Secret Wizard |
1. Be a Half-Orc for the Chain-Fighter racial to obtain Spiked Chain proficiency.
2. Best archetype out there for combat maneuvers still is the Lore Warden, but for trip specifically I think you should go for Molthuni Defender as it allows you to "keep" armor training for Armor Mastery feats and the Advanced Armor Training feat.
3. Since you "have" Armor Training (via the non-replacement of the Molthuni Defender), you can take the Imposing Bearing/Poised Bearing feats to count as larger size so you can trip even larger creatures.
4. The Defender of Society trait is always a given, but you'd also enjoy from the Snowstride trait to count as even larger for trips. (Imposing Bearing makes you count as two sizes larger, Snowstride lets you trip enemies two sizes larger than you, which means you could trip COLOSSAL creatures. It may be a little bit of overkill though.
5. The Lore Warden archetype CAN take the Armor Mastery feats too by spending a feat on Armor Focus, which is not too bad. The downside is that it does shut you down from Advanced Armor Training, removes one point of Bravery (which is pretty good with the Armed Bravery option of Advanced Weapon Training), and loses medium/heavy armor proficiency.
6. Since you don't want to be useless against flying creatures, I recommend focusing on a second combat maneuver such as Dirty Trick to affect them.
Dastis |
Your going to want UMD for a few wands(enlarge person, grease, etc)
There was a classic 3.5 build for this. Should be able to google that for a few hints
Brawler works great as a class for martial control types. The ability to get the feats you need when necessary is nice and flat bonuses to combat maneuvers helps alot. Barbarians have a few rage powers worth looking at. Monk has an archetype specifically for combat maneuvers and many monk weapons have the trip attribute
Deugar get enlarge person once per day. Orcs get that lovely strength +4.
For magic armor Righteous/Titanic Armor, Gauntlet of Skilled Maneuvers, Mask of the Giants, and a few Anchoring Weapons
Make sure to up your CMD as well to hit acrobatics people
Secret Wizard |
Poised Bearing (Armor Mastery)
Your armor’s weight gives you stable footing.
Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium or heavy armor.
Benefit: You treat your size as one category larger for the purposes of determining the size of creatures against which you can attempt bull rush, drag, overrun, and trip combat maneuvers.
Imposing is the same but BAB +11 or Fighter 8th, and counts as two sizes.
Protoman |
Just a reminder because it's not always obvious if only relying on D20PFSRD for rules information: in order to benefit from the Armor Mastery feats gotta be wearing the type of armor listed in the proficiency prereqs, those that don't list a armor proficiency prereq can be used while wearing any armor. Need to wear medium or heavy for Poised Bearing and Imposing Bearing would need heavy armor.
nate lange RPG Superstar 2012 Top 32 |
Dipping a few levels of maneuver master monk (like 1-4 levels) might be worthwhile too. You can get an extra trip during a full attack and an unarmed strike so that you can stack vicious stomp with greater trip.
Also, I'm not sure what category snow stride is but bred for war is race trait (for humans) that's good for this too. probably not good enough to skip snow stride but could be a good choice for your second trait.