Occultist build for fitting the arcanist role


Advice


Is possible building an occultist for being the sorcerer/wizard of the group? Our DM asks to us to avoid tier 1 and 2 classes(but if one of us want to be a cleric,wizard ecc ecc he can, he only asks for not having too much differences in power between characters).


That's the psychic-casting occultist class, not the occultist archetype of the arcanist class?

Assuming the former it depends what you want the sorc/wiz replacement to do, and when. They can get teleport... but at 13th+ level, not at 9-10. They can get fly (& similar effects) at 7th+ level, & overland flight at 13th+. They get a bunch of battlefield control & disabling spells but not all of the best - color spray & create pit are missing for example, though glitterdust is available.

While they won't have enough endurance out of their spells alone they will be able to use their implements to cover some combat actions, and they may even be able to swing a sword usefully. It really depends if the restricted and delayed spell access is too much of a problem for you or not.


avr wrote:

That's the psychic-casting occultist class, not the occultist archetype of the arcanist class?

Assuming the former it depends what you want the sorc/wiz replacement to do, and when. They can get teleport... but at 13th+ level, not at 9-10. They can get fly (& similar effects) at 7th+ level, & overland flight at 13th+. They get a bunch of battlefield control & disabling spells but not all of the best - color spray & create pit are missing for example, though glitterdust is available.

While they won't have enough endurance out of their spells alone they will be able to use their implements to cover some combat actions, and they may even be able to swing a sword usefully. It really depends if the restricted and delayed spell access is too much of a problem for you or not.

I'll talking about the occultist class.


If you want to focus on Necromancy, then the Necrocultist offers a lot of spells. I would argue that the Tome Eater is meant to be caster based. The Reliquarian can grant access to some different spells. I am not sure if it can be a good universalist, but I believe that the Occultist can fill in for a number of arcane caster roles.


Spoiler:
Unnamed Hero
Male human (Ulfen) occultist 1 (Pathfinder RPG Occult Adventures 46)
CN Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee rapier +0 (1d6/18-20)
Ranged light crossbow +2 (1d8/19-20)
Implement Schools (6 generic focus)
Conjuration (mirror, 0 points) Resonant—casting focus; Focus—servitor
Illusion (ring, 0 points) Resonant—distortion; Focus—minor figment
Occultist Spells Known (CL 1st; concentration +6)
1st (3/day)—cure light wounds, illusion of calm[UC] (DC 16)
0 (at will)—create water, ghost sound (DC 15)
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Statistics
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Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 12
Feats Orator[ACG], Skill Focus (Linguistics), Wasp Familiar
Traits pragmatic activator, swamp rebel, touched by the sea
Skills Knowledge (arcana) +9, Linguistics +12, Perception +5, Profession (sailor) +5, Sense Motive +5, Sleight of Hand +6, Spellcraft +9, Stealth +6 (+8 in swampy terrain), Swim +5, Use Magic Device +9
Languages Aquan, Common, Elven, Halfling, Infernal, Polyglot, Skald, Undercommon
SQ implements 2, mark of slavery, mental focus (6/day)
Other Gear leather armor, crossbow bolts (10), light crossbow, rapier, 84 gp
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Special Abilities
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Cloak Image (1 minute) (Sp) 1 focus: hide your appearance behind an illusion, as disguise self.
Conjuration (mirror) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.

Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion (ring) Illusion implements allow the occultist to distort the senses and cloak creatures from sight.

Implements: Crystal, hat, mask, prism, ring.
Implements (Su) Gain a series of items which grant access to schools and powers.
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you're retrying the skill check,
Mental Focus (6/day) (Su) You have a pool of points that activate your focus powers.
Orator Use Ling in place of Bluff to tell falsehood, Diplo to change attitude or Intim to for cooperation.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

this is what i build, first level i pick orator because i like to speak a lot with my charcters. He was enslaved when he is a child, but when the slaver goes in a brothel he was freed by the prostitues and he works here like handyman. he found the "implement item" and start to study secretly the arcane power, than he decides to leave for going to peril port etc etc

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