need some info about.......druids


Advice


can you make an effective healer out of one of these guys? and if so can you point me to a guide that i can read?


They lack access to Remove Curse, Break Enchantment, Raise Dead, Cure Blindness, and Restoration, so basically no.


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Actually, yes, they can.

Take the Ancient Guardian archetype, and then get the Healing (Restoration) Subdomain for Nature Bond.

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My 3.5 druid was our party healer, but I ended up taking Craft Wand just to make wands of cure light wounds. (It was in a campaign with no easy access to magic shops.)

But I didn't have access to a lot of those great condition removal spells. So I think the DM had pity on us.


Secret Wizard wrote:

Actually, yes, they can.

Take the Ancient Guardian archetype, and then get the Healing (Restoration) Subdomain for Nature Bond.

I agree with Secret Wizard. If you want a healing focused druid, go that route. Healing Domain or any of its subdomains have a lot to offer.


zainale wrote:
can you make an effective healer out of one of these guys? and if so can you point me to a guide that i can read?

Druids are effectively 1/2 a Cleric in terms of healing.

I think the Shaman class could be an effective healer (it mixes Cleric and Druid), but instead of a familiar, you get a glorified familiar.

Be warned with using Shaman familiars as combat familiars, the cost to replace them is 500*Class levels instead of 200*class levels.

Channel energy is just too valuable to lose.


Although... Reincarnation brings back people who died of old age. Mystic past life trait from Samasarans can get you some Cleric Spells too. To not feel bad, focus on what druids add. If you focus on specific cleric stuff no non-cleric can match that. Embrace the druidness that makes you special. The reason why you want to be a druid!

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Secret Wizard wrote:

Actually, yes, they can.

Take the Ancient Guardian archetype, and then get the Healing (Restoration) Subdomain for Nature Bond.

Isn't that archetype restricted to lizardfolk only?

Don't get me wrong, lizardfolk druids are awesome as hell, but I don't know if the OP wants to be one exclusively...


zainale wrote:
can you make an effective healer out of one of these guys? and if so can you point me to a guide that i can read?

All the advice is on the money so far, except..... what do YOU mean by 'effective'?

What do you/your party need?
Assuming you're playing the Druid, will you be the sole source of healing for the party?
Are you talking about healing in/out of combat?
What is there about druid that you like/love?
What scale/type/frequency of healing is needed in your group?

It's all about the context.


Another option for a healing-focused Druid is variant multiclassing, from unchained.

If I recall correctly, a Druid/VMC Cleric can convert spells into cures like a standard cleric can.

I prefer VMC Cleric on a Witch, but still works.


Archpaladin Zousha wrote:
Secret Wizard wrote:

Actually, yes, they can.

Take the Ancient Guardian archetype, and then get the Healing (Restoration) Subdomain for Nature Bond.

Isn't that archetype restricted to lizardfolk only?

Don't get me wrong, lizardfolk druids are awesome as hell, but I don't know if the OP wants to be one exclusively...

Not only is it Lizardfolk-exclusive, but it's from the Monster Codex - a GM supplement book, so even if you're allowed to roll Lizardfolk, you'd need explicit GM permission before using it.

Sovereign Court

A big thing druids as healers lack is the ability to spontaneously convert other spells into healing spells. That's an underestimated ability that allows normal (good-ish) clerics to prepare "interesting" spells without losing out on healing power. A druid on the other hand has to make much more tradeoffs on how much slots to spend on preparing cure spells.

So even if you get access to important spells, you'll still be less flexible than a cleric because you need to make a harder split in resources.


santherus wrote:
zainale wrote:
can you make an effective healer out of one of these guys? and if so can you point me to a guide that i can read?

All the advice is on the money so far, except..... what do YOU mean by 'effective'?

What do you/your party need?
Assuming you're playing the Druid, will you be the sole source of healing for the party?
Are you talking about healing in/out of combat?
What is there about druid that you like/love?
What scale/type/frequency of healing is needed in your group?

It's all about the context.

effective

adequate to accomplish a purpose; producing the intended or expected result.

What do you/your party need?
well healing we get hurt alot
Assuming you're playing the Druid, will you be the sole source of healing for the party?
no we have a paladin that has access to only lay on hands and a wizard with demonic fast healing spell.
Are you talking about healing in/out of combat?
a bit of both
What is there about druid that you like/love?
don't really love it i would rather depend on nature then that of fickle gods for my source of power.
What scale/type/frequency of healing is needed in your group?
healing of wounds removal of poison maybe just being the healer for a group with out a dedicated healer.

i am currently playing an alchemist grenadier that is trying to keep everyone alive with curing wands and heal checks. but that can only go so far and only after a battle.


Ascalaphus wrote:

A big thing druids as healers lack is the ability to spontaneously convert other spells into healing spells. That's an underestimated ability that allows normal (good-ish) clerics to prepare "interesting" spells without losing out on healing power. A druid on the other hand has to make much more tradeoffs on how much slots to spend on preparing cure spells.

So even if you get access to important spells, you'll still be less flexible than a cleric because you need to make a harder split in resources.

Not really. Once you get wands of cure light wounds readily available.

There should only be a very few instances of cure spells being used in combat. Out of combat burning 10 charges from a wand is better than using either casters higher level spell slot.

As a cleric I have used a major cure spell once in combat. In conjunction with the spell grace to get to someone who was surrounded by enemies....


With out the use of wands, they are better as a secondary healer. I suppose that it could be argued that with their buff and controller spells, Druids are better at preventing damage then healing it. Drovier is a good group support archetype.


how would a druid compare to a paladin that does not have his spells?


zainale wrote:
how would a druid compare to a paladin that does not have his spells?

What do you mean? Do you mean as a healer? Either way, it would be helpful to know if there is some archetype that you have in mind.


a druid as a healer and a pally as what ever takes away his ability to casts spells but still use "lay on hands" and a channel heal i don't know what his archetype is i don't play pallys. i don't know jack about druids but they are more preferable then clerics to me. and since my DM has a hard on for killing my characters i thought i might do a rencarnated druid that focuses on healing maybe an air domain/vulture domain to really focus on life and death theme of nature.

Vulture Domain

Granted Powers: Yours is the power of death and rebirth. Your spirit soars above all and moves with the flow of unseen currents.

Death's Companion (Ex): Your totem grants you protection from the harbingers of death. As an immediate action, you gain a +2 bonus on saving throws against disease, death spells, and death effects that lasts a number of rounds equal to your druid level. This bonus increases by 2 at 6th level and every 5 levels thereafter, to a maximum of +8 at 16th level. You may use this ability a number of times per day equal to 3 + your Wisdom modifier.

Agent of Rebirth (Sp): At 8th level, you may expend a quantity of special oils worth 1,000 gp to cast reincarnate as a spell-like ability usable once per day. Additionally, when using this ability or casting reincarnate as a prepared spell, you have some influence over the physical form that the reincarnated spirit will take. When rolling against the spell’s incarnation table, you may roll twice and choose between the two results.

Domain Spells: 1st—deathwatch, 2nd—glide, 3rd—death knell, 4th—death ward, 5th—breath of life, 6th—circle of death, 7th—resurrection, 8th—finger of death, 9th—winds of vengeance.

anyways did i read that right a druid gets to chose two domains?
a druid does not have access to the healing domain?
is there a neutral god of life and death?


Druids only get one Domain. Their choice of for this Domain is limited by the class, not their deity. They are limited to the Air, Animal, Earth, Fire, Plant, Water, or Weather Domains from the standard list. They do, however, have their own special Domains. There are some archetypes that grant access to other Domains. Druids can take Sub Domains.


whats a sub domain like seasons for weather?

Druids also have access to a set of Animal and Terrain Domains. so three?

one of the options you have to pick then an animal and terrain domain? not guna take a companion not on my life. my DM loves killing PC pets. and replacing them is too darn expensive.


Animal and Terrain Domains

Weather Domain

I hope these links help.


thank you so i get a domain and a animal domain?


Nature bond gives you one Domain or an Animal Companion.


KenderKin wrote:
There should only be a very few instances of cure spells being used in combat. Out of combat burning 10 charges from a wand is better than using either casters higher level spell slot.

There are HP healing spells worth using on combat, but they're not cures. There's Heal (which druids get a level later than clerics), and Breath of Life (which druids don't get at all).

So when HP healing in combat becomes worthwhile for clerics it still isn't for druids. And when druids do get Heal they're spending seventh level slots instead of sixth. That's not good.


okay cool. thanks nohwear.

so druids can be healers not as good as clerics. but if given a choice between having a healing druid or not having any. i would chose a druid over a cleric so i asked if a druid could make an effective healer. the debate over who heals better is not something that matters to me. all that matters is that i can heal as a druid.

so does anyone know where i can find a druid build guide?


For some reason the druid seems to no longer be able to cast harm.


zainale wrote:
all that matters is that i can heal as a druid.

Your sole qualification to be a healer is that you can activate a wand of cure light wounds. You're missing too many condition removers for the real healer role and have delayed access on all cures other than light as well as heal.

So, no, you really can't heal as a druid.


MageHunter wrote:
Although... Reincarnation brings back people who died of old age.

True, and other causes of death, we lost our Barbarian one time when I was my Druid. I reincarnated him but his percentile roll was a Halfling! HAHAHA! A big difference from his Lizardfolk Scion!

zainale wrote:
so does anyone know where i can find a druid build guide?

I don't know of a build guide but I could offer my suggestions if you could say what you're building towards.


Tyrant Lizard King wrote:


I don't know of a build guide but I could offer my suggestions if you could say what you're building towards.

well i am not to sure. i am thinking a half-elf with the vulture domain. and since my Dm has a hard-on for me i was looking at the reincarnated druid. and just let my dm kill me once a week in game time.


zainale wrote:


well i am not to sure. i am thinking a half-elf with the vulture domain. and since my Dm has a hard-on for me i was looking at the reincarnated druid. and just let my dm kill me once a week in game time.

Bunk that! If your GM is constantly trying to single you out and purposely kill you then don't play with them. Alternatively, outsmart them. The reincarnation thing could work but I forsee you constantly having to readjust your ability scores, losing all your loot, until you reincarnate as something terrible like a bugbear and him forcing you to stay that way because it would hinder the crap outta you. Or he woulod just kill you during your 7 days, making it permanent.

You should be building a character that you want to play thematically and that would be fun for you to role play... not one to counter an unfair GM. Why does you GM have it out for you?


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To quote Spinal Tap -

The druids! No one knows who they were, or what they were doing. But we do know they built.....Stonehenge!


no idea why he has a hard-on for me maybe it is "new player at the table" hazing which might last until he has another new player to haze.


KestrelZ wrote:

To quote Spinal Tap -

The druids! No one knows who they were, or what they were doing. But we do know they built.....Stonehenge!

Ylvis- "Stonehenge" XD


Oracle of nature , lunar etc or a cleric of animal domain will be a lot better

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