: 1d20 + 10 ⇒ (6) + 10 = 16 damge: 1d6 + 4 ⇒ (3) + 4 = 7 plus poison
bite: 1d20 + 10 ⇒ (11) + 10 = 21 damge: 2d6 + 4 ⇒ (1, 3) + 4 = 8 plus grab
grapple: 1d20 + 16 ⇒ (11) + 16 = 27
wing: 1d20 + 5 ⇒ (18) + 5 = 23 damge: 1d6 + 2 ⇒ (6) + 2 = 8
wing: 1d20 + 5 ⇒ (11) + 5 = 16 damge: 1d6 + 2 ⇒ (1) + 2 = 3
Round 3
Go!
Torq Sharptooth |
If it holds the grapple it with do auto bite damage.. The rake is in addition to that.. So you can roll bite damage on Torq
Round 3
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Haste: 1d20 + 10 ⇒ (8) + 10 = 18
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Hopefully another 31 damage will put him down though
Tomas Aldori |
Feeling the surge from the spell granted by Gorgoron, he unleashes his strength on the Wyvern.
1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 12 ⇒ (3) + 12 = 15
1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 12 ⇒ (7) + 12 = 19
Roaring with delight as his blade sinks into the wannabe dragon!
AC Currently: 24
GM Wolf |
Round 3
Arvangail's arrows both hit the target, though the last one finds a weak spot in its scales as blood pours out of the wound. Though the wound is insignificant to the amount of damage Tomas inflicts on the beast.
The wyvern retreats up with a quick lash of its wings. It takes the small jump and retreats into one of the other tunnels. Fizzy gets AoOs as it goes through his threatened squares.
The wyvern just gets into the tunnel over 60 feet away from Fizzy. Who is at least 10 feet away from the rest of you.
Round 4
Go!
GM Wolf |
Nooo not pugwampis!!! Horrible luck! You mean the only one that is fleeing, the other two might be alive... Fizzy you may recon if you want. If you need line of sight you will need to get to the tunnel to see if you can see the running wyvern if you want to target it.
Krazok is still in a trance. He does not seem to be his normal self and does not respond to Torq.
Two wyverns bleed on the floor at the group's feet.
The last wyvern jumped and flew over Fizzy.
Tomas Aldori |
so there is still on Wyvern but we can't reach it? do we still see it?
Arvangail Wintry |
Round 4
Arvangail will move 30ft to place hismself in order to attack a wyvern
Longbow: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Crit Conf Longbow: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 252d8 + 10 + 2 ⇒ (4, 5) + 10 + 2 = 21
Hang on this fight is almost won
GM Wolf |
30 feet wont be enough to get to the tunnel, Arvangail. At least 60 feet, recon as you choose.
The active wyvern has jumped/flown away to the tunnel about 60 feet from Fizzy, thus further for the rest of you. You cannot see the wyvern, and barely hear it.
For the next round, Torq may just want to be defensive and ask for healing keeping on high alert. An example that you should all be doing. Arvangail good post, unfortunately no line of sight.
Torq Sharptooth |
"Im fine now, but what's up with Krazok? It's like he's in a trance or something.. I have a bad feeling about it.. I feel we need to get him off that throne.." Torq moves towards Krazok.. "Hey buddy.. You in there? Why don't you step off that throne and talk to us?"
Sense Motive for Enchantments: 1d20 + 8 ⇒ (4) + 8 = 12 nope..
Gorgoron |
Gorgoron moves up to the dragonkin, examining him closely, trying to determine what might be affecting him.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge: Arcana: 1d20 + 9 ⇒ (20) + 9 = 29