modular armor


Homebrew and House Rules


Have any of you experimented with a house rule granting the ability to remove or add parts of the basic armor types to have different AC's and penalties in different situations? Was this a fun dynamic?

For a historical example--(Byzantine in this case)--you could say that the following three guys are wearing basically the same armor but have left different parts of it back in the baggage train.

heavy armor

medium armor

light armor + helmet


Isn't this just piecemeal armor? Which I, by the way, have no experience with.


New to the system so hadn't found the piecemeal armor rules yet.

After looking at them--they are in a similar spirit, but I was visualizing the in game effects differently.

It looks like if you have a homogeneous armor that you are proficient in wearing, there is no benefit for not wearing part of it (other than the total weight of the armor and reducing the time to put it on/remove it.)

I was visualizing--if you elect not to wear armor outside your core, your AC decreases but the max dex bonus and arcane spell failure chance also decrease.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / modular armor All Messageboards

Want to post a reply? Sign in.