Nixitur |
If a crafter works on an item for "a day", how long do they actually work on it? It can't be 24 hours because nobody works 24/7. Not for long, anyway.
This is relevant if you get so good at crafting that an Unstable Accelerant takes, say, a sixth of a day (Swift Alchemy, Master Alchemist etc.) But what's a sixth of a day? If a day of work isn't 24 hours, then a sixth of a day isn't 4 hours either.
I couldn't actually find any information on this. The mundane crafting rules seem to have been written with the idea in mind that it's solely used during downtime. I would guess that it's based on the idea of 8 hours of sleep, 16 hours of work, but I'm not certain.
UnArcaneElection |
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Magic Item Creation link for your convenience.
Also see this thread.
Nixitur |
The magic item crafting rules specify one 8 hour workday is required per 1,000gp of the magic item's price. 8 hours is the minimum (i.e. a 500gp item doesn't take 4 hours) and precludes rushing (i.e. a 2000gp item takes two 8 hour days, it can't be made in one 16 hour marathon).
True, but that's the magic crafting rules. The mundane crafting rules are very different and (usually) take much longer. Also bear in mind that, at high levels, the Alchemist can craft even the most complex alchemical items in a single round, meaning that it's not just a matter of there being a minimum crafting time for alchemy.
But I guess an 8-hour work day is a good benchmark on which to base mundane crafting.Edit:
Also see this thread.
Oh man, it's not even an old thread. Now I feel like a putz. Thanks for the info!