Kingmaker, Module 2, going gestalt


Recruitment

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5d6 ⇒ (2, 6, 5, 5, 3) = 21 [16]
5d6 ⇒ (6, 6, 2, 1, 4) = 19 [16]
5d6 ⇒ (4, 1, 6, 5, 4) = 20 [15]
5d6 ⇒ (6, 4, 4, 2, 4) = 20 [14]
5d6 ⇒ (1, 2, 6, 2, 2) = 13 [10]
5d6 ⇒ (6, 5, 1, 3, 3) = 18 [14]
5d6 ⇒ (3, 1, 1, 1, 5) = 11 [9]

I could very much see myself working with these numbers.
Now I reread the secondary post so if I wanted to make a Swashbuckler//Warpriest would I have to have Swashbuckler 2/Warpriest 1 and then have him gain the extra class levels later?
Also rolls for health 2d10 ⇒ (10, 4) = 14+10=24 (Not bad)


I'd be looking at making an Investigator using the Majordomo archetype, which is pretty much made for this type of game.

The other end of the gestalt will actually depend on what kingdom role I'd end up in. It would be something intelligence based for this one due to a class feature. I'm thinking of Vigilante if it ends up being spymaster, not sure on others.

EDIT: Oh, and my rolls

5d6 ⇒ (4, 4, 5, 1, 3) = 17 13
5d6 ⇒ (3, 3, 4, 5, 5) = 20 14
5d6 ⇒ (3, 3, 6, 2, 4) = 18 13
5d6 ⇒ (3, 2, 3, 4, 2) = 14 10
5d6 ⇒ (6, 5, 6, 1, 4) = 22 17
5d6 ⇒ (6, 1, 4, 6, 2) = 19 16
5d6 ⇒ (1, 2, 5, 6, 5) = 19 16

Not sure how I'll move things. I'd either turn the two 13's into a 10 and a 16 or turn a 13 into 11 and a 16 into 18


Oh yeah very important so as a part of Jenya's backstory I would humbly request the following for free:

Weapon:
Weapon Cord (She made it herself. How hard could it be to make a bit of leather shaped like a cord for someone who can maintain a gun?)

4 vials acid, 4 vials alchem fire 1 dose each of Alchemical Grease, solvent, Alkali Flask, antiplauge, bloodblock, casting plaster, flash powder, liquid ice, nushadir, smelling slats, smoke pellet, sneezing powser, soothe syrup - Cause she grew up in an alchemist shop

Gunslinger's Kit Gift.

Riding Kit - Gift

2 potions of CLW - Gift

A horse - GIFT

(She likes her Ma, her Ma likes her. It's very sweet. If we get to building an Alchemist Shop Jenya would like her Ma to be the one to move in)

Otherwise

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Ready!!!
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Cuan the idea of Vigilante as one side of a gestalt kinda made my head do a full spin!

Grand Lodge

5d6 ⇒ (1, 3, 5, 5, 2) = 16 13
5d6 ⇒ (4, 2, 1, 5, 1) = 13 11 -1 (10)
5d6 ⇒ (6, 5, 3, 5, 1) = 20 16
5d6 ⇒ (6, 5, 6, 2, 1) = 20 17 +1 (18)
5d6 ⇒ (5, 2, 6, 5, 2) = 20 16
5d6 ⇒ (1, 6, 2, 3, 1) = 13
5d6 ⇒ (5, 2, 2, 3, 5) = 17 13

Take a point from 11 to make 10 and add it to 17 to make 18.

18, 16, 16, 13, 13, 10.....

I'm thinking a Foresight Wizard.......

HP Rolls
2d6 ⇒ (4, 3) = 7 +6=13.... Not bad

I'll have a backstory in 10ish hours.


Jenya P. wrote:


Cuan the idea of Vigilante as one side of a gestalt kinda made my head do a full spin!

I figured it'd fit for a Spymaster.

The idea would be that his social identity is basically what people have become used to over time. His vigilante identity would be the identity he'd use when meeting his contacts or when he conducts missions of his own.
The rest of the party and perhaps some key NPCs would be privy to his secret but that would be it.


@Cuan: As per your scores, you can only take away from one score and add to another. It's a one time thing.


Javell DeLeon wrote:

@Cuan: As per your scores, you can only take away from one score and add to another. It's a one time thing.

I know. I was merely debating which of those two (two 13s to 10 and 16 or 13 and 16 to 11 and 18) I would pick. I don't even have the rolls to do both.


5d6 ⇒ (1, 2, 2, 3, 2) = 10 7
5d6 ⇒ (1, 2, 5, 3, 1) = 12 10
5d6 ⇒ (3, 4, 1, 5, 5) = 18 14
5d6 ⇒ (5, 2, 3, 1, 2) = 13 10
5d6 ⇒ (6, 1, 4, 1, 6) = 18 16
5d6 ⇒ (6, 6, 1, 2, 2) = 17 14
5d6 ⇒ (4, 6, 5, 4, 3) = 22 15

Ow. It's workable, possibly, but ow. At least I don't have to keep that 7. Moving 2 from one of those 14s into the 16 so that I can have an 18 in something, but unsure if it'll be CHA or DEX.

Gonna go with Pally and get the Gestalt summoner thing all in one go.

2d10 ⇒ (5, 6) = 11

Time to go to work.


Occult Adventures classes and archetypes are fair game, right?


Cuàn wrote:
I know. I was merely debating which of those two (two 13s to 10 and 16 or 13 and 16 to 11 and 18) I would pick. I don't even have the rolls to do both.

Ah I gotcha. My bad.


Cuàn wrote:
Jenya P. wrote:


Cuan the idea of Vigilante as one side of a gestalt kinda made my head do a full spin!

I figured it'd fit for a Spymaster.

The idea would be that his social identity is basically what people have become used to over time. His vigilante identity would be the identity he'd use when meeting his contacts or when he conducts missions of his own.
The rest of the party and perhaps some key NPCs would be privy to his secret but that would be it.

Yeah it's a great idea.


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Ready!!!
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Are you allowing Variant Multiclass?


I have this idea for a swashbuckler/Bard (Archaeologist), so I probably won't go with VMC anyway, but I thought I'd ask in case I change my mind.


Though thinking about it, I could probably use Eldritch Heritage, if I can afford a feat.


oyzar wrote:
Wait, so the deadline is less than 2 days from now? I'll need more time than that to write a backstory alone.

Do what you can in the deadline. I will likely extend the time to develop those that are submitted. I need a way to thin the herd, remember I was looking for 1-2 players and have 30 applicants now.


The Rogue Trainer wrote:

5d6 [16]

5d6 [16]
5d6 [15]
5d6 [14]
5d6 [10]
5d6 [14]
5d6 [9]

I could very much see myself working with these numbers.
Now I reread the secondary post so if I wanted to make a Swashbuckler//Warpriest would I have to have Swashbuckler 2/Warpriest 1 and then have him gain the extra class levels later?
Also rolls for health 2d10+10=24 (Not bad)

Yes you would gain the extra class levels later.


Jenya P. wrote:

Oh yeah very important so as a part of Jenya's backstory I would humbly request the following for free:

Weapon:
Weapon Cord (She made it herself. How hard could it be to make a bit of leather shaped like a cord for someone who can maintain a gun?)

4 vials acid, 4 vials alchem fire 1 dose each of Alchemical Grease, solvent, Alkali Flask, antiplauge, bloodblock, casting plaster, flash powder, liquid ice, nushadir, smelling slats, smoke pellet, sneezing powser, soothe syrup - Cause she grew up in an alchemist shop

Gunslinger's Kit Gift.

Riding Kit - Gift

2 potions of CLW - Gift

A horse - GIFT

(She likes her Ma, her Ma likes her. It's very sweet. If we get to building an Alchemist Shop Jenya would like her Ma to be the one to move in)

Otherwise

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Ready!!!
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Cuan the idea of Vigilante as one side of a gestalt kinda made my head do a full spin!

You can get the horse for free if you pick up the campaign trait that does it otherwise you pay for the horse. The potions are pushing it but okay, I can go with the rest as gifts.


Ouachitonian wrote:
Occult Adventures classes and archetypes are fair game, right?

Yes they are fair, I have not played with occult before.


Hmm I am trying to think of how to work with that style. Got some good ideas.


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I believe Kriger is READY.
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But I always feel like I'm missing something.


Ok so Occult is ok? I wanted to try a Psychic and have him go Unchained Monk later.

Spoiler:

5d6 ⇒ (1, 5, 6, 4, 2) = 18 [15]
5d6 ⇒ (4, 1, 6, 6, 1) = 18 [16]
5d6 ⇒ (4, 4, 5, 6, 5) = 24 [16]
5d6 ⇒ (1, 5, 1, 3, 3) = 13 [11]
5d6 ⇒ (2, 1, 4, 4, 4) = 15 [12]
5d6 ⇒ (5, 2, 1, 6, 5) = 19 [16]
5d6 ⇒ (4, 1, 1, 5, 5) = 16 [14]


If the deadline has moved up, I'm out I'm afraid. Theres no way I'll have anything ready by then.

Sovereign Court

hp: 2d8 ⇒ (5, 8) = 13

This is Tharasiphs entry, everything should be listed


Have good luck in your games Gavmania!

Gird/Tharasiphs, are you Ready?!!!!

If you go occult you will NEED to know your information, I would suggest not doing occult.


HP: 2d6 ⇒ (6, 2) = 8

Current Status:
Crunch: 95% (Missing Equipment)
Fluff: 25%
Creation of Character Render: 70%


Storms Thursday knocked out power around here, may not be back for another day or two. As such, I'm not sure when I'll get HeroLab back. Not sure I'll be able to have a submission ready with only my phone. :(


Do what you can Ouachitonian, exceptions can be made if needed. RL happens, I will be at a wedding this weekend and driving most of it, so do what you can! I had to set it to limit the players, it might drive many of them away. Those who actually submit a character before the deadline have a chance. Those who submit it after might still have a chance depending on how many get it done before the deadline.

Now look at me circling. Good luck to you all!

Azure_Zero, and nothing I can see yet... ;)

If you want pointers on what I am looking at... check out those who are ready.


I have been desperately wanting to find a group that might survive the stand of time with this game (always falls apart or breaks down in in fighting.) I really would enjoy joining a roleplay intensive one.

I shall attempt to get it done by the deadline.

Stat rolls: 5d6 ⇒ (6, 5, 2, 5, 2) = 20 16
Stat rolls: 5d6 ⇒ (6, 5, 2, 3, 3) = 19 15
Stat rolls: 5d6 ⇒ (2, 6, 1, 5, 5) = 19 16
Stat rolls: 5d6 ⇒ (5, 2, 3, 4, 6) = 20 15
Stat rolls: 5d6 ⇒ (3, 2, 1, 1, 5) = 12 10
Stat rolls: 5d6 ⇒ (4, 2, 6, 5, 5) = 22 16
Stat rolls: 5d6 ⇒ (2, 1, 5, 2, 1) = 11 9

I think I'll take all but the last. Hmm, a really well rounded character. I think I am gonna drag two from one of the 15s and make a single 18 then.

Let's see, 1st level Gunslinger (Mysterious Stranger)/2 Level Bard (Flame Dancer)...so Health: 2d8 + 1 ⇒ (8, 6) + 1 = 15


Ruling on being a centaur?


John Delajaun

Crunch:

Ifirt 1 Gunslinger (Mysterious Stranger)/2 Bard (Flame Dancer)
CG Medium Native Outsider
Init +8; Senses Darkvision; Perception -1
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 14, Int 16, Wis 8, Cha 20
BAB +2; CMB +4; CMD 18/14 FL

Favoured Class
+1 Hit Point

--------------------
Defense
--------------------
AC 19 touch 14, flat-footed 15 (+5 armour, +4 Dex)
hp 28 (1d10+1, 2d8+2)
Fort +3, Ref +9, Will +2

Feats
Point-Blank Shot
Precise Shot

Traits
Brigand
Charming
Varisian Tattoo

Skills: 25
*Climb (Str) +1 (0R)
*Swim (Str) +1 (0R)

*Acrobatics(Dex) +3(0R)
*Ride (Dex) +3 (0R)
*Stealth(Dex) +9 (3R).

*Bluff(Cha) +11
*Diplomacy(Cha) +5 (0R)
*Perception(Wis) -1 (0R)
*Heal (Wis) -1 (0R)

*Survival (Wis) -1 (0R)
*Sense Motive (Wis) +11

*Knowledge Arcana (Int) +8 (1R)
*Knowledge Dungeoneering (Int) +8 (1R)
*Knowledge Engineering (Int) +8 (1R)
*Knowledge Geography (Int) +8 (1R)
*Knowledge History (Int) +8 (1R)
*Knowledge Local (Int) +8 (1R)
*Knowledge Nature (Int) +8 (1R)
*Knowledge Nobles (Int) +8 (1R)
*Knowledge Planes (Int) +8 (1R)
*Knowledge Religion (Int) +8 (1R)
*Spellcraft (Int) +9 (3R)

*Perform Act (Cha) +11 (3R)
*Perform Dance (Cha) +11 (3R)
*Perform Sing (Cha) +11 (3R)

Languages Common, Elven, Gnome, Ignan, Varisian

--------------------
Offense
--------------------
Speed 30 ft.
Mwk Bladed Scarf +5 (1d6+3/X2)(S)

Ranged
Mwk Pistol +6 (1d8/1d8+5/X4)(BorP)

Spellcasting
Bard Spells Known 0:5, 1:3
Bard Spells (CL 2nd; DC 15 + Spell Level, Concentration +7)
. . 1st (4/day)—Charm Person, Sow Thought, Unnatural Lust
. . 0 (at will)—Detect Magic, Know Direction, Open/Close, Prestidigitation, Spark
Spell-Like Abilities Enlarge Person/Reduce Person 1/day

Special Abilities
Bardic Knowledge +1
Bardic Performance: Distraction, Fascinate, Fire Dance, Inspire Courage +1
Brigand
Charming
Compass
Darkvision
Deeds: Deadeye, Focused Aim+5, Gunslinger's Dodge
Efreeti Magic (Enlarge person/Reduce Person) 1/day
Fire in the Blood
Fortune-Teller's deck, Masterwork
Grit
Gunsmithing
Point-Blank Shot
Precise Shot
Varisian Tattoo
Versatile Performance (Singing) +11
Weapon Cord (Pistol)
Well Versed
Wildfire Heart

Gear
Acid x3, Alchemist's Fire x3, Mwk Backpack, Compass, Flint and Steel, Mwk Fortune-Teller's deck, Holy water x3, Journal, Lamp, Liquid ice x3, Superior Loaded dice, Marked Cards, Oil x2, Scroll case, Bone Snuffbox, Tome of epics, Waterskin x2, Weapon cord (Pistol)

Carriage
Traveler's outfit x2, Artisian's outfit, Entertainer's outfit x2, Cold Weather outfit, Combat Trained (Herd Animal, elk) x2

Appearance/Backstory:

Born to a Varisian mother and father unknown, young John Delajaun was a surprisingly happy child for one who seemed so abnormal for a Varisian child. His skin was fairer then most of the other Varisians, his skin never seeming to tan well despite the many hours out in the sun. His hair, a plume of fiery red, ran down his back long, thick, and lustrous despite his somewhat absent-minded care. He was heavier set then the average Varisian, but kept toned and athletic in build by his love of dance and playing with fire. He is often seen wearing clothes that match his spirit, typically red, orange, and yellow.
He spent most of his days roaming with the caravan, performing as a fire dancer and singing along as he danced with the women for coin. But eventually his caravan was beset by Bandits while traveling through the forests of Brevoy. While not many of the caravan was kill, most scattered to the winds to stay alive. John, however, joined them after finally being beaten into submission but not before taking several out himself. If it were not for his soft heart, he probably would've made a very good bandit. However, upon hearing that the Stag Lord had fallen, John took his chance and ambushed the rest of his surly crew in the night using his bladed scarf to rush them to their eternal slumber.
He found one of the abandoned wagons, the elk they used to pull them grazing nearby. It took a bit of coaxing and a lot of food before he got them hitched back up and wasted a few more days out in the woods trying his best not to get lost. He did however manage to load up the wagon with various supplies from caches throughout the woods when he found one or two of the bandits markings. Upon finally reaching Olaf's, he heard tale of the newfound land and made his way there to see if any of his kin had made their way there. Though, if they hadn't...at least there was plenty of people to make a bit of coin before continuing on.

I will be more then willing to keep up with a 1/day post requirement but I'm not a huge fan of posting just to post. So long as others are being active, I tend to keep up with their posting speed ^^.


Jenya P. didnt we play in the same game that died? =^^=


It's very possible! That game had a ton of players before the GM vanished.


GM,

Good morning! Though we'd PMed earlier (this is Stratos from the original recruitment), I thought it might help to drop the alias itself here. Do give it a look and let me know.


----------------------------
READY(ish)
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With the exception of my second feat which I'm still stuck on and a few book keeping additions (such as weapon damage, number of uses of certain abilities etc.) but I have to dash off to work now. How does the GM feel about combining archetypes (that replace different things) I'm thinking of adding the Bramble Brewer archetype (from ARG)


This sounds interesting.

Thinking a fetchling bard, gesalt into rouge.

stat: 5d6 ⇒ (4, 5, 6, 1, 5) = 21 16
stat: 5d6 ⇒ (4, 4, 2, 6, 6) = 22 16
stat: 5d6 ⇒ (6, 3, 5, 5, 6) = 25 17
stat: 5d6 ⇒ (1, 5, 3, 6, 1) = 16 14
stat: 5d6 ⇒ (2, 5, 2, 1, 6) = 16 13
stat: 5d6 ⇒ (1, 6, 6, 5, 4) = 22 17
stat: 5d6 ⇒ (6, 6, 6, 2, 2) = 22 18

so an 18,17,17,16,16,14, pretty much all anyone could ask for.


I am going to bow out of this. Thanks though =^^=
I was accepted into another game
Have fun all


Welp, only a few hours to scrape something together, but I think I've got a character who hasn't gotten out to play yet I could polish up and bring on down. For now, let's just dot and throw out some dice rolls.

5d6 ⇒ (3, 2, 1, 4, 1) = 11 9
5d6 ⇒ (3, 6, 6, 3, 5) = 23 17
5d6 ⇒ (6, 3, 3, 2, 3) = 17 15
5d6 ⇒ (5, 5, 1, 6, 3) = 20 16
5d6 ⇒ (2, 1, 5, 5, 2) = 15 12
5d6 ⇒ (5, 6, 5, 6, 3) = 25 17
5d6 ⇒ (6, 4, 3, 2, 2) = 17 15

17, 17, 16, 15, 15, 12.

...Jeez, I think I can work with that. I'll take one out of one of the 15s to pump up a 17 to an 18, so the final spread is:

18, 17, 16, 15, 14, 12.
Nice and solid. Hopefully, I'll have my Tiefling Arcanist/Alchemist up for you within the next little bit.


Well, I've got the family fluff, and I've got the stats, but I won't have time to finish her personal background because I've still got to finish prepping my own game. So maybe next time.


Alright then. Viscount K here with my submission. It's a little rushed, so it's not quite as complete as it ought to be - in particular, some of the crunch is either missing or a little confused as I've used the alias before, and in my hurry some numbers probably got missed. If there are any place names or whatnot that don't seem to make sense, same reason. Oh, and I definitely have not had time to figure out his whole spell list yet, so that whole section in the profile is something of a lie. Sorry about that, I'll be updating it shortly if I get chosen, but it's kinda a lengthy process that I just plain don't have time for before the deadline. That said, now presenting:

Lyj, The Demon of the Library
Evil comes in many forms. For some, it means you spend your days plotting doom in a tower, or perhaps bathing in the blood of the innocent, or even simply bilking poor rubes out of their money at your over-priced shop. Ultimately, though, evil comes down to one thing - the willingness to step over others to achieve your goals.

Lyj is one such. Tiefling by birth, he never truly understood the 'compassion' others tried to teach him. In fact, most human emotions would always baffle him somewhat - which, given his intellectual brilliance, was not a common occurrence in the rest of life. Some with his particular combination of intelligence and dispassion might have quickly become a menace to society. Lyj, though, walked a different path. Driven by the pursuit of knowledge and a desire to unlock the deepest secrets of magic itself, he quickly determined that an ordered society had more to offer than he had to gain by shunning it or tearing it down. When the community thrives, there is more available for everyone, and everyone includes him.

There are plenty of such people who would gladly lie, cheat, or steal as soon as they're sure they're not being watched, but Lyj isn't one of them. To him, it's much less complicated and less likely to come back and bite him (thus disrupting his studies) if he simply plays along with all of society's rules. To that end, he has set himself up as an investigator for hire, putting his analytical skills and vast array of knowledge to good use for the community while occasionally freelancing adventuring work as necessary - putting one's skills to practical use is the only way to perform proper testing, after all. Behaving as a valuable member of society is important to his goals, as he has never been particularly capable (or interested) when it comes to making 'friends'.

He's not Good - he's just done the math.

He comes now to the Stolen Lands in pursuit of a new arena in which to test his burgeoning theory of Unified Magic. In the civilized lands, there were always other spellcasters, other people of power looking to carve out their own niche, and the constant competition was wearing thin. Out here in the wilderness, there was an opportunity for those willing to take the risk; a chance to build something of true significance and shape a corner of the world to his desire. Logic demanded that the risk be taken, and if Lyj had ever been anything, logical was it.
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Mechanically speaking, he's a Lawful Evil Tiefling Arcanist (and for this game, the eventual gestalt would be Alchemist). He'd bring in some solid arcane caster power to things, as well as a decent array of utility skills (especially knowledges). The Evil part is somewhat negotiable, if it's a dealbreaker he could pretty easily become Lawful Neutral instead. Honestly, his actions wouldn't change all that much, but I like to write the inner monologue of the evil version a little more. Becoming LN makes him a little bit more of a Lieutenant Data than a Thanos - which is still fun, of course, but it doesn't quite push the same buttons.

I haven't had the time, unfortunately, to go over your game yet, so I haven't come up with any personalized hooks to your current players or NPCs. That said, I already have a hook or two for Lyj in place: There are a couple of stories I've written for him towards the bottom of the profile. Check out the spoiler labeled That Which Should Remain Hidden. The mystery he intends on solving could easily lead him to the Stolen Lands; perhaps the conspirators have fled out to the wilderness, or are attempting to ingratiate themselves into the burgeoning kingdom's court, or even just set a red herring for him to follow.

As for me personally, I'm pretty dang well-versed in Pathfinder (been playing since the beta gave a much-needed kick in the pants to 3.5), and can generally post once a day, although I tend to do so at odd hours of the day, as I work nights. I like to think I'm a decent poster/writer, but judge for yourself - check out the profile for a writing sample if you like.


Alright, I hope I'm not too late. This is Ouachitonian's submission. Crunch and background are in the profile. He's a vanilla Magus, but one who is fascinated by the Aldori Swordlords, and hopes to become one himself one day (just look at his traits, he's already copying their moves! :) ). That is to say, he'll be gestalting into the Swordlord fighter archetype at the first opportunity. Most likely eventually taking either the normal Duelist Prestige Class or the more specialozed Swordlord PrC, but that's a long way off yet.

Appearance: About six feet tall, short(-ish) dirty blonde hair, purple eyes. He tends to favor his father's side, he's fairly thin and wiry for his height. His ears are his most human feature, only being very slightly pointed. From his sword training, he has a few scars, mostly around his forearms (disarm maneuvers gone wrong, one suspects), which he refuses to use magic to erase, considering them badges of honor and marks of his skill with a blade, that a few "scratches" is all he has.

Edit: I know I haven't filled his spells out, I'll get to that later. Also, some additional background stuff is percolating through my mind as we speak, I'll definitely be adding more if selected.


I won't be able to make it in time so I'm bowing out. Good luck all.


AZ's submission.

Rendering is currently in progress....


Seth86 wrote:
Ruling on being a centaur?

You can be one, did you find the stats for it?


GM Wolf wrote:
Seth86 wrote:
Ruling on being a centaur?
You can be one, did you find the stats for it?

Beta23 of the link I gave you, covers them.


Alas, I was unable to come up with a full background for my paladin before the deadline, RL stuff happened that killed my time yesterday. If it's not hopeless I'll try to write something up and throw together a statblock in herolab, but I'll wait for the goahead before scrambling to make something that's not gonna get looked at because its past deadline.


Render put in Description
Added Goals spoiler


Collected the entries (Sorted Alphabetical:Name)

Sorry, if I missed anyone.

Albinius Half-elf Druid/Alchem
Aurora Huldra
Fritz Half-orc Cleric
Gird Half-elf Inquistor
Jenya Human Gun
Kriger Human Ranger
LadyAnsha Elf Wizard
Liam Half-Elf Magus
Lyj Tiefling Arcanist/Alchem

--Not in an Alias--

John Ifirt Gun/Bard

Data:
Race:
Half-Elf: 3
Human: 2
Elf: 1
Huldra: 1
Ifirt: 1
Tiefling: 1
Half-Orc: 1

Gender:
Male: 7
Female: 3


Thank you Aurora! I will be sending out the tier 2 invites, if you don't get one please post here again. I might be able to find you a home in one of my other games.


GM Wolf wrote:
Thank you Aurora! I will be sending out the tier 2 invites, if you don't get one please post here again. I might be able to find you a home in one of my other games.

tier 2 invites or 2 invites?

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