Metamagic feat minimum level?


Rules Questions

Scarab Sages

Wanting to cast Light with the Solar Spell Metamagic feat. If I take the Magical Lineage trait, can I cast it as a zero level spell? Light is normally zero level.

Scarab Sages

I've just never seen players use cantrip Metamagic spells before.

Silver Crusade

Yep.


I don't think that's a valid combination.

From the feat description (from d20pfsrd.com):

Quote:
Spells that do not inflict damage do not benefit from this feat.

Since the light spell does not inflict damage,.....

Scarab Sages

That quote is not found in Cohorts and Companions, which is the source of the feat. Any clue where they got it?


They claim to have gotten it from Cohorts and Companions. It may be an isolated sentence buried somewhere, or they may just be in error.

Silver Crusade

I think that's an error, I'm not seeing that note mentioned (outside of d20) on either Archives of Nethys or Cohorts & Companions.

A search of the boards isn't showing anything either.

Scarab Sages

Orfamay Quest wrote:
They claim to have gotten it from Cohorts and Companions. It may be an isolated sentence buried somewhere, or they may just be in error.

Either an error or an errata exists elsewhere. I have a physical copy in front of me from the year they source which does not include that "Note" line.

It is true that if the Spell doesn't deal damage, Solar Spell won't add any damage.

Dark Archive

Looks legit, but it also looks like a waste of a trait and a feat to me as the dazzled condition is pretty weak. Maybe for an undead hunter, but undead usually have strong Will saves.


Pasting Archive of Nethys.

"Your spells erupt with the searing light of the sun, blinding or burning creatures of evil.

Benefit: Any spell you cast with the light descriptor is fortified with the cleansing energies of the sun. If the spell creates an area of light, all creatures are dazzled for as long as they remain within the spell’s area. Oozes, fungal creatures, creatures from the Shadow Plane, and undead must also succeed at a Will save (DC 10 + the spell level + your Wisdom or Charisma bonus) or take a –2 penalty on attack rolls, damage rolls, saving throws, skill checks, and ability checks for as long as they remain within the spell’s area. If the spell normally dazzles or blinds affected creatures with a duration other than instantaneous or permanent, the duration of that effect is increased by a number of rounds equal to the spell’s original level. Saving throws to remove the effect early still apply and can bypass this increase.

If the spell deals more damage against oozes, fungal creatures, creatures from the Shadow Plane, or undead with a specific vulnerability to sunlight, the spell deals 1 additional point of damage per die against such creatures.

A solar spell uses up a spell slot 1 level higher than the spell’s actual level."

1st bold section. Tell you right there it works will all light spell that have light descriptor.

2nd bold section all suggest that this feat works with light spells as it calls spell that have a light radius.

3rd bold section is the dangerous part as it is not just evil creatures it is everyone including as party members (as the description suggest how it should work only evil creatures)

4th bold section tells you how it works with light spell that does damage. If the spell does no damage then this effect does not apply, but the others may.

So this feat may have been FAQ, PFS ruling or something somewhere to only work with damaging spells or something else. but based on web posting it should work with normal light spells. just be aware RAW it effect everyone with dazzled in the radius no save.


Rysky wrote:

I think that's an error, I'm not seeing that note mentioned (outside of d20) on either Archives of Nethys or Cohorts & Companions.

A search of the boards isn't showing anything either.

I couldn't find it anywhere else either. I searched the C&C pdf, the messageboards, the Golarion FAQ page, the PFS additional resources, the Campaign Clarifications document, and the Archives of Nethys. I couldn't find anything like that statement. I don't have HeroLab, so maybe this was one of those secret FAQ's that d20 found by using the software.


Gisher wrote:
Rysky wrote:

I think that's an error, I'm not seeing that note mentioned (outside of d20) on either Archives of Nethys or Cohorts & Companions.

A search of the boards isn't showing anything either.

I couldn't find it anywhere else either. I searched the C&C pdf, the messageboards, the Golarion FAQ page, the PFS additional resources, the Campaign Clarifications document, and the Archives of Nethys. I couldn't find anything like that statement. I don't have HeroLab, so maybe this was one of those secret FAQ's that d20 found by using the software.

got to love those Herolab FAQs. lol


Murdock Mudeater wrote:
I've just never seen players use cantrip Metamagic spells before.

It usually isn't worth the investment. You've come up with a nice combo here. Eclipsed Spell is another decent metamagic feat for Light.

Scarab Sages

BlackOuroboros wrote:
Looks legit, but it also looks like a waste of a trait and a feat to me as the dazzled condition is pretty weak. Maybe for an undead hunter, but undead usually have strong Will saves.

I've been trying to figure out if\how I can maximize an elf with the Lightbringer race trait. It makes the elf immune to blind and from light, plus adds 1 caster level to light spells. Also allows normal Light as an at will SLA.

Main issue is that there just aren't very many light spells. This feat is nifty, but isn't worth the investment if I have to burn level 1 slots to cast Light. Hence the question regarding the trait.

Regarding its use, it targets an object and elf has good dex, so as a zero level spell, it has uses added to a thrown object. Dazzle does't affect the elf, though it could annoy party members.

Secondary effect is nifty, especially if caster has high wis\cha.

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