2-4E A Shadow Of Wrath


Pathfinder Adventure Card Society


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The scenario instructions say in part:

2-4E wrote:
For your move step, move to another character’s location.

I am not understanding how this works.

Every character always has a move step, whether or not they move.
Does this mean, every turn, I have to move to another character's location?

Say it doesn't mean that. Say it only means, when I choose to move, I have to move to another character's location.

There are one more locations than characters. Even if every character starts at a different location, and closes that, it seems the scenario power means you cannot win unless you have at least one character that can move outside their move step.

This seems a curious requirement for success in OP.

[I don't have my cards. The only solution I can see to this is if the Courtyard lets you move to an unoccupied open location when you closed it.]

Pathfinder ACG Developer

Yeah, saw this problem when I downloaded it late last night, though I hoped other folks would take some time to stumble onto it. Good work! ;)

I've entered an issue to get it looked at. I don't know what the final wording will be, but I suggested something like "If another character is at an open location, for your move step, you must move to another character's location." or "When you move, move to an open location with another character."


Keith Richmond wrote:

Yeah, saw this problem when I downloaded it late last night, though I hoped other folks would take some time to stumble onto it. Good work! ;)

I've entered an issue to get it looked at. I don't know what the final wording will be, but I suggested something like "If another character is at an open location, for your move step, you must move to another character's location." or "When you move, move to an open location with another character."

Thanks.

I could see the first one working. Makes for a really tough scenario, with the Wisdom 7 roll power. It wouldn't take long before everyone is at the same location, and just moving en masse from location to location. I assume everyone will just pass on most of the boons, but the monsters will cause considerable damage.

The second still seems to have the how-do-I-get-to-all-locations problem. For example, how does a solo character win?

Pathfinder ACG Developer

If something is impossible, you don't do it. Solo is actually immune to that requirement.

So the first basically says "okay, we're going to start in pairs on the locations then scrunch up." and the second says "let's start spread apart and avoid moving unless we have to" which is maybe too easy.


Oh, right, of course.


So, any news on this?

Paizo Employee Chief Technical Officer

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The current thought is "For your move step, if any other open locations are occupied, move to one."

Silver Crusade 4/5 ***

Does that mean that moving is or is not required every turn, provided there is another open, occupied location?

Paizo Employee Chief Technical Officer

It's required. What's suggesting optionality to you?


Thanks for the quick answer, I'll play it like this then.

Silver Crusade 4/5 ***

Vic Wertz wrote:
It's required. What's suggesting optionality to you?

Nothing in the current wording. But it was unclear at other points in the thread, so I was verifying.


Maybe just the thing that moving is normally optional. But eventually this means that even if characters separates, They so Are in the same location.
Group of 4, six locations: Numbers Are players, letters locations.
Setup: 1a, 2b, 3c, 4d, e, f
1 round: a, 12b, 3c, 4d, e, f
2 round: a, 1b, 23c, 4d, e, f
3 round: a, 1b, 2c, 34d, e, f
4 round: a, 14b, 2c, 3d, e, f
5 round: a, 4b, 12c, 3d, e, f
6 round: a, 4b, 1c, 23d, e, f
And so on...
Untill round X, a location is closed (big Letter)
X round: a, 34B, 1c, 2d, e, f
X+1 round: a, 3B, 14c, 2d, e, f
X+2 round: a, 3B, 4c, 12D, e, f
X+3 round: a, 3B, 24c, 1D, e, f
X+4 round: a, B, 234c, 1D, e, f
X+5 round: a, B, 1234c, D, e, f
And after that all characters Are in the same locations.


Yes, everyone ends up together. I think that's the intention.

Pathfinder ACG Developer

It is indeed the intention. See also the awful horrible mean villain power that cares if there are other people at your location ;)

You can stay a little spread out briefly, but as you close locations you'll inevitably group up.

Sovereign Court RPG Superstar 2011 Top 32

Also, you can break out of Hannibal's pattern if you try. If there are multiple open locations with occupants you can pick whichever one you like, and if you get to a situation where everyone is at the same spot it lasts 1 turn then the next player can move freely away.

In fact moving only to be with the next player in line seems like the fastest way to all end up together. Also, movement effects like Haste, Teleport, various allies, and so forth can get you to previously unoccupied locations and break the pattern/trap. Movement outside your move step is not restricted, per the prototype new text.

Pathfinder ACG Developer

Indeed. Movement abilities really help this scenario!


Yep. Out of movement phase movement does help in here. It actually does not make difference where you move, as long as it is a plase where there Are not too Many characters before and that there Are a lot of cards because it lessens the propability of getting location closed, but eventually you come together.

Just trying to min max the party movements ;-)
It may be wice to save the easiest locations last in this scenario... But have to play more to be sure.


2-4E: A Shadow of Wrath wrote:
[…] you are dealt 1 point of Combat damage for each character that fails.

Suppose three other characters at my location fail their check. Do I take a) 3 points of Combat damage, or b) 1 point, then 1 point, then 1 point of Combat damage?

We played it as a) and it was hard enough, but I'm wondering if grammatically, we should have played it as b)?

(Armors mitigate a) easily; b)? not that much.)


Hmmm... I haven't seen that one yet, but from what you have shared there, I think I would have done it as (b). I'd basically have 1 character attempt, take the damage if she fails, have another character attempt, take the damage if she fail, etc.


The complete sentence is:

2-4E: A Shadow of Wrath wrote:
When you defeat a monster or acquire a boon, each other character at your location attempts a Wisdom 7 check; you are dealt 1 point of Combat damage for each character that fails.

Paizo Employee Chief Technical Officer

Whenever multiple characters have to do a thing, those things are done separately and sequentially, in the order you choose. The failures (and resultant damage) therefore happen as separate events.


Is there a final version of the correct wording?

"For your move step, if any other open locations are occupied, move to one." is causing some disagreements, since it removes the ability that the scenario gives you to stay put when there's someone at your location.

Thanks!


TGG-OakPark wrote:

Is there a final version of the correct wording?

"For your move step, if any other open locations are occupied, move to one." is causing some disagreements, since it removes the ability that the scenario gives you to stay put when there's someone at your location.

I don't understand what you are referring to.

Here are the scenario powers in the PDF I just downloaded:

2-4E powers wrote:

Treat the villain Erylium as the villain Simulacrum of Belimarius.

For your move step, move to another character’s location.
When you defeat a monster or acquire a boon, each other character at your location attempts a Wisdom 7 check; you are dealt 1 point of Combat damage for each character that fails.

Where is the ability the scenario gives you to stay put?

Recall:

Wrath rulebook p.8 wrote:
When you choose to move, you must always select a new location, although it is possible for some effects to move you to the same location you came from.

So, even with the original wording, you had to move if there was another location with a character at it.

Paizo Employee Chief Technical Officer

We will be updating the scenario with the wording "For your move step, if any other open locations are occupied, move to one."


Thanks, Vic.

The disagreement was a bit misstated. It had more to do with what you could do if when two or more characters were at the same spot. Did you have to move away or could you stay? IOW, did the original scenario text qualify as an effect that could allow you to 'move' to the location you are at?

Some thought it was, which meant the new text was a departure. And as a "this is what we are thinking" answer, it was not concrete enough in those players' eyes to take that away.

Trust me, it was kind of an obnoxious discussion. :)

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