Motes of Dusk and Dawn question


Rules Questions

Scarab Sages

I'm trying to figure out exactly how this spell works.

Motes of Dusk and Dawn:
Blood of Shadows wrote:

School evocation [darkness, light]; Level bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect Up to four motes, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast.

The motes of dusk and dawn must stay within a 10-foot-radius area of one another but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The motes can move up to 100 feet per round. A mote winks out if the distance between you and it exceeds the spell's range.

Ok, so casting the spell gives you 4 motes. That's about the most I understand about it. Here are my questions:

1) The description says that the Motes can increase or decrease the illumination level by up to two categories. Does that mean that you can choose to have them only change the illumination by one category if you want? So Normal Light would go to Dim Light instead of Darkness, for example?

2) The description says the motes must stay within a 10 foot radius of one another. Do all four motes need to be within 10 feet of every other mote?

3) What happens where they overlap? Say you have 1 mote that is lowering the illumination by 2 steps and 1 mote that is raising the illumination by 1 step. Is the illumination lowered by 1 step where they overlap?

For a specific situation, I'm trying to create as small of an area of dim light as possible (ideally a single square covering my character, but a 5 foot radius would be ok), and trying to figure out if that can be accomplished by overlapping these motes. I can't quite wrap my head around the placement, but depending on the answer to those questions, I think it's possible using 3D space if I have enough height in the room or am outside.

Scarab Sages

For example, in a 5-foot wide hallway, if I placed three motes raising the light level 1 step 4 squares ahead of my character and 1 mote lowering the light level by 1 step 3 squares ahead of my character, would my space be dim light? Assuming Normal light for the ambient light.
.
.
.

XOX
XLX
XDX
XOX
XOX
XAX

X = Wall
O = Open space
L = Space with Light Mote
D = Space with Dark Mote
A = My character

Scarab Sages

Bump, because this was posted in the middle of the night the other day.

Does anyone have experience with this spell or thoughts on how it works?


The spell is from a pretty obscure source, or at least not a hard cover book, and pretty poorly written too, in my opinion. But I'll try to answer them to the best of my understanding (which is, to be fair, quite limited).

Ferious Thune wrote:
1) The description says that the Motes can increase or decrease the illumination level by up to two categories. Does that mean that you can choose to have them only change the illumination by one category if you want? So Normal Light would go to Dim Light instead of Darkness, for example?

Yes, probably.

Ferious Thune wrote:
2) The description says the motes must stay within a 10 foot radius of one another. Do all four motes need to be within 10 feet of every other mote?

One 10 ft. radius must contain each mote. Which means one mote can be further than 10 ft. from another.

That's my understanding of how Dancing Lights work, and it's worded the same way.

Ferious Thune wrote:
3) What happens where they overlap? Say you have 1 mote that is lowering the illumination by 2 steps and 1 mote that is raising the illumination by 1 step. Is the illumination lowered by 1 step where they overlap

The GM promptly makes every dungeon contain magical bioluminescent fungi which gives normal light that can not be altered by anything less than mythic magic.

I think it would be an absolute mess and I don't want to think about it now. Maybe I'll figure something out later.

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