Need help putting an absurdly high craft skill to work!


Advice


My GM for curse of the crimson throne tends to be incredibly generous when it comes to downtime for our characters. With the ability to get a great craft bonus already at level 2, I've been looking into the craft skill and I'm trying to get help with putting it to use!

A bit of background:
-My gm has allowed

-My character managed to get an 18 for a roll which he put directly into intelligence, on top of his racial +2 int. They are a level 2 wizard

-My GM uses the alternate crafting rules

-My group managed to get a cracked magnetta stone (which can give +2 to any one skill, the skill of which can be changed daily)

-Effectively (if my math is correct!), my crafter can get +18 on any crafting check during downtime with only spending one skill point. (+1 skill point +3 class skill +5 crafters fortune (luck bonus) +2 travelers anytool (circumstance bonus) +2 (magenta prism) +5(intelligence)

Main things I'm confused about:

- Is there a list of all of the different craft skills? I'm currently aware of craft armor, weapons, bows, alchemy and traps, and of the large variety of special materials you can make things out of, however I've also heard that crafting siege engines is another possibility, and I'm still just largely unsure of all of the options.

- What are the best ways I could put this skill to use?

- Is there anything I'm missing?

Thankyou for your time!


The best crafting that comes from a Wizard is through the Magic Crafting feats and the Spellcraft skill...

I suppose Craft: Alchemy would serve you best. There are a crap load of useful things in the alchemical items and alchemical weapons arena. Your spells will always be more effective but adding pellet grenades and tangleburn bags will surely make you more versatile. Craft Alchemy can also be used to create poisons. Get yourself a blowgun and poison darts, now your opponents must contend with ability damage on failed saves. Poisons are very useful against low fortitude opponents, like other spellcasters. Thunderstones can cause temporary deafness. Create Sunrods(flares), Tindertwigs(matches), Liquid Blade, Impact Gel, Itching Powder, etc... I don't see how being a blacksmith or fletcher will benefit a Wizard. When you're out of spells grenades will hurt more than your cantrips


Tyrant Lizard King wrote:

The best crafting that comes from a Wizard is through the Magic Crafting feats and the Spellcraft skill...

I suppose Craft: Alchemy would serve you best. There are a crap load of useful things in the alchemical items and alchemical weapons arena. Your spells will always be more effective but adding pellet grenades and tangleburn bags will surely make you more versatile. Craft Alchemy can also be used to create poisons. Get yourself a blowgun and poison darts, now your opponents must contend with ability damage on failed saves. Poisons are very useful against low fortitude opponents, like other spellcasters. Thunderstones can cause temporary deafness. Create Sunrods(flares), Tindertwigs(matches), Liquid Blade, Impact Gel, Itching Powder, etc... I don't see how being a blacksmith or fletcher will benefit a Wizard. When you're out of spells grenades will hurt more than your cantrips

Ah thankyou!

I've definitley grabbed craft alchemy, being able to match the DC's of pretty much all the items fairly easily has made my life way easier, and tanglefoot bags are a godsend.

Honestly so far the best use of the skill I've had so far has been craft armor and craft weapons surprisingly! the special materials list for weapons has done some great things, especially because the crafting skill lets me grab them at 1/3 their price, being able to get things like common crystaline weapons in the parties hands has been a great boon.

I know its not 100% usefull compared to the magical item creation feats when it just comes to my character, but being able to suit my party up in things like adamantine and mithral faster seems like it would be a great boon at low levels, especially with it having such a low skill point tax?

Thanks for the help! I totally missed those pellet gernades and items the first glance through, much appreciated!

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