Will It Work: Ghost Rage Prophet Edition


Advice


Coming up with a Big Bad for a dungeon delve and it just so happens to be a Half-Orc Barbarian 4/Oracle 2/ Rage Prophet 4. Who is also a Ghost. No Strength, Charisma instead of Constitution. I lost access to Power Attack and Raging Vitality the moment I added the Ghost Template.
The Big Bad (not quite evil) Guy is the ghost of a mighty king who unified the many tribes and lead them to defeat their giant overlords. Originally, I intended on him being very strong, but that went out the window once I added the template.
So what would he focus on in combat?

Hrashkül the Unifier:

Hrashkül the Unifier CR 11
XP 12,800
Half-orc ghost barbarian (titan mauler) 4/oracle (warsighted) 2/rage prophet 4 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, 275, Pathfinder RPG Bestiary 144, Pathfinder RPG Ultimate Combat 30)
N Medium undead (humanoid, human, incorporeal, orc)
Init +6; Senses darkvision 60 ft.; Perception +23
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Defense
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AC 30, touch 19, flat-footed 28 (+11 armor, +7 deflection, +2 Dex)
hp 174 (10 HD; 2d8+4d10+4d12+70)
Fort +13, Ref +4, Will +8
Defensive Abilities channel resistance +4, incorporeal, orc ferocity, rejuvenation; Immune undead traits
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Offense
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Speed fly 30 ft. (perfect)
Melee (L) +5 ghost touch greatsword +10/+5 (3d6+8/19-20) or
. . corrupting touch +10 touch (11d6)
Special Attacks corrupting gaze (DC 22), draining touch, martial flexibility 4/day, rage (21 rounds/day), rage powers (auspicious mark[UC], moment of clarity, powerful blow +3)
Rage Prophet Spell-Like Abilities (CL 4th; concentration +18)
. . 1/rage—guidance
. . 1/day—dancing lights, ghost sound (DC 17), mage hand
Oracle (Warsighted) Spells Known (CL 5th; concentration +19)
. . 2nd (6/day)—cure moderate wounds, fog cloud, inflict moderate wounds (DC 19), spiritual weapon, weapon of awe[APG] (DC 19)
. . 1st (8/day)—bane (DC 18), cure light wounds, divine favor, enlarge person (DC 18), inflict light wounds (DC 18), ray of sickening[UM] (DC 18), unseen servant
. . 0 (at will)—detect magic, guidance, mending, resistance, stabilize, virtue
. . Mystery Battle
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Statistics
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Str —, Dex 14, Con —, Int 17, Wis 15, Cha 25
Base Atk +8; CMB +10; CMD 27
Feats Extra Rage, Extra Rage, Extra Rage, Extra Rage Power[APG], Improved Initiative, Recovered Rage[ACG]
Skills Acrobatics +14, Climb +14, Diplomacy +20, Fly +9, Intimidate +9, Knowledge (religion) +11, Perception +23, Sense Motive +15, Stealth +9, Survival +15, Swim +9; Racial Modifiers +2 Intimidate, +8 Perception, +8 Stealth
Languages Common, Giant, Goblin, Orc
SQ big game hunter, jotungrip, oracle's curse (lame), orc blood, ragecaster, raging healer
Other Gear +5 ghost touch mithral breastplate, +5 ghost touch greatsword
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Special Abilities
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Auspicious Mark (1/rage) (Su) Use 2 rage as a swift action, gain +1d6 to a d20 roll.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Corrupting Gaze (DC 22) (Su) Gaze attack deals 2d10 HP + 1d4 CHA.
Corrupting Touch (DC 22) (Su) Touch does 11d6 damage from aging, ignoring most resistances (Fort half).
Darkvision (60 feet) You can see in the dark (black and white only).
Draining Touch (Su) Touch attack deals 1d4 from a selected ability score and heals 5HP for the ghost.
Flight (30 feet, Perfect) You can fly!
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Incorporeal (Ex) You aren't quite here.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Powerful Blow +3 (1/rage) (Ex) One attack per rage deals extra damage.
Rage (21 rounds/day) (Ex) +4 Str, +4 Cha, +2 to Will saves, -2 to AC when enraged.
Ragecaster (+4 CL) (Su) Oracle CL adds Barbarian level with moment of clarity.
Raging Healer (Su) Can cast cure spells on yourself while raging, without clarity of mind.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 5 HD.
Rejuvenation (Su) Ghosts can return after a few days.
Undead Traits Undead have many immunities.

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