Eldritch Scoundrel and other spell lists / types


Advice


I recently noticed the Eldritch Scoundrel archetype and it grabbed my attention, but interesting as I find it I wonder about what different approaches something can take. To that end, I am compelled to ask; How could one in a balanced way convert the archetype to providing the following in place of access to the Wizard spell list with Magus casting.

Cleric spells
Druid spells
Oracle spells
Psychic spells
Sorcerer spells

Kineticist wild talents even.

Would any of these be 1 to 1 conversions (just swapping out the spell list, and spells per day/spells known for spontaneous casting)?
Which would require more elaborate changes to make them balanced, and if so what?


/raise thread

I was wondering something similar. I had a character concept in mind that works better with spontaneous casting. Basically a street urchin on the run from gangs and guilds that want to control them.

I'm thinking that a spontaneous arcane eldritch scoundrel would have the sorc/wiz list with bard progression and eschew materials.


Archaeologist bard is one option, just some reflavorimg needed, no homebrewimg required.

You could split between rogue and sorceror, but multiclassing is a bad word to many.

Cult leader warpriest is a decent way to go divine with this.

Liberty's Edge

Larkos wrote:

/raise thread

I was wondering something similar. I had a character concept in mind that works better with spontaneous casting. Basically a street urchin on the run from gangs and guilds that want to control them.

I'm thinking that a spontaneous arcane eldritch scoundrel would have the sorc/wiz list with bard progression and eschew materials.

One easy solution (enabled by the Accomplished Sneak Attacker Feat) is Rogue 1/Sorcerer 4/Arcane Trickster 10/Sorcerer X

Another is (as noted) just going Archaeologist Bard.

If going Divine, I'd go Inquisitor rather than Warpriest (you can even go Sanctified Slayer for Sneak Attack)...or even more likely Oracle (there's a Street Mystery that seems appropriate, though mediocre mechanically).

All these options are solid both mechanically and thematically.


Not the worst idea about the Archaeologist but that has the bard list. I'd like the spontaneous Eldritch Scoundrel so I can get on the Wizard/Sorc list. I want my character to focus more on spells and debuffing than combat prowess.

And I'm disappointed by the arcane trickster. I want a base class that comes online with spells and rogue stuff from level 1.


Why not just be a roguey sorcerer? If all you care about are spells and skills then this is a good one.
Go Wildblooded sage, seeker archetype and take eschew materials as a normal feat. This will give you lots of skills because of high int, and then just get decent dex and con and you're a rogue.

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