Human Conjurer Wizard feat progression 'till level 18


Advice


Hello people, sorry for bad english.

My serious OCD had made me program every single feat to level 18 (we're playing RoTRL).

Yes, i know my character may not surive to see the end of the campaign. But I can't resist the urge to schedule my feats.

Here it is: http://i.imgur.com/LkwBDc8.png

Now, as you may have seen i've got a couple of ? for the last ones.

Is Spell Perfection worth it for a summoning focused wizard? I was thinking to apply it to a high level summon monster (to double the bonuses provided by Augmented and Superior Summoning) but i'd kinda lose the "free metamagic" benefit since i would not be able to quicken it. Should i apply it to Summon Monster V, even if it hurts that i couldn't apply those juicy benefits to higher level summons?

If i'm going to get spell perfection I'd probably need to forego opposition research necromancy for a metamagic feat. Worth it?

If I decide to not go for Spell Perfection, what should i pick instead?

Thank you for every answer you'll provide me, it's my 2nd character ever in PF and my first time playing a prepared spellcaster.

P.S: If you wanna give other advices concerning other feats shown in the image i've linked but not mentioned in this post, please feel free to do it. Every piece of help is welcome!


The first thing that comes to mind when looking at your build is you have "Spell Specialization (Summon Monster). Unless your DM has made a houserule for you on this, this is not valid. You have to pick one spell like "Spell Specialization (summon Monster VI).

Spell specialization isn't great for summon monster for that reason, and because you don't get much gain from the caster level increase. I would recommend something else there, maybe greater spell focus: Conjuration for when summons won't be the right tool. That would boost your saves for other conjuration spells like aqueous orb, pit spells, etc.


Jayder22 wrote:

The first thing that comes to mind when looking at your build is you have "Spell Specialization (Summon Monster). Unless your DM has made a houserule for you on this, this is not valid. You have to pick one spell like "Spell Specialization (summon Monster VI).

Spell specialization isn't great for summon monster for that reason, and because you don't get much gain from the caster level increase. I would recommend something else there, maybe greater spell focus: Conjuration for when summons won't be the right tool. That would boost your saves for other conjuration spells like aqueous orb, pit spells, etc.

It says Summon Monster because, since I can switch it every even level, i would switch to the higher version whenever i can (I should have explained that in my post, my bad). What i really wanted was to get innate casting of one spell of the SM line (probably SMVII), that's the reasoning behind the spell specialization.

I'll consider getting a greater spell focus.

Thank you!


Spell Perfection is worth it, yes.


Spell Perfection is pretty much always worth it, even if it doesn't work all that great with Summon spells. You could apply it to a variety of offensive conjuration control spells (Pits, Glitterdust, Chains of Light etc) for free Persistent and/or Quickened application, to buffs (Quickened Haste from a level 3 spell slot goes well with summons) or utility (quickened ddoor or teleport is handy).

For your feat list I would probably ignore spell specialisation/greater specialisation. Spell specialisation does very little for summoning, +2 caster level isn't helping much. At level 10 you have more than enough slots to not really need to worry about casting summons spontaneously. If you want spell perfection and spontaneous summons then I would go the Heightened/Preferred spell route.

I would strongly recommend picking up Acadamae Graduate, making your summons a standard action to cast is pretty crucial to being an effective summoner.

I would pick up Greater Spell Focus (Conjuration) somewhere, Conjuration has some of the best control spells going and DC's are important. Conversely, summons and most conjuration based control doesn't care about SR making Spell Penetration less attractive.

I would look into expanded summon monster from the Monster Summoner's Handbook. It adds a lot of versatility to your summon options in the mid levels. Dropping something like an Animate Dream with SMVI could solo quite a number of encounters simply by virtue of its incorporeality.

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