Where Does One Get Training For A Skill Requiring It?


Rules Questions

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Guys, the community managers have already looked through this thread once. I think we should show them more respect than to keep up the same mannerisms they asked us to refrain from already

@CannibalKitten: I would advice you to read the Community Guidelines before you make cussing a habit here. It's mainly frowned upon by both staff and community members and it should be avoided (at least in the context of other people).

Community & Digital Content Director

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Removed more posts. If you're not participating in the discussion in order to answer the question being asked, or to provide advice, take it elsewhere.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Quote:

Acquiring Skills

Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice. In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.
Quote:

Skill Checks

When your character uses a skill, he isn't guaranteed success. In order to determine success, whenever you attempt to use a skill, you must make a skill check.

Each skill rank grants a +1 bonus on checks made using that skill. When you make a skill check, you roll 1d20 and then add your ranks and the appropriate ability score modifier to the result of this check. If the skill you're using is a class skill (and you have invested ranks into that skill), you gain a +3 bonus on the check. If you are not trained in the skill (and if the skill may be used untrained), you may still attempt the skill, but you use only the bonus (or penalty) provided by the associated ability score modifier to modify the check. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. See Table: Skill Check Bonuses for a summary of skill check bonuses.

Nothing at all about only being able to put ranks in trained skill that's a class skill. There is that awkward sentence about untrained use of skills that may be used untrained, but it doesn't limit you regarding putting ranks in at all.


Thanks Chem,

Clear posting. However, the actual facts regarding the rules have already been explained and agreed upon. Where we are now is that Kitten does not like the way it works because it weakens the concept of distinct party roles. This is a playstyle preference that is just as valid as any other, but is not mine or several others. Our options here are to convince her she is wrong, (the arrogant and futile option) or to help her with how she could achieve her goal without creating an even bigger mess, which is beyond me, especially since I feel that the rules as they stand are acceptable. Do you have any ideas in this regard? Fresh eyes and all.

Ew, just gave myself a Jeepers Creepers flashback.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Ah, well, in that case you're firmly into house rule territory.

If, though, it's generally accepted that the above is true for the rules, and you want to clearly differentiate class roles regarding trained-only skills, requiring that it be a class skill before putting ranks into it isn't a bad idea, it just shafts some character concepts.

Personally I'd go the other way, and increase the class skill bonus by +1 per 5 levels. Or use skill unlocks and make them automatic for class skills with enough ranks: don't penalise people for going outside their class skills, reward those who stay within them.


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^Another possibility is to go with the D&D 3.5 class/cross-class skill rules with the Pathfinder skills. Not necessarily the best, and I wouldn't do this myself, but at least it's already written and ready to use. It doesn't totally lock out cross-class skill buying, but makes it mostly impractical (not saying I like doing this, but if somebody wants to enforce skill roles punitively rather than trying to figure out the right balance for an expanded class skill bonus system as you posted, there you go).


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Daw wrote:

Thanks Chem,

Clear posting. However, the actual facts regarding the rules have already been explained and agreed upon. Where we are now is that Kitten does not like the way it works because it weakens the concept of distinct party roles. This is a playstyle preference that is just as valid as any other, but is not mine or several others. Our options here are to convince her she is wrong, (the arrogant and futile option) or to help her with how she could achieve her goal without creating an even bigger mess, which is beyond me, especially since I feel that the rules as they stand are acceptable. Do you have any ideas in this regard? Fresh eyes and all.

Ew, just gave myself a Jeepers Creepers flashback.

Lol I am a guy, no offense taken the name is misleading. The way I've always played it has worked for us, it mostly involves skills the characters that don't start with them would probably rather not use much anyway so there isn't much difference. I'm assuming I was just taught a house rules that I then always assumed was a real one. I do enjoy the skill restrictions if you want to call it that but as it isn't a real rule I don't expect anyone to follow it lol.

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