Blue Tempest |
Ok, so I wanna run my players into an encounter that takes place in a rather disgusting room filled with corpses and rotting flesh. So I was thinking the smell is bad enough that they'd have to Con Save against getting the Sickened condition. But it's just a really bad smell not something directly hurting their bodies. So I was thinking of making the DC low at 10. Just something to add a little challenge to those who can't make it.
Is this doable? Cause I can't seem to find something similar in the books or the OGC.
Devilkiller |
One AP I'm running has DC 14 Fort saves to avoid being sickened in one room and to avoid being nauseated in another. If you throw in a ghast the smell could get even worse. Perhaps there are some swarms of flies and or maggots too. If so they'd have their own low DC saves vs distraction. Add a foe who can make the PCs shaken and failing one of the various saves could lead to a domino effect.
A save vs disease for somebody who interacts with the filth or falls into it sounds good too.
Cevah |
Here are some other smelly things to compare to:
Troglodyte
Ghast
Ring of the Troglodyte
Bilious Bottle
Dustburst Bullet
Stinking Cloud
Stink Oil
/cevah